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This book presents the latest advances in photometric 3D reconstruction. It provides the reader with an overview of the state of the art in the field, and of the latest research into both the theoretical foundations of photometric 3D reconstruction and its practical application in several fields (including security, medicine, cultural heritage and archiving, and engineering). These techniques play a crucial role within such emerging technologies as 3D printing, since they permit the direct conversion of an image into a solid object. The book covers both theoretical analysis and real-world applications, highlighting the importance of deepening interdisciplinary skills, and as such will be of interest to both academic researchers and practitioners from the computer vision and mathematical 3D modeling communities, as well as engineers involved in 3D printing. No prior background is required beyond a general knowledge of classical computer vision models, numerical methods for optimization, and partial differential equations.
The volume collects several contributions to the INDAM workshop Mathematical Methods for Objects Reconstruction: from 3D Vision to 3D Printing held in Rome, February, 2021. The goal of the workshop was to discuss new methods and conceptual structures for managing these challenging problems. The chapters reflect this goal and the authors are academic researchers and some experts from industry working in the areas of 3D modeling, computer vision, 3D printing and/or developing new mathematical methods for these problems. The contributions present methodologies and challenges raised by the emergence of large-scale 3D reconstruction applications and low-cost 3D printers. The volume collects complementary knowledges from different areas of mathematics, computer science and engineering on research topics related to 3D printing, which are, so far, widely unexplored. Young researchers and future scientific leaders in the field of 3D data acquisition, 3D scene reconstruction, and 3D printing software development will find an excellent introduction to these problems and to the mathematical techniques necessary to solve them.
It is with great pleasure that we present the proceedings of the 6th Inter- tional, Symposium on Visual Computing (ISVC 2010), which was held in Las Vegas, Nevada. ISVC provides a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. The goal is to provide a forum for researchers, scientists, engineers, and pr- titioners throughout the world to present their latest research ?ndings, ideas, developments, and applications in the broader area of visual computing. This year, the program consisted of 14 oral sessions, one poster session, 7 special tracks, and 6 keynote presentations. The response to the call for papers was very good; we received over 300 submissions for the main symposium from which we accepted 93 papers for oral presentation and 73 papers for poster p- sentation. Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 44 papers were accepted for oral presentation and 6 papers for poster presentation in the special tracks.
3D image reconstruction is used in many fields, such as medicine, entertainment, and computer science. This highly demanded process comes with many challenges, such as images becoming blurry by atmospheric turbulence, getting snowed with noise, or becoming damaged within foreign regions. It is imperative to remain well-informed with the latest research in this field. Recent Advances in 3D Imaging, Modeling, and Reconstruction is a collection of innovative research on the methods and common techniques of image reconstruction as well as the accuracy of these methods. Featuring coverage on a wide range of topics such as ray casting, holographic techniques, and machine learning, this publication is ideally designed for graphic designers, computer engineers, medical professionals, robotics engineers, city planners, game developers, researchers, academicians, and students.
This book constitutes the proceedings of the 1st International Conference on Advances in Emerging Trends and Technologies (ICAETT 2019), held in Quito, Ecuador, on 29–31 May 2019, jointly organized by Universidad Tecnológica Israel, Universidad Técnica del Norte, and Instituto Tecnológico Superior Rumiñahui, and supported by SNOTRA. ICAETT 2019 brought together top researchers and practitioners working in different domains of computer science to share their expertise and to discuss future developments and potential collaborations. Presenting high-quality, peer-reviewed papers, the book discusses the following topics: Technology Trends Electronics Intelligent Systems Machine Vision Communication Security e-Learning e-Business e-Government and e-Participation
Fingerprints are among the most widely used biometric modalities and have been successfully applied in various scenarios. For example, in forensics, fingerprints serve as important legal evidence; and in civilian applications, fingerprints are used for access and attendance control as well as other identity services. Thanks to advances in three-dimensional (3D) and high-resolution imaging technology, it is now feasible to capture 3D or high-resolution fingerprints to provide extra information and go beyond the traditional features such as global ridge patterns and local ridge singularities used in conventional fingerprint recognition tasks. This book presents the state of the art in the acquisition and analysis of 3D and high-resolution fingerprints. Based on the authors’ research, this book focuses on advanced fingerprint recognition using 3D fingerprint features (i.e., finger shape, level 0 features) or high-resolution fingerprint features (i.e., ridge detail, level 3 features). It is a valuable resource for researchers, professionals and graduate students working in the field of computer vision, pattern recognition, security/biometrics practice, as well as interdisciplinary researchers.
Following the previous four annual conferences, the 5th Chinese Conference on Biometrics Recognition (Sinobiometrics 2004) was held in Guangzhou, China in December 2004. The conference this year was aimed at promoting the international exchange of ideas and providing an opportunity for keeping abreast of the latest developments in biometric algorithms, systems, and applications. The 1st Biometrics Verification Competition (BVC) on face, iris, and fingerprint recognition was also conducted in conjunction with the conference. This book is composed of 74 papers presented at Sinobiometrics 2004, contributed by researchers and industrial practitioners from Korea, Japan, Singapore, Hong Kong, France, UK, US, as well as China. Of these, 60 papers were selected from 140 submissions and 14 were invited. The papers not only presented recent technical advances, but also addressed issues in biometric system design, standardization, and applications. Included among the invited were four feature papers on the ideas and algorithms of the best-performing biometric engines, which were either competition winners at the Face Authentication Test (FAT) 2004 or the Fingerprint Verification Competition (FVC) 2004, or they were the best-performing iris and palmprint recognition algorithms. The papers were complemented by five keynote lectures on biometrics, and face, fingerprint, and iris authentication and multimodal fusion by Arun Ross (West Virginia University) and Anil K. Jain (Michigan State University), Josef Kittler (University of Surrey), John Daugman (University of Cambridge), Raffaele Cappelli (University of Bologna), and Stan Z. Li (Chinese Academy of Sciences).
The 39-volume set, comprising the LNCS books 13661 until 13699, constitutes the refereed proceedings of the 17th European Conference on Computer Vision, ECCV 2022, held in Tel Aviv, Israel, during October 23–27, 2022. The 1645 papers presented in these proceedings were carefully reviewed and selected from a total of 5804 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.