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It's About More Than Killing All the Monsters! Alternate Objectives is the latest of the Advanced Encounters series. Like all books in the series, it provides advice and tools for the GM to create more memorable encounters. Alternate Objectives focuses on creating battles where they PCs have goals beyond slaying the bad guys: things like rescuing prisoners or obtaining a powerful artifact before the opponents. Alternate Objectives details several types of objectives and things to consider when building them. It then describes other elements that could be relevant in a range of encounters containing alternate objectives but are not tied to specific objectives. Finally Alternate Objectives provides six sample encounters along with adventure hooks and variations. The include: Stealing a necklace off an enemy's neck and getting away. Escaping from a collapsing ice cave. Extinguishing a fire while battling elemental bugs. Protecting a prince from assassins. Holding back efreet long enough to open a portal and escape the City of Brass. Convincing a fallen angel to return to the light before he kills the PCs.
"This is a pathbreaking contribution to a much neglected area of academic study."—Bridget M. Hutter, London School of Economics "Regulatory Encounters is an extremely impressive book that contains rich, varied, and convincing case studies on an important topic, American 'adversarial legalism.'"—R. Shep Melnick, Boston College
For review see: J.W. Schulte Nordholt, in Tijdschrift voor geschiedenis, jrg. 107, nr. 4 (1994); p. 591-592.
Before the breakthrough of postcolonial studies, British science-fiction authors already saw the opportunity to discuss political and ethical issues of imperialism by projecting human history and behavior onto the alien 'Other.' In this thesis, the case studies of 15 novels of alien-encounter science fiction illuminate the treatment of colonial and postcolonial concepts - such as colonialism, neo-colonialism, Empire, paternalism, hybridity, mimicry and science and technology - as a means of conquest and resistance. The analysis also shows that the Empire is still a vital background for British science fiction. Thesis. (Series: Anglistik / Amerikanistik; English / American Studies - Vol. 35)
In the welfare provision of today, power takes both the shape of juridical sanctions and of attractive offers for self-development. When state institutions punish criminals, remove children at risk, or enforce sanctions upon welfare recipients the question of power is immediately urgent. It is less readily evident that power is at stake when institutions educate, counsel or ‘empower’ citizens. This book offers a framework for understanding and analyzing these complex and implicit forms of power at play in the encounters between citizens and welfare institutions. Taking as its starting point the idea that power takes many different shapes, and that different approaches to power may be necessary in the diverse contexts where citizens encounter welfare professionals, the book demonstrates how significant social theorists, spanning from Goffman to Foucault, can be used for inquiries into these encounters. Guiding the reader from their epistemological foundations to lucid ‘state of the art’ case examples, the book unpacks each of its six theoretical perspectives, and explains selected key concepts and explicates their potential for analysis. The final chapter discusses the usefulness of the theoretical approaches, their weaknesses and indicates some possibilities of theoretical integration. Including case studies of patients, nursing home residents, unemployed people, homeless people, and young offenders, from the USA, Denmark, France, Sweden, Canada, and Australia, Power and Welfare is designed for students and researchers of social policy, sociology, anthropology, political science, education, nursing and social work.
"Contextual in approch, this text draws on socio-economic and political studies as well as histories of religion, science, literature, and popular culture, and explores the diverse, conflicted history of American art and architecture. Thematically interrelating the visual arts to other material artifacts and cultural practices, the text examines how artists and architects produced artwork that visually expressed various social and political values."--Publisher's website.
The second volume of Encounters of Microbiology includes 16 new medical mysteries pulled from Discover Magazine’s “Vital Signs”. Chosen and introduced by renowned author and educator Jeffrey Pommerville, each gripping account follows emergency room physicians and specialists on their race to uncover and treat the life-threatening microbial diseases facing their patients. These medical detectives need all of their experience, intuition, and a few critical observations to identify the puzzling illnesses. With a new section discussing the steps taken when diagnosing patients, and engaging Questions to Consider sections, Encounters of Microbiology, Volume 2 is an exhilarating read for students or anyone interested in the exciting world of microbiology.
An investigation into abductions by extra-terrestrial beings: captivating accounts from the edge of the universe. In recent years sightings of unidentified flying objects have received more traction and public attention than ever before, with an increasing dialogue surrounding the UFO phenomenon. However, what has received less attention in popular culture and media is the sinister world of alien abductions. Warren Agius’ trailblazing second title focuses on the many case studies of close encounters with extra-terrestrial beings, delving deeper into the ways in which they have been observing and experimenting on human beings for decades. Agius’ work is not indented to convince the sceptical reader of the plausibility of alien encounters. Rather, through his thorough research and compelling prose, Agius presents readers with carefully considered case studies of abductions, complete with each individuals background, other plausible hypotheses and supporting evidence for each theory, allowing the reader to come to their own conclusions about alien abductions. The first section of the book looks at close encounters of the third kind, which relate to cases where the individual was not abducted but was in close proximity to or witnessed an extra-terrestrial entity. The second section moves on to explore a number of actual alien abductions. The book also includes information on Hynek’s UFO classification scale. Close Encounters illuminates a complex yet pertinent phenomenon, which has spiritual, philosophical and existential implications for the human race as a whole. Ultimately, this book is a thrilling and captivating invitation for readers to consider the infinite universe we inhabit, and what it might mean for us to share such a space with other intelligent and conscious lifeforms.
Embark on a captivating journey blurring the lines between speculation and reality in "Alien Encounters Unveiled." This exploration delves into the speculative realm of advanced civilizations and their intentions. It navigates the uncharted territories of hostile alien invasions, shedding light on the interplay between adaptability and foresight. Amidst this, the enduring essence of unity and collaboration surfaces as crucial survival tools. Transitioning from the speculative to the tangible, we explore resource management amid global alien threats, revealing shared values of fairness and compassion. Practical strategies, from communication to equitable distribution, bridge the gap between the hypothetical and the real. Survival tactics and diplomacy form a dual approach, mirroring humanity's multifaceted nature. As we contemplate survival skills and engage in practical solutions, the importance of understanding and practical engagement is evident. Venturing into a sinister perspective, we examine the exploitation of human religious beliefs by hostile aliens. The manipulation of faith for control underscores the significance of vigilance and critical thinking. Unity, empathy, and collective wisdom weave throughout our journey. In the face of adversity, the ability to come together, extend compassion, and communicate resonates as an essential essence. As we conclude, "Alien Encounters Unveiled" urges us to embrace a blend of speculation and practicality. From contemplating extraterrestrial encounters to envisioning survival strategies, this book equips us to navigate the unknown. Unity, empathy, and cooperation—the very foundation of humanity—guide us through the unwritten future. In unity and empathy, we find strength; in speculation and pragmatism, we unearth the tools to thrive in a world both known and unknown.
For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.