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Moving beyond simplistic equipment lists, this book provides contextual and practical information to help academic library personnel learn how to plan, collaborate, and sustain relevant makerspaces positioned within the broader ecology of campus innovation. The makerspace movement within academic libraries has largely focused on providing space and equipment for making. Academic libraries, however, have a unique opportunity to push beyond the 3D printer to create makerspaces that complement the broader ecology of innovation happening on campus. Intended for academic library personnel, this book is for those seeking guidance on how to establish a makerspace that is more than an equipment room. Katy Mathuews and Daniel Harper provide important context for the maker movement, a review of the process of making, and an overview of the various types of makerspaces, including the hub-and-spoke model, the centralized model, and the mobile makerspace. Additionally, the book provides practical steps to consider, including situating the academic library makerspace within the campus environment, creating valuable collaborations on campus, finding innovative ways to support the entire making process, programming, curriculum planning, and sustaining daily operations such as staffing, funding, and public service.
Span style=" Library Makerspaces 101 ; span style="line-height:2"Chapter 2 First Things First: Getting Organized ; span style=" Lay of the Land Current Makerspace Landscape ; span style="line-height:2" Chapter 4 Makerspace Architecture ; span style=" Makerspace Programming ;
As useful for those just entering the "what if" stage as it is for those with makerspaces already up and running, this book will help libraries engage the community in their makerspaces.
"Examines the limitations and challenges emerging from the "maker movement" emphasizing the critical work that is being done to cultivate anti-oppressive, inclusive and equitable making environments. Makerspaces in libraries are especially focused upon"
Makerspaces: A Practical Guide for Librarians, Second Edition is an A–Z guidebook jam-packed with resources, advice, and information to help you develop and fund your own makerspace from the ground up. Learn what other libraries are making, building, and doing in their makerspaces and how you can, too. Readers are introduced to makerspace equipment, new technologies, models for planning and assessing projects, and useful case studies that will equip them with the knowledge to implement their own library makerspaces. This expanded second edition features eighteen brand new library makerspace profiles providing advice and inspiration for how to create your own library makerspace, over twenty new images and figures illustrating maker tools and trends as well as library makerspaces in action and new lists of actual grant and funding sources for library makerspaces.
An essential resource for intermediate, middle, and high school librarians that guides the planning, learning, and implementation of a school library makerspace. The roles of school library media specialists and school libraries themselves are ever changing in response to the needs of the community and the evolution of human thinking, interaction, and learning processes. A school library makerspace can provide patrons with a place for learning, doing, and creating. It offers a location for tackling inventions, fine arts, crafts, industrial technology, hobbies, e-textiles, foodcrafting, DIY couture, fabrication, upcycling, and STEM right in the middle of the information gateway—the library. This book completely explains the makerspace concept and supplies real-world implementation guidance and inexpensive programming ideas that can be used as-is or adapted to suit a specific library or community's needs. Readers will be able to hit the ground running to implement their own makerspace with practical project ideas they can put to use immediately.
Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Makerspaces are becoming increasingly popular in both public and academic libraries as a new way to engage patrons and add value to traditional library services. Discover how you can create a makerspace within your own library though this step-by-step guidebook. From planning your innovation center to hosting hack-a-thons, guest lectures, and social events in your new lab, Makerspaces in Libraries provides detailed guidance and best practices for creating an enduring, community driven space for all to enjoy and from which both staff and patrons will benefit. This well researched, in-depth guide will serve libraries of all sizes seeking to implement the latest technologies and bring fresh life and engaging programming to their libraries. Highlights and best practices include: budgeting and business planning for a librarymakerspace, creating operational documents, tools and resources overviews, national and international case studies, becoming familiar with 3D printers through practical printing projects (seed bombs), how to get started with Arduino (illuminate your library with a LED ambient mood light), how to host a FIRST Robotics Team at the library, how to develop hands-on engagement for senior makers (Squishy Circuits), and how to host a Hackathon and build a coding community.
This book highlights how to integrate your makerspace within the wider community. Discover how you can connect your makerspace with service learning to support different groups, take makerspace tools to various points of need through community partnerships, and build relationships with faculty, students, and patrons through makerspace projects.
Development of Creative Spaces in Academic Libraries: A Decision Maker's Guide includes innovative ways libraries are engaging students, including the practice of setting aside high-tech spaces for creativity. Five models of library creative spaces are explored in this book, including digital media labs, digital humanities labs, makerspaces, data visualization labs and knowledge markets. The book explores creative spaces currently offered in libraries, with a focus on academic libraries. It gives real-world advice for the process of crafting a new space in the library, including tactics on how to find campus partners, conduct a needs analysis, and answer important questions. Case studies of innovators of library creativity further highlight the successes—and pitfalls—of embarking on the process of developing a new service or space in the library. - Shows administrators what other institutions are doing to enable media literacy - Helps university library administrators determine their best course of action - Provides detailed, unique case studies on up to 10 leading institutions, along with the service models they are providing
Melding universities’ strategic goals with libraries’ teaching and learning mission, the academic library makerspace can be a powerful catalyst for information literacy, offering faculty partners a place for interdisciplinary, experiential learning. If you’re pondering what it takes to get your makerspace into the curriculum, this volume’s relatable, first-hand accounts from librarians, makerspace staff, and faculty partners will give you the confidence to make the leap. Contributors, drawn from the IMLS-funded Maker Literacies project, describe pilots and assessment for a variety of demographics, course subjects, and makerspace equipment. Guided by their experiences, you’ll be ready to fully partner with faculty through the course integration and assessment process. Inside, you’ll learn why academic librarians are uniquely situated to be leaders in the realm of makerspaces and makerspace literacy; how the ACRL Framework informs maker competencies; methods for using competencies and assessment in designing course assignments; 5 steps for guiding faculty in creating assignments for makerspaces; advice on developing a new staffing and service model to handle course-wide use of the makerspace; steps for taking students through concept, design, prototype, and final product in a project management course; how an ethical perspective engaged a women’s history course toward the “In Her Shoes” project; pedagogical strategies for integrating the makerspace into fine arts classes; and ways to showcase makerspace outputs to generate excitement around campus.