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Delightful story of a patchwork doll brought to life, a magic spell, and more enchanting adventures in the Land of Oz. 130 black-and-white illustrations.
Six realistic models portray the 45th President and his wife and children. A dazzling wardrobe of accurately re-created outfits includes their sumptuous evening wear for the Inaugural balls and galas.
Recapture the flavor and drama of American life in 1860 with a family of 9 paper dolls and their 36 authentic costumes. Formal and everyday attire includes hoop skirts and off-the-shoulder dresses for the ladies and military uniforms, cravats, and waistcoats for the gentlemen. "Very detailed, and quite lovely to look at." — The Civil War News.
Four families (34 dolls) and 170 authentic costumes take children and doll enthusiasts on a fun and educational journey through American history, from the 1650s to the 1860s.
A beautifully illustrated look inside of Indiana University Bloomington’s renowned library of rare books, manuscripts, and related oddities. What do locks of Edgar Allan Poe’s hair, Sylvia Plath’s attractive handmade paper dolls, John Ford’s Oscars, and Ian Fleming’s James Bond 007 cigars have in common? They are just a few of the fascinating objects found in the world-famous Lilly Library, located on the campus of Indiana University Bloomington. In this beautifully illustrated A-to-Z volume, Darlene J. Sadlier journeys through the library’s wide-ranging collections to highlight dozens of intriguing items and the archives of which they are a part. Read about life and death masks of John Keats, Abraham Lincoln, and Theodore Dreiser; Walt Whitman’s last pencil; and vintage board games, mechanical puzzles, and even comic books. Among the more peculiar items are a pair of elk teeth and an eerily realistic wall-mount bust of Boris Karloff. Sadlier writes engagingly about the Lilly Library’s major historical collections, which include Civil War diaries and a panopticon of the war called the Myriopticon; War of 1812 payment receipts to spies; and the World War II letters and V-mail of journalist Ernie Pyle. This copiously illustrated, entertaining, and educational book will inspire you to take your own journey and discover for yourself the wonders of the Lilly Library.
Gerald tells of the very unusual animals he would add to the zoo, if he were in charge.
Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.
In this book from the critically acclaimed, multimillion-copy best-selling Little People, BIG DREAMS series, discover the life of Prince, one of the most iconic performers in music history. From a young age, Prince was obsessed with music. Even though he couldn’t read it, his talent—whether on piano, drums, guitar, or vocals—turned him into an icon. Combining funk, disco, soul, and almost every other genre out there, his songs are some of the best-loved all around the world. Prince knew that he didn’t have to be like anyone else to be a star—and there was no one quite like Prince. This inspiring book features stylish and quirky illustrations and extra facts at the back, including a biographical timeline with historical photos and a detailed profile of the music legend’s life. ​Little People, BIG DREAMS is a best-selling series of books and educational games that explore the lives of outstanding people, from designers and artists to scientists and activists. All of them achieved incredible things, yet each began life as a child with a dream. This empowering series offers inspiring messages to children of all ages, in a range of formats. The board books are told in simple sentences, perfect for reading aloud to babies and toddlers. The hardcover versions present expanded stories for beginning readers. Boxed gift sets allow you to collect a selection of the books by theme. Paper dolls, learning cards, matching games, and other fun learning tools provide even more ways to make the lives of these role models accessible to children. Inspire the next generation of outstanding people who will change the world with Little People, BIG DREAMS!
5000 critical reviews of CDs, videogames & smart toys for ages 1 to 16.