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Characters from Alice's Adventures in Wonderland and Through the Looking-Glass populate these 88 intriguing puzzles. Mathematician Raymond Smullyan re-creates the spirit of Lewis Carroll's writings in puzzles involving word play, logic and metalogic, and philosophical paradoxes. Challenges range from easy to difficult and include solutions, plus 60 charming illustrations. "An ingenious book." — Boston Globe.
Work your way through 250 riddles and brainteasers with Alice, the Mad Hatter, the Red Queen and the rest of Wonderland's unforgettable cast of characters. Solve this curious and curiouser selection of 250 puzzles, all drawn from the characters, language, and locations in Lewis Carroll's Alice's Adventures in Wonderland and its sequel Through the Looking Glass, and What Alice Found There. These perplexing and vexing conundrums, enigmas, and acrostics will test your powers of deduction, logic, and creativity. Featuring some of Carroll's own riddles and Sir John Tenniel's beloved original illustrations, this collection will take you straight down the rabbit hole and into a wondrous world with Alice. Bind-up of Lewis Carroll's Puzzles in Wonderland and Alice's Puzzles Through the Looking Glass.
Alice's Adventures in Wonderland is an 1865 English children's novel by Lewis Carroll, a mathematics don at the University of Oxford. It details the story of a girl named Alice who falls through a rabbit hole into a fantasy world of anthropomorphic creatures. It is seen as an example of the literary nonsense genre. The artist John Tenniel provided 42 wood-engraved illustrations for the book.It received positive reviews upon release and is now one of the best-known works of Victorian literature; its narrative, structure, characters and imagery have had a widespread influence on popular culture and literature, especially in the fantasy genre. It is credited as helping end an era of didacticism in children's literature, inaugurating an era in which writing for children aimed to "delight or entertain". The tale plays with logic, giving the story lasting popularity with adults as well as with children. The titular character Alice shares her name with Alice Liddell, a girl Carroll knewscholars disagree about the extent to which the character was based upon her.
A terrible Red King wars with an awful Queen, and together they battle into being a rigid, wrong world... and this book has everything you need to run it. (And any other place in your first, second, third, fourth or fifth edition game that might require intrigue, hidden gardens, inside-out-rooms, scheming monarchs, puzzles or beasts, liquid floors, labyrinths, growing, shrinking, duelling, broken time, Mome Raths, blasphemy, croquet, explanations for where players who missed sessions were, or the rotting arcades and parlors of a palace that was once the size of a nation.)
"First published in Japan in 1989 by Taokyao Sogensha Co., Ltd. as Kotao Pazuru"--Title page verso.
Lev Grossman’s new novel THE BRIGHT SWORD will be on sale July 2024 The stunning #1 New York Times bestselling conclusion to the Magicians trilogy A NEW YORK TIMES NOTABLE BOOK OF THE YEAR ONE OF THE YEAR’S BEST BOOKS • The San Francisco Chronicle • Salon • The Christian Science Monitor • AV Club • Buzzfeed • Kirkus • NY 1 • Bustle • The Globe and Mail Quentin Coldwater has been cast out of Fillory, the secret magical land of his childhood dreams. With nothing left to lose he returns to where his story began, the Brakebills Preparatory College of Magic. But he can’t hide from his past, and it’s not long before it comes looking for him. Along with Plum, a brilliant young undergraduate with a dark secret of her own, Quentin sets out on a crooked path through a magical demimonde of gray magic and desperate characters. But all roads lead back to Fillory, and his new life takes him to old haunts, like Antarctica, and to buried secrets and old friends he thought were lost forever. He uncovers the key to a sorcery masterwork, a spell that could create magical utopia, a new Fillory—but casting it will set in motion a chain of events that will bring Earth and Fillory crashing together. To save them he will have to risk sacrificing everything. The Magician’s Land is an intricate thriller, a fantastical epic, and an epic of love and redemption that brings the Magicians trilogy to a magnificent conclusion, confirming it as one of the great achievements in modern fantasy. It’s the story of a boy becoming a man, an apprentice becoming a master, and a broken land finally becoming whole.
A collection of original stories, poems, riddles, games, and hands-on activities reflecting Alice's adventures in Numberland, where she finds mathematical challenges throughout the magical landscape.
Take a trip down the rabbit hole into a wondrous world of riddles and enigmas. In this fabulous collection you will discover a host of challenging puzzles, some will be familiar, while others are curiouser... and curiouser.
" How do you know I'm mad?" Remember Lewis Carroll's popular tale, "Alice's Adventures in Wonderland"? Well, Alice is back in a Wonderland you won't believe! "American McGee's Alice" features an all-new Alice struggling to save Wonderland from the hands of the evil Queen of Hearts. The third-person adventure game features creepy new locations, frightening enemies, and puzzles that will make your head spin. Inside "American McGee's Alice: Prima's Official Strategy Guide," you'll find: - In-depth info on all Toys- from the killer Vorpal Blade to the powerful Jackbomb - Comprehensive combat tactics and gameplay training - Thorough details on each character, including Alice and the Queen of Hearts - Exhaustive puzzle solutions - Vital walkthroughs of every land- from the Village of the Doomed to Queensland