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GENRE: Children's Adventure(An Unofficial Minecraft Book for Kids Ages 9 - 12 (Preteen)Herobrine, the feared mythical creature, known for trolling and griefing innocent players, pulling pranks on them and destroying their constructions while they are asleep, has been a part of Minecraft since early stages of the game. This is what Herobrine likes to do, right?Wrong! Despite the popular belief that Herobrine is a single creature whose only desire is to cause harm and chaos, there are several Herobrines living in each server, and instead of destroying and trolling, their only objective is to do the exact opposite: to help and protect humans.Our main character is a player called Angie. Angie is one of the few humans who were chosen among the best players to become Herobrine, the famous entity who possesses magical powers.Angie now belongs to an organization called the Herobrine Agency, which is spread across the server in five different branches: the Central, where the Master Herobrine Vince lives; the North, East, West and the South agency, where Angie lives and works with his fellow Herobrine friends, led by the leader Carley.Together with his other colleagues, Angie and the other Herobrines do their best to protect the humans living in the cities from any harm. But recently, a mysterious glitch has appeared in all regions, and the Herobrine Agency is doing its best to get rid of the unknown threat.Join Angie in Agent Herobrine - Book 1 and read more about his stories in the Herobrine Agency, as well as his detailed transcriptions of his past; how he became a Herobrine, how the Herobrine Agency was created, and much more.Author's Note: This short story is for your reading pleasure. The characters in this "Minecraft Adventure Series" such as Steve, Endermen or Herobrine...etc are based on the Minecraft Game coming from Minecraft ®/TM & © 2009-2013 Mojang / Notch
Minecraft Steve Adventures - Your Princess Is In Another Castle Herobrine has kidnapped Felicia, can Minecraft Steve save her in time? The only thing Minecraft Steve wanted to do was have a picnic with his friends Felicia, Friendly Creeper and Charlie the Chicken. His plans are thrown into chaos, however, when his arch rival Herobrine kidnaps Felicia! Can Minecraft Steve channel his inner Super Mario to find the courage to rescue her? Read this fully illustrated comic to find out! ACT NOW! Click the orange BUY button at the top of this page!
This is an unofficial Minecraft novel and is not an official Minecraft product and is not approved by or associated with Mojang or Microsoft. Dive into the pixelated universe of Minecraft like never before in "Tales of a 64-Bit Robot." Meet Guardian, a state-of-the-art robot crafted from alien technology, whose mission is to protect the Minecraft universe from sinister threats. Created by the brilliant Dr. Susan Kirk, an ex-FBI agent, Guardian is not just any robot. Equipped with extraordinary abilities—teleportation, time travel, and the strength of twenty men—Guardian is the ultimate defender against a world teeming with danger. In this thrilling collection of stories, Guardian takes on a variety of perilous missions. From saving the President of the United States of Minecraft from the nefarious General Zylops to thwarting a catastrophic black hole at the Large Hadron Collider, each tale is packed with action, suspense, and a touch of humor. Whether it's confronting Nazi conspiracies in 1945 or stopping rogue zombies from crashing a NASA rocket, Guardian’s adventures will keep you on the edge of your seat. Crafted with the perfect blend of imagination and excitement, "Tales of a 64-Bit Robot" brings the beloved world of Minecraft to life in a whole new way. Join Guardian and Dr. Kirk as they navigate through time and space, uncovering secrets and battling villains in their quest to keep the Minecraft universe safe. Prepare yourself for a roller-coaster ride of epic proportions. "Tales of a 64-Bit Robot" is a must-read for Minecraft fans and anyone who loves a good sci-fi adventure.
"Mom wouldn't be Mom, if she didn't make sure the kingdom village had a proper Christmas celebration. But what will the accidental minecraft family do when the whole night is thrown off by an unexpected visitor while the ninjas are on night patrol?"--Back cover.
Dave dreams of going on an epic adventure. The only trouble is, he's a villager... and villagers aren't supposed to go on adventures But when Dave discovers a mysterious secret under his village, he ends up embarking on a dangerous quest, with some very unlikely friends.Disclaimer: This book is a work of fanfiction; it is not an official Minecraft book. It is not endorsed, authorized, licensed, sponsored, or supported by Mojang AB, Microsoft Corp. or any other entity owning or controlling rights to the Minecraft name, trademarks or copyrights. Minecraft (R)/TM & (c) 2009-2019 Mojang / Notch / Microsoft
The mathematics behind today's most widely used rating and ranking methods A website's ranking on Google can spell the difference between success and failure for a new business. NCAA football ratings determine which schools get to play for the big money in postseason bowl games. Product ratings influence everything from the clothes we wear to the movies we select on Netflix. Ratings and rankings are everywhere, but how exactly do they work? Who's #1? offers an engaging and accessible account of how scientific rating and ranking methods are created and applied to a variety of uses. Amy Langville and Carl Meyer provide the first comprehensive overview of the mathematical algorithms and methods used to rate and rank sports teams, political candidates, products, Web pages, and more. In a series of interesting asides, Langville and Meyer provide fascinating insights into the ingenious contributions of many of the field's pioneers. They survey and compare the different methods employed today, showing why their strengths and weaknesses depend on the underlying goal, and explaining why and when a given method should be considered. Langville and Meyer also describe what can and can't be expected from the most widely used systems. The science of rating and ranking touches virtually every facet of our lives, and now you don't need to be an expert to understand how it really works. Who's #1? is the definitive introduction to the subject. It features easy-to-understand examples and interesting trivia and historical facts, and much of the required mathematics is included.
Stevie has been having repeated nightmares about the mysterious figure known as “Herobrine.” Some say Herobrine is an old ghost story. Some say he’s a virus. But no one believes he is real…except maybe Stevie, whose nightmares are telling him that Herobrine is going to take over the Overworld. His cousin Alex has come to visit, and during one of her explorations, she finds a music disc that predicts the destruction of the Overworld! Are Stevie’s nightmares and the music disc connected? Stevie and Alex hook up with Stevie’s best friend Maison, and the three quickly begin looking for answers. While they look, Herobrine is drawing ever closer. Someone is stealing the villagers’ most precious belongings, including Stevie’s cat, Ossie. People are angry and turning against one another. And there are mysterious signs appearing around the Overworld. Stevie, Maison, and Alex must unearth more music discs, piece together clues from the nightmares, and, ultimately, confront Herobrine—the most feared being of all—at his dark home in an abandoned temple high atop a forbidding mountain. The fate of the Overworld is depending on them. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. In particular, this adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
An evil army threatens to destroy all of Minecraft in the third Gameknight999 adventure! The ghast king Malacoda and the terrible enderman Erebus have led their monster army to the server that houses the Source, with plans to destroy Minecraft and all the digital lives on its servers before escaping once and for all into the real world. Only Gameknight999, the User-that-is-not-a-user, and his small army of NPCs can stop them. But the monster horde is growing bigger by the day, as if they are being helped by an unknown someone . . . or something. A secret lurks in the shadows as Gameknight and his friends race across the server, a secret with evil glowing white eyes. To defeat the monsters of the night, Gameknight will first need to find out how monsters are being created so quickly. His quest will eventually take his army into a different dimension altogether, where an island floats ominously in the Void and a deadly creature flaps its gigantic wings . . . Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readers—picture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. In particular, this adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.
Go beyond the screen with the Monsters University Fearbook. Learn all about the fraternities and clubs on campus; find out who is most likely to become a Scarer and who is the class clown; get recaps of the year's highlights; see the monsters' class photos; and more. This 80-page full-color yearbook, which also includes ads, memory pages, and signature pages, is perfect for anyone who wishes THEY could attend MU.
At the dawn of the twentieth century, British intelligence agents began to venture in increasing numbers to the Arab lands of the Ottoman Empire, a region of crucial geopolitical importance spanning present-day Iraq, Jordan, Syria, and Saudi Arabia. They were drawn by the twin objectives of securing the land route to India and finding adventure and spiritualism in a mysterious and ancient land. But these competing desires created a dilemma: how were they to discreetly and patriotically gather facts in a region they were drawn to for its legendary inscrutability and by the promise of fame and escape from Britain? In this groundbreaking book, Priya Satia tracks the intelligence community's tactical grappling with this problem and the myriad cultural, institutional, and political consequences of their methodological choices during and after the Great War. She tells the story of how an imperial state in thrall to the cultural notions of equivocal agents and beset by an equally captivated and increasingly assertive mass democracy invented a wholly new style of "covert empire" centered on the world's first brutal aerial surveillance regime in Iraq. Drawing on a wealth of archival sources--from the fictional to the recently declassified--this book explains how Britons reconciled genuine ethical scruples with the actual violence of their Middle Eastern empire. As it vividly demonstrates how imperialism was made fit for an increasingly democratic and anti-imperial world, what emerges is a new interpretation of the military, cultural, and political legacies of the Great War and of the British Empire in the twentieth century. Unpacking the romantic fascination with "Arabia" as the land of espionage, Spies in Arabia presents a stark tale of poetic ambition, war, terror, and failed redemption--and the prehistory of our present discontents.