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You don't get paid enough to deal with monsters. But hold your breath, count to three, and play your cards right with this one, and you just might walk away very rich. Oh, who am I kidding? You're all going to die. Chariot of the Gods is a complete Cinematic Scenario for the ALIEN Roleplaying Game written by sci-fi novelist Andrew E.C. Gaska. The 48-page booklet designed to introduce you to the game while at the same time taking you on a thrilling, terror-filled ride into deep space where no one can hear you scream. Chariot of the Gods is designed for 3-5 players plus the GM and takes at least 4-5 hours to complete. Made in Sweden.
"Pathfinder roleplaying game compatible."
Earth is long since dead. On a colony planet, a band of men has gained control of technology, made themselves immortal, and now rules their world as the gods of the Hindu pantheon. Only one dares oppose them: he who was once Siddhartha and is now Mahasamatman. Binder of Demons. Lord of Light.
Campaign book; compatible with the "5E" edition rules of Dungeons & Dragons.
/Margaret Weis and Tracy Hickman An absolutely essential book for all role-players. Very appealing to the hundreds of thousands of kids who have read the novels and want to create gaming scenarios of their own. In addition to its value as a gaming tool, Darksword Adventures will be of interest to anyone who wants to learn more about the world of the Darksw
From the bestselling author of The Day of the Jackal, international master of intrigue Frederick Forsyth, comes a thriller that brilliantly blends fact with fiction for one of this summer’s—or any season’s—most explosive reads! From the behind-the-scenes decision-making of the Allies to the secret meetings of Saddam Hussein’s war cabinet, from the brave American fliers running their dangerous missions over Iraq to the heroic young spy planted deep in the heart of Baghdad, Forsyth’s incomparable storytelling skill keeps the suspense at a breakneck pace. Somewhere in Baghdad is the mysterious “Jericho,” the traitor who is willing—for a price—to reveal what is going on in the high councils of the Iraqi dictator. But Saddam’s ultimate weapon has been kept secret even from his most trusted advisers, and the nightmare scenario that haunts General Schwarzkopf and his colleagues is suddenly imminent, unless somehow, the spy can locate that weapon—The Fist of God—in time. Peopled with vivid characters, brilliantly displaying Forsyth’s incomparable, knowledge of intelligence operations and tradecraft, moving back and forth between Washington and London, Baghdad and Kuwait, desert vastnesses and city bazaars, this breathtaking novel is an utterly convincing story of what may actually have happened behind the headlines.
Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
Duels, arcane organizations, and other aspects of a campaign world imbued with magic. Book jacket.