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The Aim High Frames mini Colorful Cut-Outs(R) pack includes: -10 squares -6 circles -6 ovals -6 rectangles -6 stars Give any area of your classroom instant style with these 34 cut-outs. Carson-Dellosa's assorted mini Colorful Cut-Outs are perfect to use in various ways to enhance your classroom.
Enhance your classroom with sophisticated décor from the Aim High collection. The multipurpose Aim High Frames mini Colorful Cut-Outs (R) come in the shapes of squares, circles, ovals, rectangles, and stars. Assorted mini Colorful Cut-Outs offer easy ways to decorate doors and displays, but their purpose goes beyond style. Perfect for every teacher, mini cut-outs are available in a variety of shapes and colors and can also be used to label, sort, reward, and play games. Make sure to view our other Aim High products to create a cohesive classroom theme.
The Aim High Confetti Colorful Cut-Outs(R) pack contains: -12 large circles -12 medium circles -15 small circles Printed on card stock, durable cut-outs are ideal to use anywhere in your classroom for show-stopping style.
Good Strategy/Bad Strategy clarifies the muddled thinking underlying too many strategies and provides a clear way to create and implement a powerful action-oriented strategy for the real world. Developing and implementing a strategy is the central task of a leader. A good strategy is a specific and coherent response to—and approach for—overcoming the obstacles to progress. A good strategy works by harnessing and applying power where it will have the greatest effect. Yet, Rumelt shows that there has been a growing and unfortunate tendency to equate Mom-and-apple-pie values, fluffy packages of buzzwords, motivational slogans, and financial goals with “strategy.” In Good Strategy/Bad Strategy, he debunks these elements of “bad strategy” and awakens an understanding of the power of a “good strategy.” He introduces nine sources of power—ranging from using leverage to effectively focusing on growth—that are eye-opening yet pragmatic tools that can easily be put to work on Monday morning, and uses fascinating examples from business, nonprofit, and military affairs to bring its original and pragmatic ideas to life. The detailed examples range from Apple to General Motors, from the two Iraq wars to Afghanistan, from a small local market to Wal-Mart, from Nvidia to Silicon Graphics, from the Getty Trust to the Los Angeles Unified School District, from Cisco Systems to Paccar, and from Global Crossing to the 2007–08 financial crisis. Reflecting an astonishing grasp and integration of economics, finance, technology, history, and the brilliance and foibles of the human character, Good Strategy/Bad Strategy stems from Rumelt’s decades of digging beyond the superficial to address hard questions with honesty and integrity.
The two volume set LNCS 8047 and 8048 constitutes the refereed proceedings of the 15th International Conference on Computer Analysis of Images and Patterns, CAIP 2013, held in York, UK, in August 2013. The 142 papers presented were carefully reviewed and selected from 243 submissions. The scope of the conference spans the following areas: 3D TV, biometrics, color and texture, document analysis, graph-based methods, image and video indexing and database retrieval, image and video processing, image-based modeling, kernel methods, medical imaging, mobile multimedia, model-based vision approaches, motion analysis, natural computation for digital imagery, segmentation and grouping, and shape representation and analysis.
This exhibition explores the intriguing creations of the Festival Pattern Group - a unique project at the 1951 Festival of Britain involving X-ray crystallographers, designers and manufacturers. At the instigation of Dr Helen Megaw, a leading Cambridge scientist, diagrams of atomic structures inspired an eclectic array of patterns on curtains, wallpapers, carpets, lace, dress fabrics, ties, plates and ashtrays.X-ray crystallography was one of the most exciting branches of post-war science, with far-reaching applications in chemistry, physics, biology and mineralogy. By studying X-ray diffraction photographs of crystals, scientists could calculate the arrangement of atoms within molecules. The resulting diagrams provided the inspiration for the Festival Pattern Group. 'From Atoms to Patterns' shows the diagrams next to the designs.
Focusing on simple, workable approaches for being healthy and fit, Fit to be Well offers a comprehensive look at wellness. The motivating streamlined format encourages students to apply this knowledge to their lives and change poor behaviors. Special Time-Outs explore topics such as energy production, fad diets, environmental health, relationships, and a health procedure timeline. The following wellness topics are covered in more depth: cardiovascular disease, cancer, addictive behavior, and sexually transmitted infections. Every new text comes with a student lab manual at no additional cost to your students.
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
This book is designed to introduce doctoral and graduate students to the process of conducting scientific research in the social sciences, business, education, public health, and related disciplines. It is a one-stop, comprehensive, and compact source for foundational concepts in behavioral research, and can serve as a stand-alone text or as a supplement to research readings in any doctoral seminar or research methods class. This book is currently used as a research text at universities on six continents and will shortly be available in nine different languages.
This book presents the proceedings of the Sixth International Conference on Computer Analysis of Images and Patterns, CAIP '95, held in Prague, Czech Republic in September 1995. The volume presents 61 full papers and 75 posters selected from a total of 262 submissions and thus gives a comprehensive view on the state-of-the-art in computer analysis of images and patterns, research, design, and advanced applications. The papers are organized in sections on invariants, segmentation and grouping, optical flow, model recovery and parameter estimation, low level vision, motion detection, structure and matching, active vision and shading, human face recognition, calibration, contour, and sessions on applications in diverse areas.