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Footsloggers and soldiers of fortune, priests, poets, killers, and cads -- they fight for a future Galarchy, for cash, for a cause, for the thrill of adventure. Culled from the forgotten and unwanted of three galaxies, they are trained to be the most elite, and expendable, of fighting forces. Sometimes peacekeepers, sometimes shock troops, the Legion is sent into the Galarchy's most desperate internal and external conflicts. Legionnaires live rough and they die hard, tough as tungsten and loyal to the dirty end.
The Legion, a rough fighting force consisting of space misfits from three galaxies, is sent into the most dangerous and desperate conflicts in the Galarchy.
"As DC's 30th century super-team, the Legion of Super-Heroes had always stood as a shining example of futuristic optimism--but that changed in 1989 with a new Legion of Super-Heroes series that brought the timeline forward five years. In this even further future, the United Planets became a darker place, with familiar characters changed and the Earth overtaken by alien invaders--and the team reunited to take on these dangerous new threats. Now this bold and controversial part of DC history is finally collected in an omnibus edition, from the creative team of DC legend Keith Giffen and Tom and Mary Bierbaum!"--
The future of the X-Men is here! Karma. Wolfsbane. Sunspot. Cannonball. Moonstar. Follow their early days at Xavier's School - including battles against Sentinels, the Hellfi re Club, the Brood and more! New recruits Magma, Magik and Cypher fi nd their footing, a deadly rivalry begins with Emma Frost's Hellions - and the Demon Bear that haunts Dani Moonstar bares his teeth, Bill Sienkiewicz-style! Will the New Mutants survive - and if so, can they make a new friend in the alien Warlock? Plus, the mind-bending debut of Professor X's son, Legion! The unsettling return of a shadow from the past! And the tragic tale that transformed Illyana Rasputin into Magik! COLLECTING: MARVEL GRAPHIC NOVEL (1982) 4; NEW MUTANTS (1983) 1-34; NEW MUTANTS ANNUAL (1984) 1; MARVEL TEAM-UP (1972) 100 (A STORY), 149; MARVEL TEAM-UP ANNUAL (1976) 6; UNCANNY X-MEN (1981) 160, 167, 180, 189, 192; MAGIK (1983) 1-4
The Alien Legion is the most feared fighting force in the Galarchy-and Nomad Squad is the best, and the worst, of the lot. Comprised of the outcasts, dregs, and idealists from three galaxies, the expendable grunts of Nomad jump into a series of intense missions prompted by everything from attacks by biomechanical religious zealots, orders to eliminate a traitorous legion hero, and the personal whims of a Galarchy bureaucrat. The squad is devastated when three veteran legionnaires die-and another faces an even worse fate in a legion "Mindrobber" machine. Nomad's chemistry is further altered with the addition of Tamara, a cosmic valkyrie who catches Lt. Montroc's attention. Volume 2 features over three hundred story pages and rounds out the first Alien Legion series, including the long-out-of-print A Grey Day to Die graphic novel.
They came from another time to ensure that the future would belong solely to the machines. They are Terminatorsindestructible killing engines hiding inside shells of flesh and blood. Tireless, fearless, merciless, unencumbered by human emotion, dedicated to the complete eradication of mankind. But despite the frailty of human flesh, nothing is as immortal as the human spirit, and even the strongest metal will bend by the will of a mother fighting for the future of her children. Dark Horse Comics has long been regarded as the heavyweight champion of adapting film blockbusters to graphic fiction, and The Terminator is one of the finest examples of bringing top comics talents to the expansion of a premier action/adventure mythos. Featuring work by fanfavorite creators James Robinson, Matt Wagner, John Arcudi, Paul Gulacy, Ian Edginton, and more, The Terminator Omnibus Volume 1 features over three hundred story pages in a full color, highquality, valuepriced edition.
Stanley Ipkiss is as good-natured and decent as they come, but nice doesn't pay the bulldog or make points with the ladies. Stanley knows he's destined for greater things, but how to get there? Enter the Mask, an ancient artifact that imbues its wearer with the power to do just about anything one desires.
The action-packed official adaptation of Alien: Isolation and a revealing look into the lives of Ellen Ripley and her daughter, Amanda Ripley. THE OFFICIAL VIDEO GAME ADAPTATION--AND MUCH MORE! From birth, Amanda Ripley's life is riddled with hardship. Her parents live on the edge of poverty, so her mother--Ellen Ripley--seeks off-world contracts that lead to a position aboard the commercial hauler Nostromo. Then when the deep-space vessel disappears, Amanda passes into adulthood focused on discovering one thing. WHAT HAPPENED TO ELLEN RIPLEY? Amanda's quest pulls her into the underbelly of society, where few can be trusted. On Luna she meets someone who seems the exception--Private Zula Hendricks of the Colonial Marines but their relationship is short-lived. Just as Amanda appears to hit rock bottom... a lead appears. To follow it, she must travel to the remote Sevastopol Station. There she hopes to find the answers she seeks. But the station is in ruins, and death stalks the corridors in the form of a deadly alien the likes of which she never could have imagined.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.