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Iris Armelia, the daughter of a powerful duke, is arrested and forced to her knees in front of her fiancé. Her betrothed, Prince Edward, is rejecting her for another woman! As Iris's life flashes before her eyes, she suddenly realizes she knows exactly what's coming next--because she has been reincarnated into her favorite otome game as its villainess. Quick thinking saves her from exile, but Iris can't rest yet. If she wants to survive this world that sees her as wicked, she'll have to change the world itself.
When Iris was expelled from the royal academy, she was banished from high society. Two years later, she may be the beloved acting governor of Armelia and president of a flourishing company, but she dares not consort with the rest of the nobility. Now she's received an invitation to the annual Foundation Day celebration--an invitation from the royal family no less, who she cannot afford to refuse. Thrust into the fray of society politics, Iris must rapidly learn to stand her ground, lest she lose everything she's worked so hard to build.
After being banished from high society, Iris has managed to invigorate her father's domain as acting fief lord. But when an invite comes from the Queen Dowager, Iris finds herself called to court once more...just as the struggle for the crown begins to heat up. Can Iris find a way to manipulate the outcome to her own advantage, or will she become caught in the crossfire?
Since becoming acting fief lord, Iris has been working herself ragged to improve the lives of her people. Now that she's finally got the fiefdom's academy up and running, she can't slow down now. But when she meets Dean, a handsome young merchant, Iris starts to realize that maybe there's more to life than work.
After nearly being excommunicated by the Church, Iris decides to marshal her forces to take the organization down. Dean, meanwhile, reflects on his childhood, and the first time he ever crossed paths with Iris.
After a young woman gets hit by a car, she wakes up in her favorite dating sim as "Iris," the villain of the game. Iris decides that rather than chase after the prince, she'll go down a different route: revolutionize society and save her father's failing fiefdom! Now it's not only Iris's happy ending at stake, but the whole country's...
One evening in early spring, eight-year-old Erika Aurelia realizes she’s the detestable little villainess from an otome game called Liber Monstrorum: The Winter Maiden and the Phantasmic Beasts. As if that wasn’t bad enough already, Erika’s role in the game is to pester the main character... and then die in order to kick off a mysterious series of events! These incidents are different in each love interest’s route, and seven routes means seven deaths to avoid. Not one to throw in the towel, Erika knows she must take action to destroy her death flags—and since her life is on the line, there’s no time to lose! Her very first death flag is set to rise after she meets two noble children from a prominent magician’s house. In order to prevent the resulting incidents, the Gold Rush Murders, she arms herself with her brother's expensive(!!!) magical items and heads into the ancient Seafarer’s Ruins. But things don’t quite go according to plan...
The original shoujo/josei isekai story that inspired the popular manga–also published by Seven Seas! Iris Almeria, the daughter of a powerful duke, is arrested and forced to her knees in front of her fiancée. Her betrothed, Prince Edward, is rejecting her for another woman! As Iris’s life flashes before her eyes, she suddenly realizes she knows exactly what is coming next–because she has been reincarnated into her favorite otome game as its villainess. Quick thinking saves her from exile, but Iris can’t rest yet. If she wants to survive this world that sees her as wicked, she’ll have to change the world itself.
Iris used to be an ordinary office drone addicted to otome games...then she woke up in one! Now, Iris is determined to use her real world smarts to start her own business. But for Iris's plans to succeed, she'll have to overhaul the entire country's feudal system.
While Iris secretly prepares for civil war, Dida, one of her closest allies, challenges her: does she really have the stomach for battle? As Iris ponders Dida's question, an old foe shows up looking to join forces. Can Iris use this turn of events to her advantage, or is she walking into a trap?