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Discusses the structure of MS-DOS application programs and programming tools and looks at peripheral devices, file management, interrupt handlers, and filters
This newly updated and expanded volume contains detailed, thorough and accurate information on MS-DOS written for advanced-level programmers of all environments. Contains an index and appendixes.
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
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The first complete and definitive guide showing programmers how to exploit the full potential of DOS 5. Written from the ground up to support the new generation of hardware and software that will be the foundation of personal computing for the rest of this decade.
This classic bestseller continues in the tradition of Peter Norton's other helpful guides. His clear, friendly style solves the mystery of DOS so you can get your work done quickly. For those new to DOS, his introductions to the DOS shell and DOS commands get you up and running with ease. And if you already know DOS, advanced tips will help you take DOS to a new level of expertise.