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The annual AAAI National Conference provides a forum for information exchange and interaction among researchers from all disciplines of AI. Contributions include theoretical, experimental and empirical results. Topics cover principles of cognition, perception and action; the design, application and evaluation of AI algorithms and systems; architectures and frameworks for classses of AI systems; and analyses of tasks and domains in which intelligent systems perform. The Innovative Applications Conference highlights successful application of AI technology and explores issues, methods and lessons learned in the development and deployment of AI applications.
This symposium considered all of the different levels of sketch understanding, starting with the low-level gathering and processing of pen signals up to the high-level reasoning about the things depicted.
Interactive, computer-based forms of entertainment, such as computer games, interactive fiction, and software toys, represent a large, technologically-savvy industry that is actively seeking powerful artificial intelligence techniques. Until recently there was little communication between the interactive entertainment industry and the AI research community. As a result, the interactive entertainment industry may be overlooking useful AI techniques developed by the research community and the research community may be overlooking interesting problems and constraints faced by the interactive entertainment industry.
1 Thisbookcontainsrefereedandimprovedpaperspresentedatthe5thIAPR - ternational Workshop on Graphics Recognition (GREC 2003). GREC 2003 was held in the Computer Vision Center, in Barcelona (Spain) during July 30–31, 2003. TheGRECworkshopisthemainactivityoftheIAPR-TC10,theTechnical 2 Committee on Graphics Recognition . Edited volumes from the previous wo- shops in the series are available as Lecture Notes in Computer Science: LNCS Volume 1072 (GREC 1995 at Penn State University, USA), LNCS Volume 1389 (GREC 1997 in Nancy, France), LNCS Volume 1941 (GREC 1999 in Jaipur, India), and LNCS Volume 2390 (GREC 2001 in Kingston, Canada). Graphics recognition is a particular ?eld in the domain of document ana- sis that combines pattern recognition and image processing techniques for the analysis of any kind of graphical information in documents, either from paper or electronic formats. Topics of interest for the graphics recognition community are: vectorization; symbol recognition; analysis of graphic documents with - agrammatic notation like electrical diagrams, architectural plans, engineering drawings, musical scores, maps, etc. ; graphics-based information retrieval; p- formance evaluation in graphics recognition; and systems for graphics recog- tion. Inadditiontotheclassicobjectives,inrecentyearsgraphicsrecognitionhas faced up to new and promising perspectives, some of them in conjunction with other, a?ne scienti?c communities. Examples of that are sketchy interfaces and on-line graphics recognition in the framework of human computer interaction, or query by graphic content for retrieval and browsing in large-format graphic d- uments, digital libraries and Web applications. Thus, the combination of classic challenges with new research interests gives the graphics recognition ?eld an active scienti?c community, with a promising future.
The LNCS Journal on Data Semantics is devoted to the presentation of notable work that, in one way or another, addresses research and development on issues related to data semantics. Based on the highly visible publication platform Lecture Notes in Computer Science, this new journal is widely disseminated and available worldwide. The scope of the journal ranges from theories supporting the formal definition of semantic content to innovative domain-specific applications of semantic knowledge. The journal addresses researchers and advanced practitioners working on the semantic web, interoperability, mobile information services, data warehousing, knowledge representation and reasoning, conceptual database modeling, ontologies, and artificial intelligence.