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The state-of-the-art in multimedia content analysis, media foundations, and compression Covers digital audio, images, video, graphics, and animation Includes real-world project sets that help you build and test your expertise By two of the world's leading experts in advanced multimedia systems development The practical, example-rich guide to media coding and content processing for every multimedia developer. From DVDs to the Internet, media coding and content processing are central to the effective delivery of high-quality multimedia. In this book, two of the field's leading experts introduce today's state-of-the-art, presenting realistic examples and projects designed to help implementers create multimedia systems with unprecedented performance. Ralf Steinmetz and Klara Nahrstedt introduce the fundamental characteristics of digital audio, images, video, graphics, and animation; demonstrate powerful new approaches to content analysis and compression; and share expert insights into system and end-user issues every advanced multimedia professional must understand. Coverage includes: Generic characteristics of multimedia and data streams, and their impact on multimedia system design Essential audio concepts and representation techniques: sound perception, psychoacoustics, music, MIDI, Speech signals, and related I/O and transmission issues Graphics and image characteristics: image formats, analysis, synthesis, reconstruction, and output Video signals, television formats, digitization, and computer-based animation issues Fundamental compression methods: run-length, Huffman, and subband coding Multimedia compression standards: JPEG, H.232, and various MPEG techniques Optical storage technologies and techniques: CD-DA, CD-ROM, DVD, and beyond Content processing techniques: Image analysis, video processing, cut detection, and audio analysis First in an authoritative 3-volume set on tomorrow's robust multimedia desktop: real-time audio, video, and streaming media. Multimedia Fundamentals offers a single, authoritative source for the knowledge and techniques you need to succeed with any advanced multimedia development project. Look for Volume 2 focusing on networking and operating system-related issues, and Volume 3 focusing on service and application issues.
Shows programmers how to create state-of-the-art multimedia programs incorporating full-motion video, sound, music, graphics and text. Step-by-step instructions and screen shots demonstrate how to play back multimedia program elements, as well as how to record them.
This book presents the combined proceedings of the 13th International Conference on Multimedia and Ubiquitous Engineering (MUE 2019) and the 14th International Conference on Future Information Technology (Future Tech 2019), both held in Xi'an, China, April 24 - 26, 2019. The aim of these two meetings was to promote discussion and interaction among academics, researchers and professionals in the field of ubiquitous computing technologies. These proceedings reflect the state of the art in the development of computational methods, involving theory, algorithms, numerical simulation, error and uncertainty analysis and novel applications of new processing techniques in engineering, science, and other disciplines related to ubiquitous computing.
This volume presents selected papers from prominent researchers participating in the 11th International Conference on Future Information Technology and the 10th International Conference on Multimedia and Ubiquitous Engineering, Beijing, China, April 20-22, 2016. These large international conferences provided an opportunity for academic and industry professionals to discuss recent progress in the fields of multimedia technology and ubiquitous engineering including new models and systems and novel applications associated with the utilization and acceptance of ubiquitous computing devices and systems. The contributions contained in this book also provide more information about digital and multimedia convergence, intelligent applications, embedded systems, mobile and wireless communications, bio-inspired computing, grid and cloud computing, the semantic web, user experience and HCI, security and trust computing. This book describes the state of the art in multimedia and ubiquitous engineering, and future IT models and their applications.
This volume is the Proceedings of the First International Conference on Advanced Multimedia Content Processing (AMCP ’98). With the remarkable advances made in computer and communication hardware/software system technologies, we can now easily obtain large volumes of multimedia data through advanced computer networks and store and handle them in our own personal hardware. Sophisticated and integrated multimedia content processing technologies, which are essential to building a highly advanced information based society, are attracting ever increasing attention in various service areas, including broadcasting, publishing, medical treatment, entertainment, and communications. The prime concerns of these technologies are how to acquire multimedia content data from the real world, how to automatically organize and store these obtained data in databases for sharing and reuse, and how to generate and create new, attractive multimedia content using the stored data. This conference brings together researchers and practitioners from academia, in dustry, and public agencies to present and discuss recent advances in the acquisition, management, retrieval, creation, and utilization of large amounts of multimedia con tent. Artistic and innovative applications through the active use of multimedia con tent are also subjects of interest. The conference aims at covering the following par ticular areas: (1) Dynamic multimedia data modeling and intelligent structuring of content based on active, bottom up, and self organized strategies. (2) Access archi tecture, querying facilities, and distribution mechanisms for multimedia content.
This book/DVD package introduces the necessary steps and stages of planning a modern multimedia Web site. It includes both the design and development aspects for novices and a complete plan to get you started with the core technologies and techniques for professional Web design on a freelance or organizational basis. The text also covers the current languages e.g., HTML5, CSS3, JavaScript, PERL, PHP, and mySQL, that are needed to construct dynamic content on the Web and milestones for getting it into the hands of your clients sooner. Features: Provides a complete guide for developers and designers to see both front-end and back-end design elements Uses various languages e.g., HTML5, CSS3, JavaScript, PERL, PHP, and mySQL to maximize efficiency of modern and dynamic Web pages Uses design principles and best practices from an experienced freelance Web designer and instructor Includes language examples for self-study and challenging activities for expanding design and development; instructor’s resources available for use as a textbook
Media planning consists of formulating a media strategy to deliver the creative so as to best meet the brand's advertising objectives, and then implementing that strategy in an accurate and cost-effective manner. Given that approximately ninety percent of advertising dollars are spent in media, a sound understanding of media planning is essential for the researcher and professional media planner alike. Although this book provides a novel and advanced approach to media planning, the basics are covered as well, making the book suitable for trainees. The authors argue that current media planning is still too conventional, that while reach and frequency are not incorrect, they are certainly too simplistic for modern media planning. This book introduces the advanced concept of using reach patterns in making the reach decision, and develops the method of factoring in effective frequency when making the frequency decision. Reach patterns are an entirely new concept. Effective frequency, while not new, needs proper definition and an operational formula for its calculation, both of which are provided here. Other new concepts are introduced and shown to be necessary for choosing an appropriate media strategy. The media planning software, `Media Mania', designed by Peter Danaher, can be downloaded using the following link: http://www.mbs.edu/Media-Mania-Software/.
Accompanying CD-ROM has all the source code and executable files from the book in the Book subdirectory. Also includes shareware and demonstration or trial versions of many software utilities used by advanced programmers, such as WinZip, Lemmy, Search and Replace, and Directory toolkit.
Grade level: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, k, p, e, i, s, t.