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A Gifted Healer. A Dungeon Town. A Fate Yet to be Determined.
Not all adventures happen in Dungeons. Having returned from their time with the Army, Daniel and Asin must now complete the Dungeon in Karlak. To do so though, they will need to get better gear,more Skills and higher Levels. Taking a quest, the pair must leave Karlak to travel across the Kingdom of Brad and learn a few life-lessons along the way. The Adventures of Brad series is a traditional fantasy story with LitRPG elements.
All Gifts Have Prices, All Choices Consequences. In the land of Brad, Classes are how people survive and grow. Shifting from Class to Class, studying and expanding ones skills and leveling up is the way to progress. Amongst the Classes are the Adventurers, brave souls who delve into the Dungeons emplaced by Erlis, high goddess to cleanse the corruption in her veins. Without cleansing, the monsters formed from the corruption will spill out into the world, causing untold danger and damage. Amongst the populace though, there are a few Gifted. Individuals who have been given a special ability by Erlis herself. Each Gift allows the user to extend their abilities beyond the norm, though its use often has a Price. For Daniel Chai, Gifted with the ability to heal all wounds, his life has always been a struggle. Caught between duty to humanity and friends and his own desire to be an Adventurer, he treads a delicate path. But fate, and Erlis, have their own designs. His choices will affect the fate of the kingdom eventually, if he is willing to pay the Price. This is complete set of the Adventures on Brad series: - A Healer's Gift - An Adventurer's Heart - A Dungeon's Soul - The Arena's Call - The Adventurer's Bond - The Forest's Silence - The Guild's Demands - A Capital's Perils - A Royal Ending
When the Dungeon changes, a race to the finish begins. The Karlak Dungeon has re-opened with a brand new configuration. A whole new Dungeon awaits Daniel and Asin. Joined by Omrak, the party races to be the first to complete the Dungeon but must face new monsters, new traps and new floor layouts. Will the Adventurers complete the new Dungeon in time? A Dungeon's Soul is traditional fantasy story with LitRPG elements written in the Japanese light novel format of short, slice-of-life features.
A collection of stories and poems by members of the Libertarian Futurist Society, a movement which thinks that space will liberate man. He will be "happier, healthier and smarter, " says the editor in the introduction. A group of writers including Poul Anderson, John Barnes, Gregory Benford, Ray Bradbury, and others offers stories about the twenty-third century, where individual societies outside of Earth have evolved into a galactic federation without formalized government known as Free Space.
A new Dungeon. New friends. And more danger than ever. Daniel Chai's tight-knit adventuring party has now grown with the addition of two new members. The silent Ranger and the maverick Enchanter make for new, interesting dynamics – at a time when the team must face their greatest challenge yet. As one of two teams to enter the newly re-opened Dungeon, the pressure to perform and clear the Dungeon floors has increased. The Adventurers Bond is book 5 of the Adventures on Brad, a LitRPG young adult LitRPG fantasy series. This book includes a healer, a Catkin, a terse Ranger, a loud barbarian, monsters, dungeons and stat screens.
Stolen relics, a mysterious power with an evil plan and allies with questionable allegiances.The Notre Dame fire, the theft of the Shroud of Turin and a terrorist attack on the legendary Meteora monasteries are just the beginning. Fear has gripped Europe.Tom Wagner, an officer in the Austrian Cobra anti-terror squad, is trapped in an endless series of routine jobs and drills-until he finds himself in the middle of an international conspiracy. Suddenly he is in a race against time, trying to prevent a disaster that could tear Europe down to its foundations. And there's no one he can trust...If you're a fan of Dan Brown's Robert Langdon, James Rollins' Sigma Force and Clive Cussler's Dirk Pitt, don't miss "The Sacred Weapon" - a page-turner you won't be able to put down. Our readers love it!Get the first Tom Wagner adventure, "The Sacred Weapon" Whirlwind pacing, fantastic settings, historical myths, breathtaking action and plenty of humor: "The Sacred Weapon" - it's like reading a Blockbuster!
Phoenix, a young miner girl, has never known her parents. She has always dreamed of something greater, of seeing the world outside her village and the magical forest that lies just beyond the walls. One day she takes the risk—just a quick hop over the walls—but her forbidden trip changes the course of her life. Thrust into a world of zombies, creepers, witches, and magical monks, Phoenix finds the adventure she craved, but will she find the bravery she needs to save not only her village but the entire Overworld? Containing The Quest for the Golden Apple, Revenge of the Zombie Monks, and The Ender Eye Prophecy, The Big Book of Graphic Novels for Minecrafters will enchant readers of all ages who love playing Minecraft and love stories full of action, adventure, and bravery.
Vince Flynn and Brad Thor, move over: introducing a pulse-pounding new international thriller series by a former Delta Force commander.
Quinny has a lot to say. Hopper gets to the point. Quinny has one speed: very, very, extra-very fast. Hopper proceeds with caution. Quinny has big ideas. Hopper has smart solutions. Quinny and Hopper couldn't be more different. They are an unstoppable team. But when summer ends, things suddenly aren't the same. Can Quinny and Hopper stick together in the face of stylish bullies, a killer chicken, and the brand-new Third Grade Rules-especially the one that says they aren't allowed to be friends anymore? Praise for Quinny & Hopper: "First-time children's author Schanen skillfully captures Quinny's zest and Hopper's timidity through their interactions and alternating narratives, and Swearingen's smudgy spot illustrations amplify the lively tone. The story's best moments showcase the spirited friendship between Quinny and Hopper, but there's much to appreciate throughout this exuberant debut." -- Publishers Weekly "The book is engrossing, and the likable duo change and grow in believable ways. Quinny and Hopper, who take turns narrating, have distinct, well-differentiated voices, and Schanen makes good use of her individuated secondary characters as well. Swearingen's black-and-white drawings both capture the spirit of the characters and enhance the narrative. This endearing story about true friendship should appeal equally to boys and girls." -- Kirkus Reviews