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The machine that controlled all life wouldn't tolerate any interference. People who refused to be regulated had to be disposed of - isolated, driven insane, murdered. A small group of men had dedicated themselves to fighting this Frankenstein of man's technological achievement. Secretly they laid plans to destroy the machine and all its worksincluding the millions of people who had accepted their robot-like existence. Either way, the human race was doomed!
The Art of ALIEN: ISOLATION is a high-end art book featuring over 300 images from the latest game in the critically and commercially acclaimed Alien franchise. Taking players back to the survival horror atmosphere of the first film, ALIEN: ISOLATION features Amanda Ripley as the hero trying to survive on a decommissioned space station. The Art of ALIEN: ISOLATION is the ultimate gallery of the eagerly anticipated game, featuring extensive concept and development art, and creator and artist commentary throughout.
The classic status of Alien, the movie, is in large part due to Academy-Award winning artist and designer H.R. Giger. This book provides a complete illustrated record of the months of painstaking work that went into designing the most frightening movie monster of them all.
Ridley Scott returns to the universe he created with Alien: Covenant, a new chapter in the groundbreaking Alien franchise. The crew of the colony ship Covenant discover what they think is an uncharted paradise, but it is actually a dark, dangerous world, whose sole inhabitant is the synthetic David, survivor of the doomed Prometheus expedition. Alien: Covenant – The Art of the Film reveals how the visual style of the film evolved, with breathtaking concept art accompanied by insight and interviews with key cast and crew. This official companion book explores all the major environments, creatures and technology that feature in this exciting new movie. It explores the intricate technology of the eponymous colony ship and its auxiliary vehicles, designs of the crew’s uniforms and weaponry, artwork of key locations and breathtaking alien art imagery in amazing detail. Packed with fascinating sketches, blueprints, diagrams, full-color artwork, final film frames and behind-the-scenes shots from the set, Alien: Covenant – The Art of the Film is the ultimate literary companion to this highly anticipated movie event. TM & © 2017 Twentieth Century Fox Film Corporation. All rights reserved.
Explore the vast universe of Space Art through this comprehensive book, delving into the historical significance, artistic interpretations of celestial bodies, human impact on space exploration, cosmic imaginations, technological innovations, cultural perspectives, environmental awareness, education and outreach initiatives, profiles of visionaries and pioneers in the field, and challenges and opportunities shaping the future of space art. Immerse yourself in a creative journey across galaxies, planets, and beyond, and discover the intersection of art, science, and imagination in the realm of space exploration. A must-have for space enthusiasts, artists, educators, and anyone with a fascination for the mysteries of the cosmos.
Investigates pieces of architecture, carvings, and artifacts around the world that the author believes prove the planet has been host to alien life-forms.
AMENDED ENTRY. Previously announced as SPACE STATIONS, by Robin Kerrod, weekly list no. 8, dated 24th February, 1995
A comprehensive and definitive volume telling the complete story of how Alien was made, featuring new interviews with Ridley Scott and other production crew, and including many rarely-seen photos and illustrations from the Fox archives. In 1979 a movie legend was born, as Twentieth Century-Fox and director Ridley Scott unleashed Alien - and gave audiences around the world the scare of their lives. To celebrate the movie's fortieth anniversary, author J.W. Rinzler (The Making of Star Wars) tells the whole fascinating story of how Alien evolved from a simple idea in the mind of writer Dan O'Bannon into one of the most memorable sci-fi horror thrillers of all time. With brand new interviews with Ridley Scott and other key members of the original production crew, and featuring many never-before-seen photographs and artworks from the archives, The Making of Alien is the definitive work on this masterpiece of popular cinema.
An investigation into what happens in creative practice when the materials of art and research behave and perform in ways beyond the creators' intentions. In Alien Agency, Chris Salter tells three stories of art in the making. Salter examines three works in which the materials of art—the “stuff of the world”—behave and perform in ways beyond the creator's intent, becoming unknown, surprising, alien. Studying these works—all three deeply embroiled in and enabled by science and technology—allows him to focus on practice through the experiential and affective elements of creation. Drawing on extensive ethnographic observation and on his own experience as an artist, Salter investigates how researcher-creators organize the conditions for these experimental, performative assemblages—assemblages that sidestep dichotomies between subjects and objects, human and nonhuman, mind and body, knowing and experiencing. Salter reports on the sound artists Bruce Odland and Sam Auinger (O+A) and their efforts to capture and then project unnoticed urban sounds; tracks the multi-year project TEMA (Tissue Engineered Muscle Actuators) at the art research lab SymbioticA and its construction of a hybrid “semi-living” machine from specially grown mouse muscle cells; and describes a research-creation project (which he himself initiated) that uses light, vibration, sound, smell, and other sensory stimuli to enable audiences to experience other cultures' “ways of sensing.” Combining theory, diary, history, and ethnography, Salter also explores a broader question: How do new things emerge into the world and what do they do?
H. R. Giger created the world of the 1980 Alien movie without the benefit of a Mac and is still a major inspiration for today's obsessive digital artists. Now a collection of artists working in surrealist biomechanical graphis in art, computer games, and movies with far more powerful tools at their disposal to create their own alien art are pushing the boundaries of the visual--the new Gigers. This book features more than 50 top artists from around the world working in the genre where the boundaries between computer games and movies increasingly blur.