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Adventure of Alexander is about a young boy named Alexander, who is having a conversation with his dad about exploring a career in coaching and what it would take to achieve his goals.
A KIRKUS REVIEWS BEST BOOK OF THE YEAR From the New York Times bestselling author of The Invention of Nature, comes a breathtakingly illustrated and brilliantly evocative recounting of Alexander Von Humboldt's five year expedition in South America. Alexander von Humboldt (1769-1859) was an intrepid explorer and the most famous scientist of his age. His restless life was packed with adventure and discovery, but his most revolutionary idea was a radical vision of nature as a complex and interconnected global force that does not exist for the use of humankind alone. His theories and ideas were profoundly influenced by a five-year exploration of South America. Now Andrea Wulf partners with artist Lillian Melcher to bring this daring expedition to life, complete with excerpts from Humboldt's own diaries, atlases, and publications. She gives us an intimate portrait of the man who predicted human-induced climate change, fashioned poetic narrative out of scientific observation, and influenced iconic figures such as Simón Bolívar, Thomas Jefferson, Charles Darwin, and John Muir. This gorgeous account of the expedition not only shows how Humboldt honed his groundbreaking understanding of the natural world but also illuminates the man and his passions.
During a sleepover at Alexanders house, Troy and Alexander are awakened by an unsuspected guest who asks the boys to help save his planet from an angry villain. Eagerly the boys accept the mission and find themselves in a wild adventure that will have you wondering if the quest was real or just a dream.
A sweeping tale of courage, honor, and betrayal in the army of Alexander the Great Babylon, 323 BC. Alexander the Great has survived every effort to kill him. Restless, ruthless, he wonders which world to conquer next. He has a powerful new weapon—the war elephants he brought back from India. He also has a conquest in mind—the fabulous empire of Carthage. As Alexander plots, a war elephant named Colossus violently lashes out against the soldiers who are tormenting him, and only one trainer has the courage to calm the massive beast. When Alexander notices the young man's bravery, Gajendra begins a meteoric climb through the ranks of the Macedonian army, protected by the fierce but devoted Colossus. As captain of the elephants, Gajendra is deeply loyal to Alexander, the great General who plucked him from obscurity. But as he sees how luxury and power have corrupted his champion, he faces a terrible choice: Just as Gajendra glimpses the ultimate prize, he realizes that in order to become the heir to Alexander's throne and gain all he's dreamed of, he must betray everything he loves...Colin Falconer's Colossus is an epic tale of immense evil, pitiless gods and burning cities, of dwarves, priestesses and kings, and of the profound friendship between animal and master. It is the story of two men—one with boundless ambition, and one who reaches for undreamed-of power, all set against the warp of history as Alexander's army approaches the gates of Rome.
In 1704, Alexander Selkirk was voyaging across the South Pacific when, after arguing with the ship’s captain, he was put ashore— alone—on an uninhabited island. Equipped with little more than a musket and his wits, Selkirk not only survived in complete solitude for more than four years, but to came to be quite comfortable and happy. After being rescued by a British privateer in 1709, he took a leading role in several dramatic captures of merchant ships. Although he returned to civilization a rich man, he couldn’t find a place in society and always longed to return to the paradise of his island. Selkirk’s well-documented adventures so inspired Daniel Defoe that they became the basis for his perennial classic, Robinson Crusoe. In an account that is every bit as fascinating as Defoe’s novel, Robert Kraske provides vivid descriptions of Selkirk’s days on the island and aboard ship, including details of the violent, bloody, and legally sanctioned pirating that went on in the early 18th century. Author’s note, glossary, bibliography, index.
Pablo moet van zijn vader geiten hoeden in plaats van lezen. Tijdens een bosbrand lukt het hem alle dieren te redden, omdat hij in een boek heeft gelezen hoe je zoiets moet doen. Kolomstrip in zwart-wit en in kleur. Vanaf ca. 11 jaar.
Alex Wolff canvasses the globe and travels to 16 different countries (and 10 states in the U.S.) to find out exactly why basketball has become a worldwide phenomenon. Whether it's in a pick-up game on the Royal court in Bhutan, in the heart of a former female college player of the year turned cloistered nun, in the tragedy of the legendary junior national team in war torn Yugoslavia, or in the life's work of one of the greatest players to ever play in the NBA, Alex Wolff discovers that basketball can define an individual, a race, a culture, and in some instances even a country. Fusing John Feinstein's talent for finding the human drama behind sport with Bill Bryson's travelogue style, Wolff shows how the power and love of basketball extends to the four corners of the earth and engages people of all cultures, races, genders, and generations.
Vesper and her friends are sailing off to the newly discovered archeological site of Troy. But danger is close behind—and the party is tricked and imprisoned in a fabulous palace called Xanadu. Xanadu’s master is none other than Vesper’s archenemy, Dr. Helvitius, who has a diabolical scheme to dominate the world. His first goal is to destroy Vesper, who has thwarted him once too often. Escape seems impossible. But if anyone can do it, Vesper can!
Can a hardcore gamer survive a real-world crisis? Seventeen-year-old Alex Brooks is obsessed with becoming an e-athlete. What teen wouldn’t want to make a million dollars playing video games professionally? Especially if you’ve got a real shot at it like Alex. His mom, a television producer in Hollywood, casts her son in a reality show about young gaming hopefuls seeking fame and fortune. This gives him great exposure in the industry. On top of that, His dad owns an up-and-coming tech business that is about to launch a revolutionary product. Life couldn’t be better--or could it? Truth be told, Alex doesn’t need to go pro as bad as he needs to grow up, and what teen really wants to do that? He’s popular with other gamers but his over-inflated ego makes him obnoxious to almost everyone else. He hides a deep secret--the cavernous void in his life that nothing seems to fill. He thrives on a false sense of accomplishment but is haunted by an inescapable sense of loneliness. He has lived in the shadow of his dad’s relentless pursuit of building a tech empire while watching him fail to keep his family from falling apart. What will it take for Alex to gain a new perspective on what it means to become a man and what it takes to be a hero? Everything changes when Alex goes missing. He must face a life or death struggle in a foreign culture that doesn’t have a power grid. Man or computer mouse? His digital world didn’t prepare him for the challenges that are about to confront him. Alex is not ready to rescue anyone, he needs to be rescued. For those who really know Alexander, why would anyone want to save him? This coming-of-age story follows Alex as he is forced to grow up the hard way through extraordinary circumstances, which cause him to re-evaluate what’s important in life, his need for God, and the positive influence of older mentors. Adventure, danger, romance, survival, despair and Providence are the ingredients that help remake his life.