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Shep Lee thought he had it all. A successful restaurant, a loving husband who understood his asexuality, and most of all, the ability to be himself, a popular chef in the small town of Cloverleaf, Montana. That is, until his husband, Elmer Eshler, began pushing Shep more on sex. Elmer doesn’t understand why he can’t turn his partner on—aren’t they perfect for each other? And Shep loves him, right? Shep, meanwhile, while confident with his body, is and forever will be sex indifferent. Why has Elmer suddenly changed his tune? But he doesn’t want to lose the man he loves so much. What can they do? Shep convinces Elmer to try a polyamorous relationship. Elmer gets to have Shep and the sex life he’s always wanted. Shep gets a cooking buddy and a chance to experience a relationship and even try sex with a woman as his authentic gender. At first, Shep isn’t sure, but finds himself coming around—this feels safer than opening up the relationship. All three of them will be romantically involved, so that should ease any jealousy, right? But when Willow Saint, a free-spirited, boisterous, and saucy young woman, comes into their lives, neither are prepared for the emotional and sexual rollercoaster that follows. Enthralled by Willow’s charm and kindness, Elmer and Shep struggle to understand what this means for their own bond. Can they become one happy family? Or will this ruin everything?
This book offers a comprehensive overview from diverse perspectives of online gaming technology, policy, and experiments to understand and review the Indian approach. It starts with the technological viewpoint on the governance and regulation of online gaming and includes the Indian experiment in governing and regulating it. The book brings a nuanced approach related to the perspectives of various stakeholders, the players, the developers, the gamers, the regulators, the law enforcement agencies, the industry and most importantly, the consumers, who are also the intended audience of the work. Present a holistic view of the online gaming industry from technical, legal and policymaking perspectives Offers critical technical highlights include Online transactions, online games ecosystem, online games varied platforms, web3, metaverse, AI and Fantasy Games Includes a comparative analysis to evaluate better the laws, rules, and regulations and the governance of online gaming in India Encapsulates the Indian experience in intervening and streamlining the online gaming industry The book is for Professionals and scholars in the fields of Online Gaming in computer science, Law, and other related discipline. It also serves as a textbook for students for Online Gaming courses.
iTunes Top 25 business podcaster explains how to avoid interview mistakes! Learn new practical techniques (CAGE, PAAQ) to help you position yourself as the perfect fit. This very popular book tells how to:* Project a Powerful Online Image* Become an Interview Insider* Decide & Practice What to Say* Practice Killer Responses* Ace The Telephone Interview* Create a Powerful 1st Impression
The ban on Internet poker has left many online action junkies needing a legal fix. Horse racing is it. Explained in terms that poker players can understand, Acing Racing is the perfect introductory guide. It also has strategies for sports bettors, and even accomplished horse gamblers will learn all new techniques. Acing Racing is truly an ace in the hole for any gambler.
Chronicling the tumultuous life of the original bad boy of tennis, this engaging memoir describes one man's public battle with clinical depression. Cliff Richey was best known for the 1970 season in which he won the Grand Prix, the Davis Cup, and was first in the American tennis ranking. He was also well known for his tantrums and boorish behavior that served to mask an internal, dark struggle. Describing torturous days in which he would place black trash bags on the windows and lay in bed crying for hours, this brutally honest narrative stresses that depression is a mental disorder that can affect anyone. Documenting his 10 year fight for control of his mind, aided by antidepressant medication, the determination and strength that afforded him the nickname of "The Bull" is highlighted. Expressing the joy of feeling stable for the first time in his life, this deeply moving story of nightmare and redemption serves to encourage and inspire anyone whose life is touched by mental illness.
5000 critical reviews of CDs, videogames & smart toys for ages 1 to 16.
In today’s fast-paced world, orthopedic residents and fellows struggle to find the time to study for the board exams, prepare for the recertification exam, prepare for the Orthopedic In-Training Examination, prepare for teaching rounds, or just plain read. What is the best way to effectively prepare and study, if reading multiple resources can’t seem to fit into your daily schedule? The answer to your study questions (and study time!) can be found inside, Acing the Orthopedic Board Exam: The Ultimate Crunch-Time Resource Until now, there has been no single high-yield volume that summarizes the “tough stuff” on the orthopedic board and recertification exams. Acing the Orthopedic Board Exam: The Ultimate Crunch-Time Resource is meant to give an edge on the really tough questions found on exams, rather than be a simple review of the basics. Why you need Acing the Orthopedic Board Exam: • Carefully vetted board-style vignettes with color images • Comprehensive yet succinct answers using a high-yield format • Emphasis on key clinical pearls and “Board Buzzwords” Acing the Orthopedic Board Exam by Dr. Brett R. Levine fills the unmet need in board review by presenting time-tested and high-yield information in a rational, useful, and contextually appropriate format. Chapters include: • A compilation of general lessons learned from past test takers • “Tough Stuff” board review vignettes • “Crunch-Time” Self-Test—Time to get Your Game On! With its focus on pearl after pearl, emphasis on images, and attention to high-yield “tough stuff” vignettes you don’t know the answers to (yet), Acing the Orthopedic Board Exam: The Ultimate Crunch-Time Resource will help you ace the orthopedic board and recertifying examinations, look good on clerkship rounds, simply challenge you with interesting and entertaining vignettes, and take optimal care of your patients in clinical practice.
This comprehensive guide walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines exactly what a beginner needs to know about education requirements, finding opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to navigate studio hierarchies, transfer roles and companies, work overseas, and keep developing their careers. Written by an experienced games writer with nearly two decades of industry knowledge, this book contains a wealth of interviews and perspectives with industry leaders, hiring managers, and developers from marginalized communities, all offering their tips and insights. Included are examples of materials such as job posts, writing samples, and portfolios, as well as chapter-end challenges for readers to directly apply the skills they have learnt. This book will be of great interest to all beginner and aspiring games writers and narrative designers, as well as more experienced writers looking to hone their skills.
Meet Dewey Jenkins, a 13-year old school kid who's about to fail science class. Follow Dewey on an amazing adventure that leads him and his friends to a virtual world where they will have to overcome all sorts of digital creatures and solve a number of puzzles in order to get home. MY VIDEO GAME ATE MY HOMEWORK is a funny, fast-paced adventure that shows the importance of cooperation and teamwork and the importance of using your own unique abilities to solve problems. It's illustrated in Hansen's light-hearted, cartoony style, and filled with lots of sight gags and nods to videogaming conventions. DUSTIN HANSEN spent years directing and creating video games before becoming a writer and illustrator. His published works include the MICROSAURS illustrated chapter book series and his fan-favorite GAME ON! VIDEO GAME HISTORY FROM PONG AND PAC-MAN TO MARIO, MINECRAFT, AND MORE.