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Tales from a world that should have been... Fifteen stories spanning the ages from ancient Greece and a far-flung dying future: A COURTLY DIVERSION by Gary Cuba THE DOG-FACED CANNIBAL by Christine Purcell ALL THE KING’S MONSTERS by Megan Arkenberg THE THING WITH FEATHERS by Cora Pop MEMPHIS BBQ by Cat Rambo A HORRIFIED MIND by Ferrel D. Moore IN CHAINS LIGHTER THAN AIR by Nghi Vo THE UNICYCLIST’S FATE by Michael J Deluca IRON & BRASS, BLOOD & BONE by Alma Alexander THE TROUBLE WITH BOMBS by Jay Caselberg TAKING FLIGHT by E.G. Gaddess AN URCHIN, AN ADVENTREMAN by Eric Del Carlo FLIGHT OF THE PEGASUS by Darin Kennedy GRINDSTONE by Jay Lake RAISING THE DEAD by James Dorr
An aerial robot is a system capable of sustained flight with no direct human control and able to perform a specific task. A lighter than air robot is an aerial robot that relies on the static lift to balance its own weight. It can also be defined as a lighter than air unmanned aerial vehicle or an unmanned airship with sufficient autonomy. Lighter than air systems are particularly appealing since the energy to keep them airborne is small. They are increasingly considered for various tasks such as monitoring, surveillance, advertising, freight carrier, transportation. This book familiarizes readers with a hierarchical decoupled planning and control strategy that has been proven efficient through research. It is made up of a hierarchy of modules with well defined functions operating at a variety of rates, linked together from top to bottom. The outer loop, closed periodically, consists of a discrete search that produces a set of waypoints leading to the goal while avoiding obstacles and weighed regions. The second level smoothes this set so that the generated paths are feasible given the vehicle's velocity and accelerations limits. The third level generates flyable, timed trajectories and the last one is the tracking controller that attempts to minimize the error between the robot measured trajectory and the reference trajectory. This hierarchy is reflected in the structure and content of the book. Topics treated are: Modelling, Flight Planning, Trajectory Design and Control. Finally, some actual projects are described in the appendix. This volume will prove useful for researchers and practitioners working in Robotics and Automation, Aerospace Technology, Control and Artificial Intelligence.
Experience the thrill of time travel, heart-stopping action, and captivating romance in this Project Enterprise bundle, where star-crossed lovers and brave warriors battle against the fabric of time and space. Award-winning author Pauline Baird Jones offers an exhilarating journey into a realm of sci-fi romance that is bound to leave you enthralled. "Tangled in Time," our first adventure, pairs a modern soldier and a vintage scientist. Together, they redefine the boundaries of time and space, weaving a tale of star-crossed love that transcends eras. In "Steamrolled," a time-traveling repo man and an inventor's descendant join forces. Their audacious journey will etch their names into the annals of history. "Kicking Ashe" completes the bundle with an alien warrior and a valiant time-fighter. As their love unfolds, it holds together a galaxy on the brink of collapse. If you're a fan of "unique time travel," sweeping action, quirky steampunk elements, and happily-ever-after endings, this bundle is a must-read. Grab the Project Enterprise bundle today, and plunge into a universe where love defies the constraints of time and space.
Fascinatingly Fun, Family-Friendly Steampunk Projects "Here’s a Steampunk tale with an invitation to build Steampunk props. An interactive notion; an imaginative adventure; and a way to further stimulate your own imagination." -- From the Foreword by David Silverman, director and producer of The Simpsons Movie and codirector of Monsters, Inc. Steampunk stalwart Thomas Willeford cordially invitesyou on an adventure--one in which you get to build ingenious devices of your own! Lavishly illustrated by award-winning cartoonist Phil Foglio, The Steampunk Adventurer's Guide: Contraptions, Creations, and Curiosities Anyone Can Make presents 10 intriguing projects ideal for makers of all ages and skill levels, woven into an epic tale of mystery and pursuit. Follow the exploits of Isaac and Amelia, a brother and sister who must devise a series of beguiling gizmos to rescue their uncle from a skyship that's been commandeered by a nefarious villain and his rogue automatons. Each chapter contains an installment of this captivating story along with the step-by-step instructions and list of tools and materials you'll need to create the featured gadgets. Discover how to forge these imaginative contraptions: Decoder armguard Signaling periscope Goggles Grappling hook launcher Airship harness Glider wings Rivet gun Power armor Magnetic amplification gauntlet Rocket pack
Warning: Don’t Believe the Hype! All the poet called Sleepy wants to do is spit his verses, smoke chiba, and stay off the COP’s radar—all of which becomes impossible once he encounters a professional protestor known as (120 Degrees of) Knowledge Allah. They soon find themselves on the wrong side of local authorities and have to elude the powers that be. When young heiress Sophine Jefferson’s father is murdered, the careful life she’d been constructing for herself tumbles around her. She’s quickly drawn into a web of intrigue, politics and airships, joining with Sleepy and Knowledge Allah in a fight for their freedom. Chased from one end of a retro-fitted Indianapolis to the other, they encounter outlaws, the occasional circus, possibly a medium, and more outlaws. They find themselves in a battle much larger than they imagined: a battle for control of the country and the soul of their people. The revolution will not be televised!
Dave Dashaway is an adventurous young aviator in the earliest days of flying.
Former jewel thief, Remy Brunel faces danger when she tries to return to France and the circus life.
In a world where sun and moon are myths, dawn is coming. No sun ever rose, no moon ever waxed or waned, no stars ever danced a rhythmic pattern across the night sky. Only faerie crystals brightening and dimming according to one man’s will signaled dawn and dusk, month and season. Long ago, the faerie queen Morgan Unseelie cast a veil between heaven and earth, obscuring all heaven’s lights, for the pleasure and power of a mortal man, who then fashioned himself the Rí Am, the Time King. From all other mortals, she took away knowledge of time and direction and skill of navigation. Man was dependent on the Rí Am’s automaton navigators for travel and trade and thought the sun a myth and the faerie queen a benevolent goddess. Those few who kept the true faith—belief in the celestial lights and their Maker—called themselves Sky Keepers and refused to pay homage to the queen and her time king, often at great cost. But when airship captain Marianna Bowditch and Sky Keeper Bertram Orren stumble upon ancient books on navigation while trapped in an abandoned faerie court, everything starts to change. THE STAR CLOCK CHRONICLES is a collection of five novelette- to novella-length tales of adventure and clean romance in steampunk world and tells of the defeat of the Time King and the coming of dawn. This is the complete collection and includes Dawn Bringer, Star Veil, Sky Keeper, Moon Song, and Dusk Crier.