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Following the format of the journal, the texts, in three parts, testify musical experience in different representations, from elementary school practices to music festivals and resident chamber music, mentioning categories accepted in the Portuguese society, among others, referring to the popular, folk/world and art music.
Eating the flesh of an Egyptian mummy prevents the plague. Distilled poppies reduce melancholy. A Turkish drink called coffee increases alertness. Tobacco cures cancer. Such beliefs circulated in the seventeenth and eighteenth centuries, an era when the term "drug" encompassed everything from herbs and spices—like nutmeg, cinnamon, and chamomile—to such deadly poisons as lead, mercury, and arsenic. In The Age of Intoxication, Benjamin Breen offers a window into a time when drugs were not yet separated into categories—illicit and licit, recreational and medicinal, modern and traditional—and there was no barrier between the drug dealer and the pharmacist. Focusing on the Portuguese colonies in Brazil and Angola and on the imperial capital of Lisbon, Breen examines the process by which novel drugs were located, commodified, and consumed. He then turns his attention to the British Empire, arguing that it owed much of its success in this period to its usurpation of the Portuguese drug networks. From the sickly sweet tobacco that helped finance the Atlantic slave trade to the cannabis that an East Indies merchant sold to the natural philosopher Robert Hooke in one of the earliest European coffeehouses, Breen shows how drugs have been entangled with science and empire from the very beginning. Featuring numerous illuminating anecdotes and a cast of characters that includes merchants, slaves, shamans, prophets, inquisitors, and alchemists, The Age of Intoxication rethinks a history of drugs and the early drug trade that has too often been framed as opposites—between medicinal and recreational, legal and illegal, good and evil. Breen argues that, in order to guide drug policy toward a fairer and more informed course, we first need to understand who and what set the global drug trade in motion.
In The Plausible World , the intersections of literature and cartography enable readers to understand that place is anything but purely geographic: a plausible world is created as a strategy to fill the void. Innovative in his approach, Westphal challenges the view that perceptions and representations of space are stable or straightforward.
Employing methodological perspectives from the fields of political geography, environmental studies, anthropology, and their cognate disciplines, this volume explores alternative logics of sentient landscapes as racist, xenophobic, and right-wing. While the field of sentient landscapes has gained critical attention, the literature rarely seems to question the intentionality of sentient landscapes, which are often romanticized as pure, good, and just, and perceived as protectors of those who are powerless, indigenous, and colonized. The book takes a new stance on sentient landscapes with the intention of dispelling the denial of “coevalness” represented by their scholarly romanticization.
Nineteen writers, nineteen views of Cape Town. Each recreate the city that has shaped them, going beyond the iconic picture postcard image of Cape Town. They explore, often with startling honesty, the complex personal relationship that each writer has with the city.
This richly illustrated history of Cape Town under Dutch and British rule tells the story of its residents, the world they inhabited and the city they made - beginning in the seventeenth century with the tiny Dutch settlement, hemmed in by mountains and looking out to sea, and ending with the well-established British colonial city, poised confidently on the threshold of the twentieth century. This social history of Cape Town under Dutch and British rule traces the changing character of the city and portrays the varied lives and experiences of its inhabitants e" black and white, rich and poor, slave and free, Christian and Muslim. The story told in these pages is both immensely readable and endlessly interesting, and is sure to remain for long the definitive history of the city. The volume is illustrated throughout with a wealth of paintings, maps and photographs. The book is written for the general reader as well as academics.
"Civilization II: Test of Time" is the ultimate strategy game! This latest addition to the Civilization II family of games features three entirely new games -- Extended Civilization II, Fantasy, and Science Fiction. Nine all-new worlds have been added to the Civilization experience. The worlds are linked and multi-layered to provide awesome challenges, strategies, and dangers. "Civilization II: Test of Time" -- Prima's Official Strategy Guide will help you interact with elves and astronauts, goblins and Centaurans, magic and science. Conquer any world you choose.
Delving into the Portuguese imperial experience, 'Moorings' enriches our understanding of historical and literary imagination during a significant period of Western expansion.