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Adventures in Oddity is a light-hearted, informative peek into the inter-relating minds and personalities of two veteran voice actors and the characters they bring to life. Katie Leigh and Will Ryan, a pair of voice-over professionals with thousands of film and television credits between them, interview each other regarding their work on America's favorite dramatic radio series "Adventures in Odyssey" (heard on over 2,400 radio stations in North America since 1987). The dialogue also touches upon their work as voice actors on some of the most popular film and television successes of all time. Included are illustrative cartoons by co-author Will Ryan, past-president of the International Animated Film Society.Fans of Adventures in Odyssey will certainly find this to be a fun companion piece to the series.
Eleven-year-old Ada and her friends face zombie rabbits, alien mobs, and Puppet Cartels as they explore their small New Mexico town seeking Ada's missing twin sister.
The daughter of a murdered physician vows to protect the magical Oddity he left behind in an alternate nineteenth century where a failed Louisiana Purchase has locked a young Unified States into conflict with France. It’s the early 1800s, and Clover travels the impoverished borderlands of the Unified States with her father, a physician. See to the body before you, he teaches her, but Clover can’t help becoming distracted by bigger things, including the coming war between the US and France, ignited by a failed Louisiana Purchase, and the terrifying vermin, cobbled together from dead animals and spare parts, who patrol the woods. Most of all, she is consumed with interest for Oddities, ordinary objects with extraordinary abilities, such as a Teapot that makes endless amounts of tea and an Ice Hook that freezes everything it touches. Clover’s father has always disapproved of Oddities, but when he is murdered, Clover embarks on a perilous mission to protect the one secret Oddity he left behind. And as she uncovers the truth about her parents and her past, Clover emerges as a powerful agent of history. Here is an action-filled American fantasy of alternate history to rival the great British fantasies in ideas and scope.
This collection of Skeptical Inquirer magazine columns by investigator and folklorist Benjamin Radford guides readers on a science-based (yet open-minded) examination of 70 fascinating and mysterious topics. Drawing on two decades of first-hand research, Big-If True separates fact from fiction using forensics, science, psychology, folklore, and more. Big-If True examines these and dozens more mysteries including Bigfoot, reincarnation, chupacabras, Icelandic elves, conspiracy theories, UFOs, miracles, the terrifying Goat-Man, crop circles, subliminal advertising, sea serpents, wandering trees, medical mysteries, and hypnotist thieves-plus a 1990 Elvis sighting. For mystery lovers and armchair investigators alike, this book offers a look behind the scenes at investigating oddities and curiosities, both ancient and modern. Chapter One LEGENDS 5 A Skeptic's Guide to Ethical and Effective Curse Removal - Egging the Equator - Detour: Elves Ahead - Mysteries of the Coral Castle - Is Elvis Presley in Home Alone? - Searching to Noah Vale - The Bell Witch Mystery - The Myth of the Walking Tree - Bailing in the Mummies - Might Fright Cause White? - (and more) Chapter Two MONSTERS 51 Cryptozoology and Global Warming - The Mystery of the Texas Chupacabra - Texas Goat-Men and the Chupacabra - A Wakey Water 'Monster' - Globsters Ahoy! - Investigating Mothman's Red Eyeshine Chapter Three GHOSTS 83 Do Einstein's Laws Endorse Ghosts? - 'M' is for Mysterious Marks - Have I Ever Seen a Ghost? - Soul Scales - The Cockington Church Ghost Photo - Can Electromagnetic Fields Create Ghosts? - Infrared Cameras and Ghost Hunting - A Closer Look at Orbs - The Sweet Spirit Sounds of Rosemary Brown - (and more) Chapter Four MYSTERIOUS POWERS AND PLACES 121 A Time to Die? - Crop Circle Origins - The GIGO Problem: Crop Circle Research Edition - Channeling Ancient African Wisdom-Or Not - Mystery of the Paulding Light - Dowsing: Dubious and Discredited - Fatima Miracle Claims All Wet - Uri Geller Revisited - Did Psychic Visions Locate Missing California Boy? - Beware Mesmer Thieves! - Secrets of Spectacularly Skewered Skin Chapter Five UFOs 165 The Phantom Menace of UFO Revelation - The Mysterious Phoenix Lights - The Mysterious, Invisible 'Rods' Chapter Six HEALTH AND MEDICINE 175 Bodytalk: Boon or Bogus? - Exercising the Brain Gym - Kinoki Foot Pads - Diving HeadOn Into Pseudoscience - Subliminal Advertising, Trumpian and Otherwise - Freaky Feldenkrais - Measuring Near-Death Experience - A 100C Grain of Truth to Homeopathy? - Battle Over the BMI - The Mysterious Morgellons Malady - Childbirth-Natural or 'Unnatural'? - Vegetable Oil or Snake Oil?: The Pseudoscience of "Oil Pulling" - The Pseudoscience of Personalysis - Left Brain or Right Brain? - (and more) Chapter Seven CONSPIRACIES 229 Sandy Hook School Shooting: The Adam Lanza Death Certificate Conspiracy - Curious Contrails: Death From the Sky? - The Truth About the 9/11 Truthers - Is America a Sheeple Factory? Chapter Eight SKEPTICISM 243 Legitimizing Woo - Just Asking Questions - Caught Between the Possible and the Paranormal - Dealing With Believers in Skeptical Investigation - Anomaly Hunting - Mystery Solved-According to Whom? - Paranormal Qualifications
From the day they meet, a small bear named Odd and a circus clown called Elsewhere have the wildest adventures as they tour London.
You might think this story is an intergalactic adventure filled with laser blasters, black holes, killer robots and some very weird-looking aliens. And you'd be right. But it's mostly about a boy called Jake, his dad, and an awkward truth that starts in a supermarket ...
From multi-award-winning Neil Gaiman comes a spectacularly silly, mind-bendingly clever, brilliantly bonkers adventure with lip-smackingly gorgeous illustrations by Chris Riddell
The great novel of the American dream, of “the universal eligibility to be noble,” Saul Bellow’s third book charts the picaresque journey of one schemer, chancer, romantic, and holy fool: Augie March. Awarded the National Book Award in 1953, The Adventures of Augie March remains one of the classics of American literature. An impulsively active, irresistibly charming and resolutely free-spirited man, Augie March leaves his family of poor Jewish immigrants behind and sets off in search of reality, fulfillment, and most importantly, love. During his exultant quest, he latches on to a series of dubious schemes – from stealing books and smuggling immigrants to training a temperamental eagle to hunt lizards – and strong-minded women – from the fiery, eagle-owning Thea Fenchel, to the sneaky and alluring Stella. As Augie travels from the depths of poverty to the peaks of worldly success, he stands as an irresistible, poignant incarnation of the American idea of freedom. Written in the cascades of brilliant, biting, ravishing prose that would come to be known as “Bellovian,” The Adventures of Augie March re-wrote the language of Saul Bellow’s generation.
One of the most famous science books of our time, the phenomenal national bestseller that "buzzes with energy, anecdote and life. It almost makes you want to become a physicist" (Science Digest). Richard P. Feynman, winner of the Nobel Prize in physics, thrived on outrageous adventures. In this lively work that “can shatter the stereotype of the stuffy scientist” (Detroit Free Press), Feynman recounts his experiences trading ideas on atomic physics with Einstein and cracking the uncrackable safes guarding the most deeply held nuclear secrets—and much more of an eyebrow-raising nature. In his stories, Feynman’s life shines through in all its eccentric glory—a combustible mixture of high intelligence, unlimited curiosity, and raging chutzpah. Included for this edition is a new introduction by Bill Gates.
Cameron Smith, a disaffected sixteen year-old who, after being diagnosed with Creutzfeld Jakob's (aka mad cow) disease, sets off on a road trip with a death-obsessed video gaming dwarf he meets in the hospital in an attempt to find a cure.