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See Wonderland in a whole new way! The beloved characters from Lewis Carroll's classic--including Alice herself, the White Rabbit, the Cheshire Cat, and Queen of Hearts--peek out from tangled paths, just waiting for kids to solve these gigantic mazes. There's also a fun game throughout as kids try to count the number of bizarre creatures in each maze, and write the number in a box below.
Thread your way through this history of mazes from the ancient world to today and solve over one hundred mazes along the way. From prehistoric times, mazes and labyrinths worldwide have served as different symbolic, ritualistic, and practical purposes. Taken as a powerful metaphor for life’s journey, they can be used as tools for meditation and learning at any level, even when completed for recreation. Maze images can be enjoyed as motifs themselves, but also in their material forms—a meditation, puzzle, dance, walk, ritual, pilgrimage, or simply a day out. Drawing upon a wealth of historical and classical literature; accounts written by explorers, archaeologists, and historians; and the output of modern and contemporary world-renowned experts and enthusiasts, social historian Dr. Julie Bounford explores the evolution of mazes through time and across continents, presenting their history in a fun and engaging format while challenging readers to solve over one hundred mazes—many created exclusively for this book by illustrator and artist Trevor Bounford. Learn about: The earliest recorded examples, legends, and mazes in the ancient world Mazes used as sacred rituals and symbols that take us beyond the natural world Turf, stone, hedge, and garden mazes, and sites of communal rustic revels The modern revival, with mazes taken to forms never previously imagined Explore how mazes can improve your mental dexterity and create mindfulness, and use the gazetteer to locate historical, replica, and interesting mazes that exist around the world today.
Show Prince Charming where Sleeping Beauty lies; lead Jason and the brave Argonauts to the magical golden fleece; search for the Mad Hatter with Alice in Wonderland; and more. Twenty-three stories and mazes.
Mazes and Follies
Unusual collection of 36 computer-generated mazes, loosely based on themes from Lewis Carroll's Alice's Adventures in Wonderland. Instructions and solutions for puzzles which range from simple to difficult.
The author of "Batman Unmasked" and "Using the Force", turns his attention to Lewis Carroll and Alice taking the reader through a revealing tour of late 20th Century popular culture, following Alice and her creator wherever they go. The result is an in-depth analysis of how one original creation symbolizes different things to different people.
Beautifully designed and gorgeously illustrated, this immersive, puzzle-like exploration of the history and psychology of mazes and labyrinths evokes the spirit of Choose Your Own Adventure, the textual inventiveness of Tom Stoppard, and the philosophical spirit of Jorge Luis Borges. Labyrinths are as old as humanity, the proving grounds of heroes, the paths of pilgrims, symbols of spiritual rebirth and pleasure gardens for pure entertainment. Henry Eliot leads us on a twisting journey through the world of mazes, real and imagined, unraveling our ancient, abiding relationship with them and exploring why they continue to fascinate us, from Kafka to Kubrick to the myth of the Minotaur and a quest to solve the disappearance of the legendary Maze King. Are you ready to step inside?
From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author's personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.
Follow Alice and the White Rabbit down the rabbit hole and into a Wonderland of mazes! Experience Lewis Carroll's beloved book in an exciting new way! All intricately etched illustrations from Alice's Adventures in Wonderland are reproduced in this book and thoughtfully reimagined as beautiful mazes for you to enjoy. Mazes are a wonderful way to relax and unwind, while keeping your mind sharp and focused. They are a great way for children to develop the essential skills that lead to academic success. The puzzles gradually become more difficult throughout the book, keeping your child engaged and giving them an opportunity to work on focus, working memory, planning, and problem solving. And, of course, they're fun! Each page includes a quote from Alice's Adventures in Wonderland so you can follow along with the story as you complete the puzzles. We've also included some historical facts to enhance you and your child's appreciation of this remarkable story. Take a trip to Wonderland, relax, and have fun!