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Adastra in Africa spotlights a young, exiled goddess traveling to an African village and striving to bring salvation to the famine-stricken area. It's a compelling tale of an outsider attempting to use her own non-traditional methods to help a defiantly proud people regain its vitality, without compromising the tribe's heritage and values. This stand-alone graphic novel features some of the most beautifully intricate and graceful drawing of Windsor-Smith's legendary career.
Collects the entire Young Gods stories, including the previously unpublished issues #10 and #11, plus new story material, background information, and behind-the-scenes art! The story and characters are sexy, ribald, and outrageously funny!
The Freebooters is a lively, character-driven graphic narrative set in a fantastic, ancient milieu that superficially bears resemblance to a world that will be familiar to longtime Windsor-Smith fans who remember his work on another famous warrior. This volume collects the entirety of Windsor-Smith's "The Freebooter" stories from the acclaimed BWS: Storyteller comic book series from the early 1990s, including a full-length chapter from the unpublished tenth issue, plus more than 50 pages of new story. The Freebooters is amongst the most raucous and literate comics of Windsor-Smith's career, the culmination of a lifetime of experience and knowledge, approaching his comics with a seriousness of purpose while never losing his unmistakable sense of humor. A ripping good yarn!
Mendoza the Jew combines a graphic history with primary documentation and contextual information to explore issues of nationalism, identity, culture, and historical methodology through the life story of Daniel Mendoza. Mendoza was a poor Sephardic Jew from East London who became the boxing champion of Britain in 1789. As a Jew with limited means and a foreign-sounding name, Mendoza was an unlikely symbol of what many Britons considered to be their very own "national" sport.
Collects Storm #1-6.
35 YEARS IN THE MAKING: THE MOST ANTICIPATED GRAPHIC NOVEL IN RECENT HISTORY *A GUARDIAN 'BOOKS OF 2021' PICK* The year is 1964. Bailey doesn't realize he is about to fulfil his tragic destiny when he walks into a US Army recruitment office. Secretive, damaged, innocent, trying to forget a past and looking for a future, Bobby is the perfect candidate for a secret US government experiment, an unholy continuation of a genetics program that was discovered in Nazi Germany nearly 20 years earlier in the waning days of World War II. Bailey's only ally and protector, Sergeant McFarland, intervenes, which sets off a chain of cascading events that spin out of everyone's control. As the monsters of the title multiply, becoming real and metaphorical, the story reaches a crescendo of moral reckoning. A 360-page tour de force of visual storytelling, Monsters' narrative canvas is copious: part familial drama, part thriller, part metaphysical journey, it is an intimate portrait of individuals struggling to reclaim their lives and an epic political odyssey that plays across two generations of American history. Monsters is rendered in Barry Windsor-Smith's impeccable pen-and-ink technique, the visual storytelling, with its sensitivity to gesture and composition, the most sophisticated of the artist's career. There are passages of heartbreaking tenderness, of excruciating pain, of redemption and sacrifice, and devastating violence. Monsters is surely one of the most intense graphic novels ever drawn.
Shaka struggles to retain power as challenges at home and from across an ocean threaten his new rule.
This penultimate work in John Lent's series of bibliographies on comic art gathers together an astounding array of citations on American cartoonists and their work. Author John Lent has used all manner of methods to gather the citations, searching library and online databases, contacting scholars and other professionals, attending conferences and festivals, and scanning hundreds of periodicals. He has gone to great length to categorize the citations in an easy-to-use, scholarly fashion, and in the process, has helped to establish the field of comic art as an important part of social science and humanities research. The ten volumes in this series, covering all regions of the world, constitute the largest printed bibliography of comic art in the world, and serve as the beacon guiding the burgeoning fields of animation, comics, and cartooning. They are the definitive works on comic art research, and are exhaustive in their inclusiveness, covering all types of publications (academic, trade, popular, fan, etc.) from all over the world. Also included in these books are citations to systematically-researched academic exercises, as well as more ephemeral sources such as fanzines, press articles, and fugitive materials (conference papers, unpublished documents, etc.), attesting to Lent's belief that all pieces of information are vital in a new field of study such as comic art.