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A new age dawns in the Multiverse—and the balance of power shifts—in this Magic: The Gathering novel that brings readers to the heart of a Planeswalker struggle Jace Beleren is a planeswalker who has taken the path of least resistance. He is gifted and powerful, but chooses not to push himself. Part of an inter-planar consortium that deals in magical artifacts, Jace has some power and influence. He also has a certain amount of security. That’s all about to change when Liliana—a dark temptress with demons of her own—comes into his life, bringing with her more possibilities and more problems. Under attack from external interests, a friend dies because of decisions Jace made. Upset with himself and fearing for his life, Jace sets out to find who is behind this new threat. What he uncovers along the way, an inter-planar chase filled with peril, will alter everything he knows.
Downtrodden and powerless, Planeswalker Tezzeret must do everything he can to return to his former glory—even if it means relying on old enemies From the ashes of defeat, Tezzeret rises again. Beaten to within an inch of his life and left for dead by the psychic sorcerer Jace Beleren, Tezzeret has lost control of the Infinite Consortium—an interplanar cabal he commanded with a power and influence few in the Multiverse have ever achieved. Now he must turn to a former enemy for help: the dragon Nicol Bolas, perhaps the only Planeswalker in the Multiverse powerful enough to get him back on his feet. Bolas, however, has his reservations. What can Tezzeret give him that he doesn’t already have? So begins Tezzeret’s search for the secret of etherium—a magical alloy infused with all the power of the Blind Eternities—thought to have been lost with the disappearance of the great sphinx, Crucius the Mad. Tezzeret’s quest is clear, but his thirst for revenge clouds his decisions. Will he achieve his goal, or will he be bested by his own ambition?
Urza Triumphant The war between Urza and Mishra is over. Brooding on the death of his brother at the hands of extraplanar forces, Urza drifts among the planes. But the end of the Brothers’ War has transformed him into something greater. Deep within his heart, a spark has been kindled to a flame that cannot be quenched. Urza has become a planeswalker.
Ride with the Horsemen of the Apocalypse as they seek to unearth a plot that could plunge all of Creation into chaos! Ages before the events of Darksiders and Darksiders II, two of the feared Horsemen—Death and War—are tasked with stopping a group of renegades from locating the Abomination Vault: a hoard containing weapons of ultimate power and malice, capable of bringing an end to the uneasy truce between Heaven and Hell . . . but only by unleashing total destruction. Created in close collaboration with the Darksiders II teams at Vigil and THQ, Darksiders: The Abomination Vault gives an exciting look at the history and world of the Horsemen, shining a new light on the unbreakable bond between War and Death.
Tom Lloyd kicks off a spectacular new fantasy series, perfect for fans of George R. R. Martin, Joe Abercrombie and, of course, Tom Lloyd! In a quiet corner of the Imperial City, Investigator Narin discovers the result of his first potentially lethal mistake. Minutes later he makes a second. After an unremarkable career Narin finally has the chance of promotion to the hallowed ranks of the Lawbringers - guardians of the Emperor's laws and bastions for justice in a world of brutal expediency. Joining that honoured body would be the culmination of a lifelong dream, but it couldn't possibly have come at a worse time. A chance encounter drags Narin into a plot of gods and monsters, spies and assassins, accompanied by a grief-stricken young woman, an old man haunted by the ghosts of his past and an assassin with no past. On the cusp of an industrial age that threatens the warrior caste's rule, the Empire of a Hundred Houses awaits civil war between noble factions. Centuries of conquest has made the empire a brittle and bloated monster; constrained by tradition and crying out for change. To save his own life and those of untold thousands Narin must understand the key to it all - Moon's Artifice, the poison that could destroy an empire.
The stakes are higher than ever as Jace races to crack the code of Ravnica's mysterious Implicit Maze Confronted with the mystery of the Implicit Maze and the rumblings of a guild war, planeswalker Jace Beleren tried to retreat from the action. But when his elf friend Emmara Tandris is kidnapped by members of the Cult of Rakdos—a ‘thrill kill’ guild looking to curry favor with more powerful guildmasters—he has no choice but to engage. Jace succeeds in finding Emmara, but the two are now deep into enemy territory, with few options to free themselves. As Jace struggles to get them to safety, he begins to piece together the greater mystery of the Implicit Maze. It's now a race to see who will unlock its secrets.
Before the Brothers’ War. Before the five colors of magic. Before history itself, the plane of Dominaria was ruled by the Thran. They built machines and artifacts, the likes of which have never since been seen. But amid this civilization, a shadow took root, one that would stretch its arms across space and time. The hideous evil of Phyrexia was born.
This lavishly illustrated field guide brings the planeswalkers--five unique mini-planes--to life and give fans a look behind the scenes with concept art and information that few have seen before.
Discover the monstrous realm of Ikoria in this thrilling story, inspired by Magic: The Gathering's card set Ikoria: Lair of Behemoths! Lukka is a proud captain of the Coppercoats, the elite military force that defends Drannith from the savage monsters lurking outside its city walls. For the Coppercoats, the only good monster is a dead monster. Lukka's world is forever altered when he unexpectedly forms a mystical connection with a ferocious, winged cat. But such bonds are high crimes in Drannith, punishable by death. Running for his life, Lukka flees the very home he was sworn to protect. Now an outcast monster "bonder," Lukka must survive the wilds of Ikoria while being ruthlessly hunted by his former brothers-in-arms, including the sadistic General Kudro. With help from planeswalker Vivien Reid, can Lukka learn to tame his newfound powers before he wields vengeance--and an army of nightmarish monsters--against his beloved Drannith?