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This book addresses fundamental design issues and research topics, related to multimedia systems, and provides a comprehensive study of the issues. A number of tutorial and overview articles are included so that the volume strikes a balance between introductory tutorials and advanced topics.
This volume addresses fundamental design issues and research topics related to multimedia systems, and provides a comprehensive study of the issues. Topics covered include: distributed multimedia databases and computing; multiparadigmatic information retrieval; modelling and analysis of distributed multimedia systems; OS support for distributed multimedia systems; multimedia communications and networking; multimedia digital libraries and mail systems; multimedia human-computer interaction; multimedia applications for CSCW, distant education, electronic commerce teleconferencing and telemedicine; visual and multidimensional languages for multimedia applications; multimedia workflows; and multimedia stream synchronization. In addition, a number of tutorial and overview articles are included so that the volume strikes a balance between introductory tutorials and advanced topics.
This book constitutes the proceedings of the Fourth International Workshop on Mul timedia Information Systems (MIS’98) held in Istanbul, Turkey in September 1998. This workshop builds upon the success of the three previous workshops in this series that were held in Arlington, VA, West Point, NY, and Como, Italy. As in the past, this is a small focused workshop, consisting of participants drawn from a wide variety of disciplines (e. g. theory, algorithms, real time systems, networks, operating sys tems, graphics and visualization, databases, artificial intelligence, etc. ), all of which focus on research on one or more aspects of multimedia systems. The workshop program included 19 technical papers, three invited talks, and one panel. Of the technical papers 13 were accepted as regular papers and 6 as short con tributions. These papers cover a number of areas including: Multimedia storage system design Image storage and retrieval systems Quality of service considerations Networking support for multimedia information systems Distributed virtual environments Multimedia system architecture issues The invited talks were given by three experts well known for their work in this area. Satish K. Tripathi’s (University of California, Riverside) talk was on “Quality of Service Support for Multimedia Data on Internet”, Paul Emmerman (US Army Re search Laboratory) discussed “Visualizing the Digital Battlefield”, and Val Tannen (University of Pennsylvania) presented “Heterogeneous Data Integration with Mobile Information Manager”. The panel discussion, organized by Chahab Nastar of INRIA, France, addressed “Trends in Visual Information Retrieval.
Resource Management for Distributed Multimedia Systems addresses the problems and challenges of handling several continuous- media data streams in networked multimedia environments. The work demonstrates how resource management mechanisms can be integrated into a stream handling system. The resulting system includes functions for Quality of Service (QoS) calculations, scheduling, determination of resource requirements, and methods to reduce resource requirements. The work explains the following: a suitable system architecture and resource management scheme that allows for the provision and enforcement of QoS guarantee, resource scheduling mechanisms for CPU and buffer space, mechanisms to measure and collect resource requirements, methods to extend resource management to future scenarios by allowing the reservation of resources in advance and offering sealing mechanisms. . Resource Management for Distributed Multimedia Systems is a comprehensive view of resource management for a broad technical audience that includes computer scientists and engineers involved in developing multimedia applications.
Multimedia computing has emerged in the last few years as a major area of research. Multimedia computer systems have opened a wide range of applications by combining a variety of information sources, such as voice, graphics, animation, images, audio and full-motion video. Looking at the big picture, multimedia can be viewed as the merging of three industries: computer, communications, and broadcasting industries. Research and development efforts can be divided into two areas. As the first area of research, much effort has been centered on the stand-alone multimedia workstation and associated software systems and tools, such as music composition, computer-aided education and training, and interactive video. However, the combination of multimedia computing with distributed systems offers even greater potential. New applications based on distributed multimedia systems include multimedia information systems, collaborative and video conferencing systems, on-demand multimedia services, and distance learning. Multimedia Systems and Techniques is one of two volumes published by Kluwer, both of which provide a broad introduction into this fast moving area. The book covers fundamental concepts and techniques used in multimedia systems. The topics include multimedia objects and related models, multimedia compression techniques and standards, multimedia interfaces, multimedia storage techniques, multimedia communication and networking, multimedia synchronization techniques, multimedia information systems, scheduling in multimedia systems, and video indexing and retrieval techniques. Multimedia Systems and Techniques, together with its companion volume, Multimedia Tools and Applications, is intended for anyone involved in multimedia system design and applications and can be used as a textbook for advanced courses on multimedia.
MULTIMEDIA: ALGORITHMS, STANDARDS, AND INDUSTRY PRACTICES brings together the different aspects of a modern multimedia pipeline from content creation, compression, distribution and digital rights management. Drawing on their experience in industry, Havaldar and Medioni discuss the issues involved in engineering an end-to-end multimedia pipeline and give plenty of real-world examples including digital television, IPTV, mobile deployments, and digital cinema pipelines. The text also contains up-to-date coverage of current issues in multimedia, including a discussion of MPEG-4 and the current progress in MPEG-21 to create a framework where seamless data exchange will be possible. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
In 1992 we initiated a research project on large scale distributed computing systems (LSDCS). It was a collaborative project involving research institutes and universities in Bologna, Grenoble, Lausanne, Lisbon, Rennes, Rocquencourt, Newcastle, and Twente. The World Wide Web had recently been developed at CERN, but its use was not yet as common place as it is today and graphical browsers had yet to be developed. It was clear to us (and to just about everyone else) that LSDCS comprising several thousands to millions of individual computer systems (nodes) would be coming into existence as a consequence both of technological advances and the demands placed by applications. We were excited about the problems of building large distributed systems, and felt that serious rethinking of many of the existing computational paradigms, algorithms, and structuring principles for distributed computing was called for. In our research proposal, we summarized the problem domain as follows: “We expect LSDCS to exhibit great diversity of node and communications capability. Nodes will range from (mobile) laptop computers, workstations to supercomputers. Whereas mobile computers may well have unreliable, low bandwidth communications to the rest of the system, other parts of the system may well possess high bandwidth communications capability. To appreciate the problems posed by the sheer scale of a system comprising thousands of nodes, we observe that such systems will be rarely functioning in their entirety.
Informative as well as tutorial, this book explores the design of advanced multimedia systems in depth--the characteristics of multimedia systems, the design challenges, the emerging technologies that support advanced multimedia systems, design methodologies, and implementation techniques for converting the design to produce efficient, flexible, and extensive applications.
The 1999 International Workshop on Interactive Distributed Multimedia Sys tems and Telecommunication Services (IDMS) in Toulouse is the sixth in a se ries that started in 1992. The previous workshops were held in Stuttgart in 1992, Hamburg in 1994, Berlin in 1996, Darmstadt in 1997, and Oslo in 1998. The area of interest of IDMS ranges from basic system technologies, such as networking and operating system support, to all kinds of teleservices and distributed multimedia applications. Technical solutions for telecommunications and distributed multimedia systems are merging and quality-of-service (QoS) will play a key role in both areas. However, the range from basic system tech nologies to distributed mutlimedia applications and teleservices is still very broad and we have to understand the implications of multimedia applications and their requirements for middleware and networks. We are challenged to develop new and more fitting solutions for all distributed multimedia systems and telecom munication services to meet the requirements of the future information society.