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- Over 50,000 codes for more than 1,300 titles available for your PS2. - A world of codes is at your fingertips: Infinite ammo, invincibility, level skipping, and more are just a click away! - CodeBreaker is a software program that opens exclusive codes for PS2 games. The print version of the CodeBreaker Code Book includes this software; you'll need to purchase a CodeBreaker disc in order to use the eGuide.
Catfight! - Expert walkthrough of all levels - Tips for using your whip to throw and smash items, climb walls, and save yourself from death falls - Tested tactics for maximizing your unique cat attributes to defeat enemies - Feral strategies for dominating your prey - Proven tips for utilizing your cat senses, including seeing in the dark and smelling enemies' trails - How to use your Cat Sense to find Bling and Midnight the Cat
Become a Jedi Master ·Jedi Force power tips and combo attack lists ·Every secret exposed ·Detailed walkthroughs for every mission, including bonus and challenge missions ·Complete maps for all story missions, revealing all secret and pickup locations ·Comprehensive enemy bios and strategies ·Multiplayer dueling and arena tactics
At the age of six, doctors diagnosed author David Evans with Duchenne muscular dystrophy. Evans was missing exon number fifty and his body could not produce dystrophin, which is what holds a persons muscle fibers together and protects against muscle deterioration. It causes progressive weakness in all body parts and limbs. Evans faced a lifetime of challenges and struggles. In The Angelic Writer, he shares a collection of stories from his life discussing how he tries to maintain a positive outlook, how he enjoys spending time with friends, and how he wont let his medical condition stop him from reaching his dreams. It narrates how Evans father investigated ways to heal his son to help him lead a fulfilling and meaningful life. The Angelic Writer tells the story of a young man, his special spiritual gift, and how this has taken him further in lifeopening a world of other dimensions and introducing important angelic guidance.
For many years now, studies rejecting the idea of a direct causal link between the media and children's behaviour and beliefs, have been generating insights into children's interactions with all kinds of media forms. This book is designed as an accessible introduction to these important research findings, for students of cultural and communication studies, psychology, and education; for professionals working with children and young people, and in the media industry; and for parents. 'Wired Up' comprises separate studies of a wide range of electronic media forms including television, video, computer games and the telephone, and includes coverage of a broad age-range, from pre-school children to adolescents and young adults. It provides insights into such diverse issues as the gendered nature of media consumption, the role of parental regulation and peer groups, and the significance of narrative, realism and morality.
Life is a party for Rich Flaster ("Flash") and Eric Dazman ("Dazzle"). Best friends since college, Flash and Dazzle are taking the New York advertising world by storm. Their creative, lucrative campaigns have generated lots of buzz--enough that Rich is being courted by a prestigious firm that wants him to run their edgy downtown office. The only problem? They don't want Dazzle, just Flash. Flash and Dazzle have sworn to always stay together. Rich decides to keep the job offer a secret--even if that means lying to his best friend--while he sorts things out.But Rich won't get a chance to sort things out. While he's away, being wined and dined by his suitors, Daz finds out he's critically ill. Rich returns to a world he's never faced before--and realizes how little he really knows about his best friend. As with so many male friendships, the things that went unsaid told a story very different from the visible fun and games. And when Daz's beautiful, reserved sister arrives to be with her brother, Rich discovers that life can be more complex and sweet than he ever imagined. As the clock ticks down, Flash and Dazzle search for a way to break through the surface of their relationship, to explore each other's hearts, to communicate at a depth that men rarely reach, and to redefine their futures. A tale of the strength of love and the power of hope even in the midst of despair, Flash and Dazzle is a marvelous reading experience.
The editors of GamePro have compiled yet another hit volume of tips and tricks including the newest of the new Sega Genesis titles. Expert advice is offered from the people who write about these games each month in the pages of GamePro. Thousands of tips, cheats, and tricks to the most popular games; including Ecco the Dolphin, Sonic the Hedgehog 2, Flashback, and much more.
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In both video games and animated films, worlds are constructed through a combination of animation, which defines what players see on the screen, and music and sound, which provide essential cues to action, emotion, and narrative. This book offers a rich exploration of the intersections between animation, video games, and music and sound, bringing together a range of multidisciplinary lenses. In fourteen chapters, the contributors consider similarities and differences in how music and sound structure video games and animation, as well as the animation within video games, and explore core topics of nostalgia, adaptation, gender and sexuality. Offering fresh insights into the aesthetic interplay of animation, video games, and sound, this volume provides a gateway into new areas of study that will be of interest to scholars and students across musicology, animation studies, game studies, and media studies more broadly.