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Lufas continues on her journey with her growing retinue of Twelve Heavenly Stars. The final battle is drawing nearer, and now they’ve split up in search of Aquarius the Water Bearer, Pisces the Fish, Dina, and a way to save Terra and Luna from the fate of all devilfolk. Things are never easy when trying to get another of the Twelve Stars back into the fold though, and from now on, the ouroboroses are in play. Meanwhile, Dina’s nowhere to be found! After getting a little advice from the Devil King, our deposed king finally realizes Dina isn’t in Mizgarz at all, and this might not be the first time they’ve met. She’s waiting in modern Japan! Will Dina and the other former members of the Twelve Heavenly Stars come back peacefully? Or are there more unexpected events in store for Lufas?!
The legendary Lufas Maphaahl continues on her journey as new information arises that the sword country Laevateinn has summoned a hero...successfully this time! However, it seems that the devilfolk are also aware of this...? The hero, Sei, the very hope of humanity, and his party are in danger of getting wiped out by the devilfolk before their adventure has even begun! But there are plenty more Twelve Heavenly Stars to bring back into the fold, too. Vanaheim, the original home of the heaven-winged, has been taken over by Parthenos the Maiden, and Scorpius the Scorpion has fully allied with the devilfolk! Will the other former members of the Twelve Heavenly Stars come back peacefully? Or are there more unexpected events in store for Lufas?!
Aries ‘the Ram’ may be at her side once more, but Lufas Maphaahl’s journey to find the rest of the Twelve Heavenly Stars is only beginning. Now, Lufas, Dina, and Aries are headed towards…Lufas’ grave?! Lufas’ next target, the Grave of the Black-Winged King, is guarded by Libra of the Scales, one of Lufas’ faithful subjects. But regaining this member of the Twelve Heavenly Stars won’t be simple. Though many adventurers have tried to raid Lufas’ grave in the last two hundred years, none have ever returned alive… But there are still many of the Twelve Heavenly Stars to welcome back into the fold. Who else waits for our deposed King? Maybe another one of the Seven Heroes…?!
Lufas continues on her journey with her growing retinue of Twelve Heavenly Stars. This time she’s headed for the home of the fairies, Alfheim, intent on getting Pollux, Castor’s sister and one of the Twelve Stars, to rejoin. But while Lufas is traveling there with the hero and his party still in tow, chaos erupts. Terra, Prince of the Devilfolk, has made moves of his own, asking Pollux for help in creating avatars for he and Luna’s inhuman selves to inhabit. Before anything comes of that though, the Goddess steps in, possessing Pollux. Meanwhile, Lufas and the hero’s party arrive in Laegjarn, a town in Laevateinn. Things aren’t as innocent as they seem, however, and Lufas soons finds herself on a new, unexpected adventure. What will happen when the Goddess summons one of Lufas’s former companions? Will Pollux be able to free herself from the Goddess’s control?
It’s a Wild Last Boss versus a Vampire Princess! In order to fulfill a 200 year old promise, Lufas heads to Mjolnir, Benetnasch’s country, alone with the intention of completing the life-or-death battle they’d begun long ago. Will Lufas’ true power finally awaken during this long-awaited battle to the death? Meanwhile, Leon—one of the Twelve Heavenly Stars who hasn’t yet returned to the fold—is up to something, and the demihumans seem to be on his side of the brewing war against the rest of humanity. But Leon is the strongest of the Twelve Heavenly Stars. Without Lufas, will the other Stars be enough to stop him on their own? The hero’s party, along with Virgo and Castor, head to Sagittarius’ homeland, the centaurs’ village, in an attempt to discover why the normally even-tempered former Star is acting so out of character. Will the other former members of the Twelve Heavenly Stars come back peacefully? Or are there more unexpected events in store for Lufas?!
In Mizgarz, the battle continues. The Twelve Heavenly Stars, the Seven Heroes, and the Sei’s party join forces to confront Sol, an avatar of an ouroboros and one of the Seven Luminaries. In modern Japan, where Lufas’s avatar existed, she recovered Dina, who was actually the Thirteenth Heavenly Star, the Snake. Now, Lufas remembers everything. All of the Twelve Heavenly Stars have finally been gathered, and the board is set. The final battle for the survival of Mizgarz has begun! The enemy (last boss)? The Goddess Alovenus, who created the world. Meanwhile, Dina and a very familiar golem are manipulated by the Goddess. It was clear the two would be used as enemies eventually, so instead of being surprised, Lufas is filled with determination. She isn’t going to kindly ask the Goddess for their safe return. She’ll just steal them back!
The apocalypse will be televised! Welcome to the first book in the wildly popular and addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition. You know what’s worse than breaking up with your girlfriend? Being stuck with her prize-winning show cat. And you know what’s worse than that? An alien invasion, the destruction of all man-made structures on Earth, and the systematic exploitation of all the survivors for a sadistic intergalactic game show. That’s what. Join Coast Guard vet Carl and his ex-girlfriend’s cat, Princess Donut, as they try to survive the end of the world—or just get to the next level—in a video game–like, trap-filled fantasy dungeon. A dungeon that’s actually the set of a reality television show with countless viewers across the galaxy. Exploding goblins. Magical potions. Deadly, drug-dealing llamas. This ain’t your ordinary game show. Welcome, Crawler. Welcome to the Dungeon. Survival is optional. Keeping the viewers entertained is not. Includes part one of the exclusive bonus story “Backstage at the Pineapple Cabaret.”
Things are as busy as ever as the legendary Lufas Maphaahl continues her journey, setting out to collect more members of the Twelve Heavenly Stars and beat the evil threatening the world! When word reaches Lufas of the beastfolk’s hunting festival, she and her Twelve Heavenly Stars set out for beastfolk territory. This seems to be just the opportunity Lufas was looking for. Once there, Virgo—newest member of the Twelve Heavenly Stars, second-generation “Maiden”, and in desperate need of a confidence boost—is entered into the festival. But there’s another group participating as well... The existence of a mysterious elixir is also revealed, and someone’s put out a request to retrieve it from a sacred mountain. By whose hand was this legendary remedy which can heal all wounds and illnesses created? Will the other former members of the Twelve Heavenly Stars come back peacefully? Or are there more unexpected events in store for Lufas?!
Everything that could possibly go wrong does when a man claiming to be the first demon king and Claude’s father appears without warning and promptly demands that he divorce Aileen. What’s worse is that Aileen’s alleged father-in-law, Luciel, is the one and only hero/final boss of the fourth installment of her favorite otome game series! The strange thing is that, even though the fourth game takes place several hundred years before the others, oddly similar events have begun occurring, so no one knows what could happen next!
Meet Harry Dresden, Chicago's first (and only) Wizard P.I. Turns out the 'everyday' world isfull of strange and magical things - and most of them don't play well with humans. That's where Harry comes in. Luckily, however, he's not alone. Although most people don't believe in magic, the Chicago P.D. has a Special Investigations department, headed by his good friend Karrin Murphy. They deal with the . . . stranger cases. It's down to Karrin that Harry sneaks into Graceland Cemetery to meet a vampire named Mavra. Mavra has evidence that would destroy Karrin's career, and her demands are simple. She wants the Word of Kemmler - and all the power that comes with it. But first, Harry's keen to know what he'd be handing over. Before long he's racing against time, and six necromancers, to get the Word. And to prevent a Halloween that would truly wake the dead. Magic - it can get a guy killed.