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The American Civil War was a turning point in the history of warfare, as Napoleonic tactics met deadly new technology. Cannons and rifles had become more accurate at longer ranges, rapid-fire pistols gave cavalry a new weapon, and the telegraph and railroad completely altered both strategic and tactical thinking. Across a Deadly Field, the new regimental-level wargame from Osprey Publishing, allows players to recreate this tumultuous period of warfare on the tabletop. Its versatile rules make it possible to refight any battle, from the early skirmishes of Ball's Bluff and Big Bethel to the grand, set-piece battles such as Gettysburg that decided the war. Written by John Hill, designer of the Johnny Reb series, Across a Deadly Field offers both new and experienced wargamers a fast-paced and dynamic game where even a single regiment can make the difference between victory and defeat.
The War in the East, a supplement for John Hill's Across a Deadly Field, gives players the resources to recreate the battles, great and small, of the Eastern Theater of the Civil War. Step into the shoes of Robert E. Lee and drive towards Washington with the Army of Northern Virginia, or take command of the Army of the Potomac, and attempt to capture Richmond. With scenarios, including an optional mini-campaign for the first day of Gettysburg, and special rules that enhance gameplay, this volume offers players, whether Union or Confederate, a versatility that can accommodate their preferences and miniatures collections without sacrificing either playability or historical accuracy.
The War in the West, the new supplement for Across A Deadly Field brings to the tabletop the bitter struggles of the Western Theatre of the American Civil War. The special rules and scenarios included in this volume give players everything they need to recreate the battles, both great and small, of this theatre of the war. Battles such as Shiloh, Stone River, Vicksburg, Chickamauga, Chattanooga and Atlanta are presented in great detail, offering players of Across a Deadly Field not only a range of scenario options, but the ability to play through a full campaign.
The War in the West, the new supplement for Across A Deadly Field brings to the tabletop the bitter struggles of the Western Theatre of the American Civil War. The special rules and scenarios included in this volume give players everything they need to recreate the battles, both great and small, of this theatre of the war. Battles such as Shiloh, Stone River, Vicksburg, Chickamauga, Chattanooga and Atlanta are presented in great detail, offering players of Across a Deadly Field not only a range of scenario options, but the ability to play through a full campaign.
Land of the Free is the new set of wargaming rules from Osprey that allow players to recreate the various conflicts that broke out in North America shortly prior to and just after Independence, including the French and Indian Wars, the Revolution and the War of 1812. This set of rules lets players begin their campaigns with small warbands of 10-20 miniatures of any scale and develop their forces over time, building them into armies hundreds strong. A unique system of command points and the need to carefully manage resources or risk becoming vulnerable to counter-attack have to be finely balanced against the need to gain objectives throughout the game, creating a challenging, but enjoyable environment for your armies.
The previously untold story of the violence in Congress that helped spark the Civil War In The Field of Blood, Joanne B. Freeman recovers the long-lost story of physical violence on the floor of the U.S. Congress. Drawing on an extraordinary range of sources, she shows that the Capitol was rife with conflict in the decades before the Civil War. Legislative sessions were often punctuated by mortal threats, canings, flipped desks, and all-out slugfests. When debate broke down, congressmen drew pistols and waved Bowie knives. One representative even killed another in a duel. Many were beaten and bullied in an attempt to intimidate them into compliance, particularly on the issue of slavery. These fights didn’t happen in a vacuum. Freeman’s dramatic accounts of brawls and thrashings tell a larger story of how fisticuffs and journalism, and the powerful emotions they elicited, raised tensions between North and South and led toward war. In the process, she brings the antebellum Congress to life, revealing its rough realities—the feel, sense, and sound of it—as well as its nation-shaping import. Funny, tragic, and rivetingly told, The Field of Blood offers a front-row view of congressional mayhem and sheds new light on the careers of John Quincy Adams, Henry Clay, and other luminaries, as well as introducing a host of lesser-known but no less fascinating men. The result is a fresh understanding of the workings of American democracy and the bonds of Union on the eve of their greatest peril.
The Kingdom of Northymbra is a land in turmoil. King Redwulf is missing, and his son rules as regent in his stead, facing threats from within and without: growing dissention among the knights and nobles of the realm, whispers of revolution from the Freebeasts, Wildbeasts encroaching on the borders, and bandits of all stripes making the most of the chaos. Burrows & Badgers is a tabletop skirmish game set in the ancient realm of Northymbra, a kingdom where mice, badgers, toads and other animals wear armour, wield swords, and cast magic spells. Your tabletop becomes part of the Kingdom of Northymbra, whose ruined villages, haunted forests, and misty marshes play host to brutal ambushes and desperate skirmishes. Lead your warband from battle to battle, and uphold the name of your faction, whether you stand with Reinert's Royalists, the Freebeasts of the Fox Families, or simply for your own glory or survival. Each model in Burrows & Badgers represents an individual character, and can be selected from a wide range of species – from the humble mouse to the mighty badger – and armed and equipped as desired. Scenarios link into ongoing campaigns, where heroes and villains may make their names and the assistance of infamous mercenaries might mean the difference between victory and defeat.
Grant Comes East, the second book in the bestselling series by Newt Gingrich and William R. Forstchen, continues the story of a Confederate victory at Gettysburg. Across 140 years, nearly all historians have agreed that after the defeat of the Army of the Potomac at Gettysburg, the taking of Washington, DC, would end the war. But was it possible? Lee knows that a frontal assault against such fortifications could devastate his army, but it is a price he fears must be paid for final victory. Beyond a military victory in the field, Lee must also overcome the defiant stand of President Abraham Lincoln, who vows that regardless of the defeat at Gettysburg, his solemn pledge to preserve the Union will be honored. Lincoln will mobilize the garrison of Washington to hold on no matter what the costs. At the same time, Lincoln has appointed General Ulysses S. Grant as commander of all Union forces. Grant, fresh from his triumph at Vicksburg, races east, bringing with him his hardened veterans from Mississippi to confront Lee. What ensues across the next six weeks is a titanic struggle as the surviving Union forces inside the fortifications of Washington fight to hang on, while Grant prepares his counterblow. The defeated Army of the Potomac, staggered by the debacle dealt at Gettysburg, is not yet completely out of the fight, and is slowly reorganizing. Its rogue commander, General Dan Sickles, is thirsting for revenge against Lee, the restoration of the honor of his army, and the fulfillment of his own ambitions, which reach all the way to the White House. All these factors will come together in a climatic struggle spanning the ground from Washington, through Baltimore, to the banks of the Susquehanna River. Once again, Newt Gingrich and William R. Forstchen create a brilliant story of how the Civil War could have unfolded. In Grant Comes East, they use their years of research and expertise to take readers on an incredible journey.
An award-winning historical study of the important role played by Union and Confederate horse soldiers on the Civil War battlefield at Gettysburg. The Union army’s victory at Gettysburg, Pennsylvania, on July 3, 1863, is widely considered to have been the turning point in America’s War between the States. But the valuable contributions of the mounted troops, both Northern and Rebel, in the decisive three-day conflict have gone largely unrecognized. Acclaimed Civil War historian Eric J. Wittenberg now gives the cavalries their proper due. In Gettysburg’s Forgotten Cavalry Actions, Wittenberg explores three important mounted engagements undertaken during the battle and how they influenced the final outcome. The courageous but doomed response by Brig. Gen. Elon J. Farnsworth’s cavalry brigade in the wake of Pickett’s Charge is recreated in fascinating detail, revealing the fatal flaws in the general’s plan to lead his riders against entrenched Confederate infantry and artillery. The tenacious assault led by Brig. Gen. Wesley Merritt on South Cavalry Field is also examined, as is the strategic victory at Fairfield by Southern troops that nearly destroyed the Sixth US Cavalry and left Hagerstown Road open, enabling General Lee’s eventual retreat. Winner of the prestigious Bachelder-Coddington Award for historical works concerning the Battle of Gettysburg, Eric J. Wittenberg’s Gettysburg’s Forgotten Cavalry Actions rights a long-standing wrong by lifting these all-important engagements out of obscurity. A must-read for Civil War buffs everywhere, it completes the story of the battle that changed American history forever.
The American War is one of the most popular periods to wargame, and rightly so; it is a fascinating period of history. This book offers the opportunity to learn how to paint wargames miniatures from someone who has been an experienced sculptor and painter. All of the main styles that are used for painting wargames miniatures are covered in great detail. For anyone wanting to start painting for the first time, these pages contain a wealth of information that will help you get started. The book covers: miniature preparation; layer painting; painting with washes; basing; horses and artillery and buildings and scenery. Each chapter is full of detailed step-by-step tutorials on how to paint wargames miniatures for the American Civil War. Superbly illustrated with 205 colour photographs that clearly show each stage of the painting or modelling process.