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The original shoujo/josei isekai story that inspired the popular manga–also published by Seven Seas! Iris Almeria, the daughter of a powerful duke, is arrested and forced to her knees in front of her fiancée. Her betrothed, Prince Edward, is rejecting her for another woman! As Iris’s life flashes before her eyes, she suddenly realizes she knows exactly what is coming next–because she has been reincarnated into her favorite otome game as its villainess. Quick thinking saves her from exile, but Iris can’t rest yet. If she wants to survive this world that sees her as wicked, she’ll have to change the world itself.
A noble's daughter is expected to marry for political reasons, and Merellis is no exception. Her father orders her to abandon the sword and arranges a marriage with the prime minister's eldest son. Merellis knows there's only so much she can do with her blade, so she begins to wonder how else she can protect those dearest to her. She steels herself and goes to meet her new fiance...and is shocked at who shows up! Can Merellis use her natural fighting instincts to survive on the battlefield of high society?
After a young woman gets hit by a car, she wakes up in her favorite dating sim as "Iris," the villain of the game. Iris decides that rather than chase after the prince, she'll go down a different route: revolutionize society and save her father's failing fiefdom! Now it's not only Iris's happy ending at stake, but the whole country's...
Iris Armelia, the daughter of a powerful duke, is arrested and forced to her knees in front of her fiancé. Her betrothed, Prince Edward, is rejecting her for another woman! As Iris's life flashes before her eyes, she suddenly realizes she knows exactly what's coming next--because she has been reincarnated into her favorite otome game as its villainess. Quick thinking saves her from exile, but Iris can't rest yet. If she wants to survive this world that sees her as wicked, she'll have to change the world itself.
After nearly being excommunicated by the Church, Iris decides to marshal her forces to take the organization down. Dean, meanwhile, reflects on his childhood, and the first time he ever crossed paths with Iris.
After being banished from high society, Iris has managed to invigorate her father's domain as acting fief lord. But when an invite comes from the Queen Dowager, Iris finds herself called to court once more...just as the struggle for the crown begins to heat up. Can Iris find a way to manipulate the outcome to her own advantage, or will she become caught in the crossfire?
Since becoming acting fief lord, Iris has been working herself ragged to improve the lives of her people. Now that she's finally got the fiefdom's academy up and running, she can't slow down now. But when she meets Dean, a handsome young merchant, Iris starts to realize that maybe there's more to life than work.
When Iris was expelled from the royal academy, she was banished from high society. Two years later, she may be the beloved acting governor of Armelia and president of a flourishing company, but she dares not consort with the rest of the nobility. Now she's received an invitation to the annual Foundation Day celebration--an invitation from the royal family no less, who she cannot afford to refuse. Thrust into the fray of society politics, Iris must rapidly learn to stand her ground, lest she lose everything she's worked so hard to build.
One evening in early spring, eight-year-old Erika Aurelia realizes she’s the detestable little villainess from an otome game called Liber Monstrorum: The Winter Maiden and the Phantasmic Beasts. As if that wasn’t bad enough already, Erika’s role in the game is to pester the main character... and then die in order to kick off a mysterious series of events! These incidents are different in each love interest’s route, and seven routes means seven deaths to avoid. Not one to throw in the towel, Erika knows she must take action to destroy her death flags—and since her life is on the line, there’s no time to lose! Her very first death flag is set to rise after she meets two noble children from a prominent magician’s house. In order to prevent the resulting incidents, the Gold Rush Murders, she arms herself with her brother's expensive(!!!) magical items and heads into the ancient Seafarer’s Ruins. But things don’t quite go according to plan...
Outlooks are bleak in the Duchy of Howard. The imperial army looming on its northern border dwarfs the duke’s forces, and he can’t hope for reinforcements from a capital in the hands of hard-line aristocratic rebels. Lady Stella Howard, her younger sister Tina, and Tina’s maid Ellie are beside themselves with worry over the fate of their missing tutor Allen—last seen outnumbered and surrounded in the heart of enemy territory—but rescue plans will have to wait. The girls throw themselves into the war effort, anxious to hasten the end of the conflict in any way they can. Yet even their magical talents can only do so much, especially when sinister hooded figures join the enemy ranks. While Allen’s friends and family battle for their lives, the young sorcerer has his own trials to contend with. Captured, beaten, and flung into a mysterious ruin, he finds himself forced into a confrontation with startling truths—and an adversary who can more than match his skill.