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Step-by-step instructions guide you from your very first graphical program to highly complex 3D presentations. Although a few recipes explain charts in Flex, this book is firmly focussed on using ActionScript code and data to draw graphs. The "ActionScript Graphing Cookbook" is aimed at any ActionScript developer who wants to add data visualization to their skill set. The reader should be familiar with ActionScript basics, but no deep knowledge of any graphical functions is required.
Over 100 recipes for integrating the Flash Platform applications with the Graph API and Facebook.
With this collection of proven recipes, you have the ideal problem-solving guide for developing interactive Rich Internet Applications on the Adobe Flash Platform. You'll find answers to hundreds of common problems you may encounter when using Adobe Flex, Flex 4 Framework, or Flash Builder, Adobe's GUI-based development tool. Flex 4 Cookbook has hands-on recipes for everything from Flex basics to solutions for working with visual components and data access, as well as tips on application development, unit testing, and Adobe AIR. Each recipe provides an explanation of how and why it works, and includes sample code that you can use immediately. You'll get results fast, whether you're a committed Flex developer or still evaluating the technology. It's a great way to jumpstart your next web application. Topics include: Using Spark Component Text Layout Framework Groups and Layout Spark List and ItemRenderer Images, bitmaps, videos, and sounds CSS, styling, and skinning States and Effects Working with Collections Using DataBinding Validation, formatting, and regular expressions Using Charts Services and Data Access Using RSLs and Modules Working with Adobe AIR 2.0
This cookbook is organized in a linear, progressive way allowing it to be read from start to finish, as well as to be used as a useful resource for specific tasks. The HTML5 examples and recipes will have you making dynamic, interactive, and animated charts and graphs in no time. You don't need to have a background in HTML5 or Canvas but you do need to have a basic understanding of how HTML works and know how to code in any language (preferably in JavaScript). In this book we will not explain how to learn to code but how to create projects and how to plan and execute them in the process.
If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more. Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming. Harness the power and performance of ActionScript 3.0 Control sound and video, including new access to microphone data Create art with code by drawing vectors and pixels at runtime Manipulate text with unprecedented typographic control Animate graphics, create particle systems, and apply simple physics Avoid common coding mistakes and reuse code for improved productivity Load SWF, image, text, HTML, CSS, and XML file formats, and more Authors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.
In this book, the world's leading Flex 2 development professionals show off more than 200 real-world exercises for developing rich, interactive Web sites with Adobe Flex 2.
"Using the Flash IDE to build Flash animations and applications"--Cover.
This book is designed for beginners to ActionScript 3 programming and the Flash CS3/Flash CS4 programs. It is unique in its approach of emphasizing the "timeline programming techniques" that have made Flash development accessible over the years. It addresses ActionScript control of text, animation, components, graphics, masking, XML, and 3D methods, and it provides custom classes for parsing and graphing mathematical expressions. The tiered learning approach starts from scratch and builds each example upon what has come before, eventually producing dozens of classic applets. While many examples have been chosen to reflect the needs and interests of mathematics and science specialists, the book has a lot to offer general Flash developers who have found our focused examples of functionality and user interface extremely useful. This book offers a step-by-step path to learning essential ActionScript programming that is based on the popular tutorials at FlashandMath.com.
Experienced Flash developers and programmers coming from other languages will enjoy the sheer depth of Moocks's coverage. Novice programmers will appreciate the frequent, low-jargon explanations that are often glossed over by advanced programming books.
Build social Flash applications fully integrated with the Facebook Graph API.