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Young wizards Kit Rodriguez and Nita Callahan manage to wangle their way onto an elite team sent to investigate the mysterious, long-sought "message in a bottle" that holds the first clues to the secrets of the ancient Martian race.
The most comprehensive look at our relationship with Mars—yesterday, today, and tomorrow—through history, archival images, pop culture ephemera, and interviews with NASA scientists Mars has been a source of fascination and speculation ever since the ancient Egyptians observed its blood-red hue and named it for their god of war and plague. But it wasn't until the 19th century when “canals” were observed on the surface of the Red Planet, suggesting the presence of water, that scientists, novelists, filmmakers, and entrepreneurs became obsessed with the question of whether there’s life on Mars. Since then, Mars has fully invaded pop culture, inspiring its own day of the week (Tuesday), an iconic Looney Tunes character, and many novels and movies, from Ray Bradbury’s Martian Chronicles to The Martian. It’s this cultural familiarity with the fourth planet that continues to inspire advancements in Mars exploration, from NASA’s launch of the Mars rover Perseverance to Elon Musk’s quest to launch a manned mission to Mars through SpaceX by 2024. Perhaps, one day, we’ll be able to answer the questions our ancestors asked when they looked up at the night sky millennia ago.
A mysterious library book opens the door to a world of magic and danger in the first book in the beloved Young Wizards series. Bullied by her classmates, Nita Callahan is miserable at school. So when she finds a mysterious book in the library that promises her the chance to become a wizard, she jumps at the opportunity to escape her unhappy reality. But taking the Wizard's Oath is no easy thing, and Nita soon finds herself paired with fellow wizard-in-training Kit Rodriguez on a dangerous mission. The only way to become a full wizard is to face the Lone Power, the being that created death and is the mortal enemy of all wizards. As Nita and Kit battle their way through a deadly alternate version of New York controlled by the Lone Power, they must rely on each other and their newfound wizarding skills to survive--and save the world from the Lone One's grasp.
A novel “filled with very credible teen angst, morality, and an intriguing blend of science fiction and fantasy” from the author of A Wizard Abroad (School Library Journal). Still recovering from an overly eventful vacation in Ireland, teenage wizard Nita Callahan is looking forward to some peace and quiet in her suburban New York home. Instead, her close friend Kit seems to be acting a little weird, and Nita keeps running into problems for which wizardry either isn’t the answer or else it’s the wrong one. How do you fix what can’t be fixed? Only the Transcendent Pig knows, and it’s not telling. But Nita needs to find out—and soon. Her wizardly partnership with Kit starts to fall apart. Much worse, her mother gets sick . . . so sick she may never leave the hospital.Only one person can help Nita—the One she’s devoted her life to fighting. “Powerful and satisfying.”—Kirkus Reviews (starred review) “A gripping and dynamic fantasy . . . Fans of the author will flock to this new adventure, which likely will bring new readers to the series.”—VOYA Praise for the Young Wizards series “Duane is tops in the high adventure business . . . This rollicking yarn will delight readers.”—Publishers Weekly “High Wizardry is . . . high entertainment.”—Locus “Recommend this series to young teens who devour books about magic and wizards . . . or kids looking for ‘Harry Potter’ read-alikes.”—School Library Journal “Stands between the works of Diana Wynne Jones . . . and Madeleine L’Engle . . . An outstanding, original work.”—The Horn Book
Nita and Kit rejoin forces when a strange darkness of the mind overcomes the older wizards, stealing away their power, and forcing the younger wizards to go to war to save the world.
With the scale and scope of a great sci-fi epic, this is the story of Lora and her family, third generation settlers on the red planed, who are struggling to survive o a smallholding in the desert landscape, surviving storms and sinister rumours of unexplained disappearances - until one night Lora sees the Dancers. When her father and grandmother disappear, Lora and her family are driven out to seek a new life across the plains. But none of them are ready for what they find - the beautiful and dangerous City Inside.
When her younger sister uses the family computer with its special wizard software to travel to worlds light years away, Nita uses her wizardry to try to find her. Book three in the Young Wizards series
What happens between book 9 and book 10 of the Young Wizards series? Diane Duane answers the question in this volume, collecting together the three canonical works that constitute a "transitional trilogy" between books 9 and 10.
When the renowned saurian Species Archivist to the Powers that Be summons young wizard Kit Rodriguez to participate in an urgent off-planet intervention intended to save many millions of lives, Kit's hardly going to say "no."He soon discovers that not only he, but his wizardly partner Nita Callahan and her sister Dairine, his friend Ronan Nolan, and thousands of other wizards from Earth have been drafted in to intervene on the distant world called Tevaral. The planet's single huge moon Thesba will soon break up, raining its remnants down onto the surface of Tevaral and completely destroying it. The wizards' mission: to extract Tevaral's hominid population and "raft" them off-planet to new homeworlds before the apocalyptic disaster begins.There's only one problem: millions of the people of Tevaral don't want to go.Kit, Nita and thousands of their fellow Earth wizards must now race against time to find a way to save the Tevaralti despite their near-symbiotic relationship with their beloved world and its unique life forms. As doomsday inexorably draws nearer, hope is fading fast, and it seems like it's going to take a miracle to keep many millions of the people of Tevaral from being wiped out. True, wizardry is all about miracles. But will one turn up in time?...Young Wizards: Lifeboats is a 90,000 word canonical work in the Young Wizards universe, and falls between YW book 9, A Wizard of Mars, and the forthcoming book 10, Games Wizards Play.