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On a planet modeled after the Norse interpretation of Earth, the Warlock's son Gar Pike and a young girl he saves may not be able to bring together three races who have hated one another since the beginning of time.
"Pathfinder roleplaying game compatible."
Every family has a special heirloom that's passed from generation to generation, and the Crafters' heirloom is their magical power--and the family familiar, Willow. Weaving the legend of witches, warlocks, and alchemists with original stories are Christopher Stasheff, Katherine Kurtz, Esther Friesner, and others.
Farideh is plunged into a maelstrom of devilish politics and magical intrigue that will have far-reaching implications for the Forgotten Realms As the chaos of the Sundering rages around her, young warlock Farideh faces a more personal turmoil wrought by a deal she made with a devil years ago. Hoping to protect her twin sister, she leaves everything she holds dear to assist a wizard in a scheme that pits the devils of the Nine Hells against the gods above. But when Farideh casts the spell to enter the wizard’s remote mountaintop fortress, she picks up a stowaway—a Harper agent named Dahl who isn’t so inclined to follow devilish demands. Dahl attempts to escape but merely runs into a village of odd people, lurking behind an impenetrable wall. Forced to gaze into the villagers’ souls, Farideh points out the ones who seem different, only to watch as the wizard’s guard carts them off to fates unknown. Are these villagers or prisoners? Are they blessed or doomed by the gods? As the wizard’s guessing game proves more and more diabolical, Farideh resolves to unravel his secrets—even if it means she’ll lose her own soul to the Nine Hells. The Adversary is the third book in The Sundering and the third book in the Brimstone Angels series.
Tired of standing in the shadow of his parents--the most powerful wizards on the planet--Magnus Gallowglass sets out on his own adventure across the galaxy.
Interplanetary liberator Magnus D'Armand lands on a planet that doesn't seem to have ANY government, yet life still seems peaceful and happy... until a forest outlaw builds an army and starts conquering - and there's nothing to stop him.
When Gar Pike—the Rogue Wizard—and his traveling companion Alea land their ship on a planet harboring a lost colony to do some minor repairs to the ship's computer, they decided to take some time for shore leave, and explore. It's not long before they meet one of the indigenous life forms of the planet: Fairies. As Gar and Alea explore more of the world and meet more of the inhabitants, they quickly come to realize that every clan is feuding with their neighboring clans. Though everyone secretly wants peace, nobody will listen to those with the courage to preach it, those who have been sent into exile for wanting everyone to get along. Posing as traders and healers, Gar and Alea team up with the Fairies, the Wee Folk, the Druid priests, and two particularly courageous exiles to reintroduce the abandoned Druidic religious tradition to the people and, hopefully, reintroduce peace to all the clans.
Interplanetary liberators Magnus and Alea land on the lost colony planet of Oldeira, where the peasantry lives in fear. Ghosts and dragons fill the woods, and the local Magician Lord is as likely to abuse the peasants as protect them. But how can Magnus convince the downtrodden to fight back against mystical powers they can't even see?
Matt Mandrell, unsuspecting graduate student, never imagined his research would lead him to a strange scrap of parchment that would change his life forever. . . . Crossing the void of time and space, Matt is whisked away to an enchanted world where speaking in rhymes works the most dazzling magic. There he wins not only fame and power as the Lord High Wizard, but the heart of the beautiful Queen Alisande. His dreams are shattered, though, when he learns that he can’t marry his true love; wizard or not, Matt is just a commoner in this bizarre land. So Matt makes a foolish vow: to conquer a kingdom, any kingdom, if that’s what it takes to claim his bride. But, as Matt discovers, in this world of enchantment, such an oath cannot be broken. He has truly committed himself to win a crown or die trying. In search of lands to conquer, Matt sets his sights on neighboring Ibile, where the evil Gordorgrosso rules with an iron fist and sinister magic. Matt marches off against the tyrant, gathering a small band of unlikely allies, including a surly dracogriff, a well-spoken cyclop, and a damsel in distress. But against Gordogrosso’s foul genius, Matt is going to need much more than a few stout-hearted companions and some clever rhymes. . . . Oathbound Wizard is the newest addition to the Del Rey Imagine program, which offers the best in fantasy and science fiction for readers twelve and up. For all the fans of the classic Her Majesty's Wizard, here at last is the eagerly awaited sequel--an action-packed, laugh-laden new medieval fantasy. Matt Mantrell's talent for poetry had won him fame, power, and the heart of a beautiful queen. But to win her hand, he would have to conquer a kingdom.