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The first game starts with a bang, but Ryohei manages to beat the clock and save his friends. It’s a short-lived victory, however, as they discover that winning only earns them a few days’ grace period. If they want to get home, they’re going to have to start playing a lot harder. -- VIZ Media
Life in Borderland can be grim, but after completing two games Arisu feels like he might be getting a handle on how his new world works. Chota and Shibuki’s visas are expiring soon, however, so the group doesn’t have time to be picky about their next match. And the arena they stumble upon is a lesson in just how treacherous the rules in Borderland can be. -- VIZ Media
Aguni now has control of the Beach, and one of his first actions as king is to lock Ryohei in a room on one of the empty floors of the hotel to die of an expired visa. But Ryohei gets an unexpected stay of execution when the Beach becomes the arena for a brutal game of Hearts! Can he survive a witch hunt and get his visa extended, or has he just traded one terrible death for another? -- VIZ Media
The Beach has turned into a killing ground as Aguni and his men use the witch-hunt game as an excuse to take out everyone in sight. Arisu and his friends must race to understand the logic behind the game and identify the real witch before they join the growing pile of Aguni’s victims! -- VIZ Media
Akira and Kencho make an impromptu trip to Ikebukuro to snag a widescreen TV. But before they can find one, they wind up trapped by zombies in a department store along with a couple of beautiful girls. As Akira tries to cozy up to one of them, the conversation shifts to childhood dreams, and he realizes it’s time to embrace his own—by becoming a superhero! -- VIZ Media
Alice's Adventures in Wonderland is an 1865 English children's novel by Lewis Carroll, a mathematics don at the University of Oxford. It details the story of a girl named Alice who falls through a rabbit hole into a fantasy world of anthropomorphic creatures. It is seen as an example of the literary nonsense genre. The artist John Tenniel provided 42 wood-engraved illustrations for the book.It received positive reviews upon release and is now one of the best-known works of Victorian literature; its narrative, structure, characters and imagery have had a widespread influence on popular culture and literature, especially in the fantasy genre. It is credited as helping end an era of didacticism in children's literature, inaugurating an era in which writing for children aimed to "delight or entertain". The tale plays with logic, giving the story lasting popularity with adults as well as with children. The titular character Alice shares her name with Alice Liddell, a girl Carroll knewscholars disagree about the extent to which the character was based upon her.
In a trash-filled apartment, 24-year-old Akira Tendo watches a zombie movie with lifeless, envious eyes. After spending three hard years at an exploitative corporation in Japan, his spirit is broken. He can’t even muster the courage to confess his feelings to his beautiful co-worker Ohtori. Then one morning, he stumbles upon his landlord eating lunch—which happens to be another tenant! The whole city’s swarming with zombies, and even though he’s running for his life, Akira has never felt more alive! -- VIZ Media
When orphan Carole meets runaway Tuesday, an uptown girl who wants nothing more than to make music, it’s as if they were fated to find each other. With their shared dream, the duo charges headfirst into the world of entertainment—but on colonized Mars, with a consumer base accustomed to “perfect” A.I.-produced songs, is there any hope their organic sound and heartfelt lyrics will reach their audience? In a story based on the hit anime directed by Shinichiro Watanabe (Cowboy Bebop, Samurai Champloo, Kids on the Slope), two girls from different worlds connect through a love of music and a desire to make it big on Mars.
Borders are essentially imaginary structures, but their effects are very real. This volume explores both geopolitical and conceptual borders through an interdisciplinary lens, bridging the disciplines of philosophy and literature. With contributions from scholars around the world, this collection closely examines the concepts of race, nationality, gender, and sexuality in order to reveal the paradoxical ambiguities inherent in these seemingly solid binary oppositions, while critiquing structures of power that produce and police these borders. As a political paradigm, liminality may be embraced by marginal subjects and communities, further blurring the boundaries between oppressive distinctions and categories.