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Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of 'found footage,' to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinema's affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as Alien: Isolation and new media forms such as Youtube horror and virtual reality horror.
Horror cinema is a genre that is undergoing constant evolution, from the sub-genre of 'found footage,' to post-cinematic new media forms such as Youtube horror, horror video games and cinematic virtual reality horror. By investigating how these new forms alter the dynamics of spectatorship, this book charts how cinema's affective capacities have shifted in relation to these modifications in the forms of cinematic horror. It applies a rich theoretical synthesis of phenomenological and Deleuzian approaches to a number of case studies, including films like The Blair Witch Project, Paranormal Activity and Creep as well as video games such as Alien: Isolation and new media forms such as Youtube horror and virtual reality horror.
The crack of thunder, a blood-curdling scream, creaking doors, or maybe complete silence. Sounds such as these have helped frighten and startle horror movie audiences for close to a century. Listen to a Universal classic like Dracula or Frankenstein and you will hear a very different soundtrack from contemporary horror films. So how did we get from there to here? What scared audiences then compared to now? This examination of the horror film's soundtrack builds on film sound and genre scholarship to demonstrate how horror, perhaps more than any other genre, utilizes sound to manipulate audience response. Beginning with the Universal pictures of the early 1930s and moving through the next nine decades, it explores connections and contrasts throughout the genre's technical and creative evolution. New enthusiasts or veteran fans of such varied films as The Mummy, Cat People, The Day the Earth Stood Still, Psycho, Halloween, A Nightmare on Elm Street, Scream, The Conjuring, Paranormal Activity, and A Quiet Place will find plenty to explore, and perhaps a new sonic appreciation, within these pages.
The Routledge Companion to Folk Horror offers a comprehensive guide to this popular genre. It explores its origins, canonical texts and thinkers, the crucial underlying themes of nostalgia and hauntology, and identifies new trends in the field. Divided into five parts, the first focuses on the history of Folk Horror from medieval texts to the present day. It considers the first wave of contemporary Folk Horror through the films of the ‘unholy trinity’, as well as discussing the influence of ancient gods and early Folk Horror. Part 2 looks at the spaces, landscapes, and cultural relics, which form a central focus for Folk Horror. In Part 3, the contributors examine the rich history of the use of folklore in children’s fiction. The next part discusses recent examples of Folk Horror-infused music and image. Chapters consider the relationship between different genres of music to Folk Horror (such as folk music, black metal, and new wave), sound and performance, comic books, and the Dark Web. Often regarded as British in origin, the final part analyses texts which break this link, as the contributors reveal the larger realms of regional, national, international, and transnational Folk Horror. Featuring 40 contributions, this authoritative collection brings together leading voices in the field. It is an invaluable resource for students and scholars interested in this vibrant genre and its enduring influence on literature, film, music, and culture.
Netflix's The Haunting of Hill House has received both critical acclaim and heaps of contempt for its reimagining of Shirley Jackson's seminal horror novel. Some found Mike Flanagan's series inventive, respectful and terrifying. Others believed it denigrated and diminished its source material, with some even calling it a "betrayal" of Jackson. Though the novel has produced a great deal of scholarship, this is the first critical collection to look at the television series. Featuring all new essays from noted scholars and award-winning horror authors, this collection goes beyond comparing the novel and the Netflix adaptation to look at the series through the lenses of gender, architecture, education, hauntology, addiction, and trauma studies including analysis of the show in the context of 9/11 and #Me Too. Specific essays compare the series with other texts, from Flanagan's other films and other adaptations of Jackson's novel, to the television series Supernatural, Toni Morrison's Beloved and the 2018 film Hereditary. Together, this collection probes a terrifying television series about how scary reality can truly be, usually because of what it says about our lives in America today.
Digital Space and Embodiment in Contemporary Cinema examines how contemporary cinema has represented and engaged with the experience of simultaneously inhabiting digital and material spaces (i.e. "composite spaces") in the context of the growing ubiquitousness of digital media and culture. Bringing together a range of key cinematic texts, the book examines how these films represent "composite space" by depicting—often subtly and without explicit reference to technology—what it feels like to live in a world of ubiquitous digital media. The book explores composite spaces through the striking use of elements like colour, symbolic graphics, and music and covers topics like: music as mediator between levels of experience/perception in visionary films such as Sucker Punch (2011) and Spring Breakers (2012); digital colour as an interface in films including Under the Skin (2013); the integration of digital graphical elements drawn from game spaces into material spaces in films such as Scott Pilgrim vs The World (2010) and Nerve (2016); and films that take place on a computer screen including 2020’s widely discussed, Zoom-produced pandemic horror film Host. Through the close analysis of these films, the book offers fresh perspectives on conceptual issues of embodiment, digital agency, and subjectivity. This book is a valuable resource for advanced undergraduates, postgraduates, and scholars in the fields of film studies, digital aesthetics and film theory, digital culture, and digital media.
From the dust of the Montana plains to the farthest reaches of the cosmos, Terrence Malick’s films have enchanted audiences with transcendent images of nature, humanity, and grace for nearly fifty years. The contributors in this volume explore the profound implications of Malick’s stories, images, processes, and convictions as they offer comprehensive studies of the ten completed films of Terrence Malick. Each chapter takes a reflective and retrospective approach, considering new interpretations and frameworks for understanding Malick's unique creative choices. Drawing from a range of diverse academic disciplines, the collection analyzes the groundbreaking qualities of his cinematic style and the philosophical underpinnings that permeate his work. Rigorously researched and unique, the arguments presented within this volume shed new light on Malick and the cinematic medium.
Chris Comerford explores cinematic digital television as an artistic classification and an academic object of study, and illuminates the slippage in definitions of previously understood media forms. The growth of television as an artistic, informative medium has given rise to shifts in the aesthetic style of the programmes we watch, and this book outlines these shifts along with the contemporary debates and critical theory surrounding them. Comerford looks at the forms and aesthetics of television, the production standards influencing streaming television and the agency of audiences, and provides case studies of key TV shows illustrating these shifts, including Twin Peaks: The Return, WandaVision, Hacks and Russian Doll. Navigating the levels of production and reception in cinematic digital television, the book uses film-inspired TV as a lightning rod for understanding our narrative screen media landscape and the classifications we use to negotiate it. As an essential reading for both scholars and students of media and television studies, this book provides a much-needed consideration of the changing landscape of television.
This interdisciplinary collection explores the diverse relationships between the frequently ignored and inherently ambiguous hinterlands and their manifestations in literature and culture. Moving away from perspectives that emphasize the marginality of hinterlands and present them as devoid of agency and “cultural currency”, this collection assembles a series of original essays using various modes of engagement to reconceptualize hinterlands and highlight their semiotic complexity. Apart from providing a reassessment of hinterlands in terms of their geocultural significance, this book also explores hinterlands through such concepts as nostalgia, heterotopia, identity formation, habitation, and cognitive mapping, with reference to a wide geographical field. Literary and filmic revisions of familiar hinterlands, such as the Australian outback, Alberta prairie, and Arizona desert, are juxtaposed in this volume with representations of such little-known European hinterlands as Lower Silesia and Ukraine, and the complicated political dimension of First World War internment camps is investigated with regard to Kapuskasing (Ontario). Rural China and the Sussex Downs are examined here as writers’ retreats. Inner-city hinterlands in Haiti, India, Morocco, and urban New Jersey take on new meaning when contrasted with the vast hinterlands of megacities like Johannesburg and Los Angeles. The spectrum of diverse approaches to hinterlands helps to reinforce their multilayered and multivocal nature as spaces that defy clear categorization.
Using the Hollywood studio system (1931-1960) as a historical center, this book performs close readings of classic horror films (such as Frankenstein and Cat People) while asking the following three questions: What about this movie is weird? What does this movie think ought to scare you? If there weren't monsters in this movie, what would be wrong with these people's lives? These questions guide readers toward the uniqueness of horror films in relation to the way they are classified and the feeling of "horror" that they offer. The horror genre is a collection of culturally-shared elements--words, images, or themes used to signify or evoke horror, because they have been used that way before. Instead of treating movies as examples of the horror genre through how they evoke feelings from viewers, this book locates the meaning of horror within individual films and shows how movies make their own genealogies and complicate their own scares in an evolution of the genre. It argues that classic horror movies are forms of reception of--and resistance to--the ideas of horror that were current in their historical period. Working historically, the author traces movies' interactions with their precursors and co-conspirators to show how they are the agents of historical changes in the genre and in what we take to be horror.