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Dixie Square Mall opened in 1966...closed in 1979...and remains standing in 2008. The local shopping mall - not too far from home - a place to shop, eat, work, and socialize. For the people of Harvey, Illinois Dixie Square Mall was this and more. Since it's closing in 1979, Dixie Square has become something else: a crumbling eyesore and a haven for crime and gang activity. Christopher W. Luhar-Trice's photographs from The Dixie Square Project beautifully document this curious artifact of American consumerism. This full-color book includes historical information about Dixie Square, maps, and over 50 color photographs by the artist telling the visual story of America's most famous dead mall, best known for it's appearance in the 1980 film The Blues Brothers. For updates and more information please visit the companion website: www.dixiesquareproject.com
In The Aesthetics of Decay, Dylan Trigg confronts the remnants from the fallout of post-industrialism and postmodernism. Through a considered analysis of memory, place, and nostalgia, Trigg argues that the decline of reason enables a critique of progress to emerge. In this ambitious work, Trigg aims to reassess the direction of progress by situating it in a spatial context. In doing so, he applies his critique of rationality to modern ruins. The derelict factory, abandoned asylum, and urban alleyway all become allies in Trigg's attack on a fixed image of temporality and progress. The Aesthetics of Decay offers a model of post-rational aesthetics in which spatial order is challenged by an affirmative ethics of ruin.
Though constantly in decay, ruins continue to fascinate the observer. Their still-standing survival is a loud affirmation of their presence, in which we can admire the struggle against the power of Nature aesthetically manifested during the decay. This volume takes a thematic approach to examining the aesthetics of ruins. It looks at the general aspects of architectural decay and its classical forms of admiration and then turns towards ruins from both classical and contemporary periods, from both Western and non-Western areas, and with examples from “high art” as well as popular culture. Combining the methodologies of art history, aesthetics and cultural history, this book opens up new ways of looking at the phenomenon of ruins.
Once the manufacturing powerhouse of the nation, Detroit has become emblematic of failing cities everywhere—the paradigmatic city of ruins—and the epicenter of an explosive growth in images of urban decay. In Beautiful Terrible Ruins, art historian Dora Apel explores a wide array of these images, ranging from photography, advertising, and television, to documentaries, video games, and zombie and disaster films. Apel shows how Detroit has become pivotal to an expanding network of ruin imagery, imagery ultimately driven by a pervasive and growing cultural pessimism, a loss of faith in progress, and a deepening fear that worse times are coming. The images of Detroit’s decay speak to the overarching anxieties of our era: increasing poverty, declining wages and social services, inadequate health care, unemployment, homelessness, and ecological disaster—in short, the failure of capitalism. Apel reveals how, through the aesthetic distancing of representation, the haunted beauty and fascination of ruin imagery, embodied by Detroit’s abandoned downtown skyscrapers, empty urban spaces, decaying factories, and derelict neighborhoods help us to cope with our fears. But Apel warns that these images, while pleasurable, have little explanatory power, lulling us into seeing Detroit’s deterioration as either inevitable or the city’s own fault, and absolving the real agents of decline—corporate disinvestment and globalization. Beautiful Terrible Ruins helps us understand the ways that the pleasure and the horror of urban decay hold us in thrall.
The Dead City unearths meanings from such depictions of ruination and decay, looking at representations of both thriving cities and ones which are struggling, abandoned or simply in transition. It reveals that ruination presents a complex opportunity to envision new futures for a city, whether that is by rewriting its past or throwing off old assumptions and proposing radical change. Seen in a certain light, for example, urban ruin and decay are a challenge to capitalist narratives of unbounded progress. They can equally imply that power structures thought to be deeply ingrained are temporary, contingent and even fragile. Examining ruins in Chernobyl, Detroit, London, Manchester and Varosha, this book demonstrates that how we discuss and depict urban decline is intimately connected to the histories, economic forces, power structures and communities of a given city, as well as to conflicting visions for its future.
Modernist urbanism seems progressive, even Utopian: design for a better world through a democratic and humane built environment. But two currents undermine this vision from within: an Arcadianism which turns to a rural idyll as retreat from change and the effects of industrialization; and an instrumentalism by which the humane vision becomes prescriptive and anti-democratic. Malcolm Miles argues that these two currents undermine modernism’s progressive vision. This book examines the roots of modernist urbanism in the seamless, self-contained systems of Cartesian space; and identifies contradictions within modernist urbanism in its instrumentalism and reliance on de-politicised professional expertise. Miles adroitly reviews the postmodern culture of industrial ruinscapes; and posits that if cities are to be places of proximity, diversity, mobility and agency, this will require a move from modernist instrumentalism to a creative and radically democratic co-production of the built environment.
This collection is the first book to comprehensively analyse the relatively new and under-researched phenomenon of ‘ruin porn’. Featuring a diverse collection of chapters, the authors in this work examine the relevance of contemporary ruin and its relationship to photography, media, architecture, culture, history, economics and politics. This work investigates the often ambiguous relationship that society has with contemporary ruins around the world, challenging the notions of authenticity that are frequently associated with images of decay. With case studies that discuss various places and topics, including Detroit, Chernobyl, Pitcairn Island, post-apocalyptic media, online communities and urban explorers, among many other topics, this collection illustrates the nuances of ruin porn that are fundamental to an understanding of humanity’s place in the overarching narrative of history.
As suggested in the title, Slicing Spaces: Performance of Architecture in Cinema, this project slices through the multifaceted layers of film space. The text investigates how architecture performs as an altruist, proving that environed space is not merely a backdrop in film scenes, but an active performing character. The performance of architecture varies depending on what the filmmakers wish the viewer to feel, whether it is fear, compassion or joy. Considerations take an interdisciplinary approach, not solely observing film and architecture but also studying the likes of urbanism, politics, philosophy, history, psychology, art and design. The substantial spectrum of opinions from contributing authors allows the reader to absorb the diverse relationships of architecture in cinema, inviting the reader to form their own opinions on the topic and inspiring a new way of thinking. Slicing Spaces explores the interconnected relationship between architecture and film via distinct approaches to spaces of the city, confinement, actuality, the psyche and the imagination. Diverse views on cinematic architecture are probed, such as the psychological ramifications of film architecture, the portrayals of the city as a character and the potentials of exploring fantastic places in film. Overall, the book focuses on the authoritative contribution of architecture to the realm of filmmaking. It uncovers a path to look at lived spaces of architectural design from an alternative perspective, be it interiors, buildings or cities. Utilising the architectural ingenuity of drawings and graphics, the collection takes the reader on a visual journey as well as one through narratives.
This collection of newly published essays examines our relationship to physical objects that invoke, commemorate, and honor the past. The recent destruction of cultural heritage in war and controversies over Civil War monuments in the US have foregrounded the importance of artifacts that embody history. The book invites us to ask: How do memorials convey their meanings? What is our responsibility for the preservation or reconstruction of historically significant structures? How should we respond when the public display of a monument divides a community? This anthology includes coverage of the destruction of Palmyra and the Bamiyan Buddhas, the loss of cultural heritage through war and natural disasters, the explosive controversies surrounding Confederate-era monuments, and the decay of industry in the U.S. Rust Belt. The authors consider issues of preservation and reconstruction, the nature of ruins, the aesthetic and ethical values of memorials, and the relationship of cultural memory to material artifacts that remain from the past. Written by a leading group of philosophers, art historians, and archeologists, the 23 chapters cover monuments and memorials from Dubai to Detroit, from the instant destruction of Hiroshima to the gradual sinking of Venice.
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.