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Alice-Miranda is thrilled to be back at Winchesterfield-Downsfordvale Academy for Proper Young Ladies, where the girls are rehearsing a play with the neighboring boys' school. But it's not all glamour and stage lights: there are rumors of a witch in the woods, and Alice-Miranda's friends, Jacinta and Millie, are clashing with Sloan Sykes, a rude new student whose pushy mother comes up with a get-rich scheme that could have disastrous results. When Alice-Miranda learns of the plot, she tries to set things right--and on the night of the big performance, no less!
Move over Matilda and Madeline, there's a charming miniature heroine ready to make her mark! Her name is Alice-Miranda--and she's full of spunk! Alice-Miranda Highton-Smith-Kennigton-Jones can't wait to start boarding school. When she arrives at Winchesterfield-Downsfordvale Academy for Proper Young Ladies, the adventure begins . . . only not quite as Alice-Miranda expects. The minute she sets foot on the school's manicured grounds, she senses that something is wrong: Miss Grimm, the headmistress, is nowhere to be seen, the gardens have no flowers, and a mysterious stranger seems to be hiding out on the premises. But that's not all. Some girls are mean and spoiled, like Alethea Goldsworthy. Can Alice-Miranda defeat Alethea in one of three difficult tests she must pass to remain at school? Will she discover Winchesterfield-Downsfordvale's big secret—and make things right? Well, if anyone can, it's spunky Alice-Miranda!
When Alice-Miranda goes home to her family's lavish estate for the school holidays, along with her best friend Jacinta, their break is not exactly what they expected because of a cranky boy causing mischief, a visiting movie star, a snooping stranger, and a grandmother with a family secret.
Alice-Miranda Highton-Smith-Kennington-Jones has survived her first term at Winchesterfield-Downsfordvale. And now Jacinta Headlington-Bear, the school's second best tantrum thrower, is joining Alice-Miranda's family for term break. Who would have thought it! The two girls are looking forward to a relaxing holiday at Highton Hall. But a cranky boy is causing mischief on the estate, a movie star has come to visit, and a stranger is snooping about. Add a naughty pony, a hint of romance and a dastardly scheme, and Jacinta and Alice-Miranda might have a more exciting holiday than they were expecting.
Alice-Miranda and her friends are off to the Australian outback! They're going to help an old family friend who's found himself short staffed during cattle mustering season. The landscape is like nothing else - wide open and dusty red as far as the eye can see. It's also full of quirky characters, like eccentric opal miner Sprocket McGinty and the enigmatic Taipan Dan. As the gang settles in at Hope Springs Station, mysteries start piling up. A strange map indicates treasure beneath the paddocks, a young girl is missing and there are unexplained water shortages. Can Alice-Miranda get to the bottom of this desert dilemma?
"Like A Wrinkle in Time (Miranda's favorite book), When You Reach Me far surpasses the usual whodunit or sci-fi adventure to become an incandescent exploration of 'life, death, and the beauty of it all.'" —The Washington Post This Newbery Medal winner that has been called "smart and mesmerizing," (The New York Times) and "superb" (The Wall Street Journal) will appeal to readers of all types, especially those who are looking for a thought-provoking mystery with a mind-blowing twist. Shortly after a fall-out with her best friend, sixth grader Miranda starts receiving mysterious notes, and she doesn’t know what to do. The notes tell her that she must write a letter—a true story, and that she can’t share her mission with anyone. It would be easy to ignore the strange messages, except that whoever is leaving them has an uncanny ability to predict the future. If that is the case, then Miranda has a big problem—because the notes tell her that someone is going to die, and she might be too late to stop it. Winner of the Boston Globe–Horn Book Award for Fiction A New York Times Bestseller and Notable Book Five Starred Reviews A Junior Library Guild Selection "Absorbing." —People "Readers ... are likely to find themselves chewing over the details of this superb and intricate tale long afterward." —The Wall Street Journal "Lovely and almost impossibly clever." —The Philadelphia Inquirer "It's easy to imagine readers studying Miranda's story as many times as she's read L'Engle's, and spending hours pondering the provocative questions it raises." —Publishers Weekly, Starred review
In a startling turn of events, Alice-Miranda unexpectedly finishes the school term earlier than planned. Holidays should be a time for fun and a chance to catch up with friends, but it seems all is not well at Highton Hall. There is trouble afoot with the family business and it's got everyone worried. Scores of people have been struck down with a mystery illness and it looks as if Kennington's may be responsible. Meanwhile, there is an annual garden party to prepare for. And the whole village is invited! Throw in an intriguing neighbour, a runaway and a swindler and it may be the perfect recipe for disaster. Alice-Miranda will have to trust her intuition to find the key to unlock this mystery.
Bean's older sister, Nancy, is going to Girl Power 4-Ever Camp and Bean can't go. So Bean and Ivy make their own camp.
Alice-Miranda and her friends have been invited to attend the Queen's Colours inaugural leadership program in Scotland and they just might be joined by a few familiar faces from around the globe. There are plenty of skills to be learned and challenges to conquer, and the excitement could be enough to push some over the edge. Luckily, there is plenty to divert the students' attention including a surprise encounter on Loch Ness. Could it be the region's mythical monster? Little do they know it's the real monster in their midst they should be worried about. In this rollicking adventure, Alice-Miranda must draw upon all her wits to lead her friends to safety while, of course, making a few new friends along the way.
While on a family camping trip, Sam, Polly, and Joe receive three feathers that lead them on a magical flying adventure. Simultaneous.