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A collection of surveys and research papers on mathematical software and algorithms. The common thread is that the field of mathematical applications lies on the border between algebra and geometry. Topics include polyhedral geometry, elimination theory, algebraic surfaces, Gröbner bases, triangulations of point sets and the mutual relationship. This diversity is accompanied by the abundance of available software systems which often handle only special mathematical aspects. This is why the volume also focuses on solutions to the integration of mathematical software systems. This includes low-level and XML based high-level communication channels as well as general frameworks for modular systems.
This book presents algorithmic tools for algebraic geometry, with experimental applications. It also introduces Macaulay 2, a computer algebra system supporting research in algebraic geometry, commutative algebra, and their applications. The algorithmic tools presented here are designed to serve readers wishing to bring such tools to bear on their own problems. The first part of the book covers Macaulay 2 using concrete applications; the second emphasizes details of the mathematics.
Until recently, almost all of the interactions between objects in virtual 3D worlds have been based on calculations performed using linear algebra. Linear algebra relies heavily on coordinates, however, which can make many geometric programming tasks very specific and complex-often a lot of effort is required to bring about even modest performance enhancements. Although linear algebra is an efficient way to specify low-level computations, it is not a suitable high-level language for geometric programming. Geometric Algebra for Computer Science presents a compelling alternative to the limitations of linear algebra. Geometric algebra, or GA, is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs. In this book you will find an introduction to GA that will give you a strong grasp of its relationship to linear algebra and its significance for your work. You will learn how to use GA to represent objects and perform geometric operations on them. And you will begin mastering proven techniques for making GA an integral part of your applications in a way that simplifies your code without slowing it down. * The first book on Geometric Algebra for programmers in computer graphics and entertainment computing * Written by leaders in the field providing essential information on this new technique for 3D graphics * This full colour book includes a website with GAViewer, a program to experiment with GA
This book is a guide to concepts and practice in numerical algebraic geometry ? the solution of systems of polynomial equations by numerical methods. Through numerous examples, the authors show how to apply the well-received and widely used open-source Bertini software package to compute solutions, including a detailed manual on syntax and usage options. The authors also maintain a complementary web page where readers can find supplementary materials and Bertini input files. Numerically Solving Polynomial Systems with Bertini approaches numerical algebraic geometry from a user's point of view with numerous examples of how Bertini is applicable to polynomial systems. It treats the fundamental task of solving a given polynomial system and describes the latest advances in the field, including algorithms for intersecting and projecting algebraic sets, methods for treating singular sets, the nascent field of real numerical algebraic geometry, and applications to large polynomial systems arising from differential equations. Those who wish to solve polynomial systems can start gently by finding isolated solutions to small systems, advance rapidly to using algorithms for finding positive-dimensional solution sets (curves, surfaces, etc.), and learn how to use parallel computers on large problems. These techniques are of interest to engineers and scientists in fields where polynomial equations arise, including robotics, control theory, economics, physics, numerical PDEs, and computational chemistry.
A quick guide to computing in algebraic geometry with many explicit computational examples introducing the computer algebra system Singular.
This book provides a quick access to computational tools for algebraic geometry, the mathematical discipline which handles solution sets of polynomial equations. Originating from a number of intense one week schools taught by the authors, the text is designed so as to provide a step by step introduction which enables the reader to get started with his own computational experiments right away. The authors present the basic concepts and ideas in a compact way.
This introduction to polynomial rings, Gröbner bases and applications bridges the gap in the literature between theory and actual computation. It details numerous applications, covering fields as disparate as algebraic geometry and financial markets. To aid in a full understanding of these applications, more than 40 tutorials illustrate how the theory can be used. The book also includes many exercises, both theoretical and practical.
This textbook presents various automatic techniques based on Gröbner bases elimination to prove well-known geometrical theorems and formulas. Besides proving theorems, these methods are used to discover new formulas, solve geometric inequalities, and construct objects — which cannot be easily done with a ruler and compass.Each problem is firstly solved by an automatic theorem proving method. Secondly, problems are solved classically — without using computer where possible — so that readers can compare the strengths and weaknesses of both approaches.
Geometric algebra is still treated as an obscure branch of algebra and most books have been written by competent mathematicians in a very abstract style. This restricts the readership of such books especially by programmers working in computer graphics, who simply want guidance on algorithm design. Geometric algebra provides a unified algebraic system for solving a wide variety of geometric problems. John Vince reveals the beauty of this algebraic framework and communicates to the reader new and unusual mathematical concepts using colour illustrations, tabulations, and easy-to-follow algebraic proofs. The book includes many worked examples to show how the algebra works in practice and is essential reading for anyone involved in designing 3D geometric algorithms.
An accessible introduction to convex algebraic geometry and semidefinite optimization. For graduate students and researchers in mathematics and computer science.