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This compelling volume explores how war magic and warrior religion unleash the power of the gods, demons, ghosts, and the dead. Documenting war magic and warrior religion as they are performed in diverse cultures and across historical time periods, this volume foregrounds embodiment, practice, and performance in anthropological approaches to magic, sorcery, shamanism, and religion. The authors go beyond what magic ‘represents’ to consider what magic does. From Chinese exorcists, Javanese spirit siblings, and black magic in Sumatra to Tamil Tiger suicide bombers, Chamorro spiritual re-enchantment, tantric Buddhist war magic, and Yanomami dark shamans, religion and magic are re-evaluated not just from the practitioner’s perspective but through the victim’s lived experience. These original investigations reveal a nuanced approach to understanding social action, innovation, and the revitalization of tradition in colonial and post-colonial societies undergoing rapid social transformation.
Guns of the Dawn is a pacey, gripping fantasy of war and magic, from Arthur C. Clarke Award-winning author, Adrian Tchaikovsky. ‘One of the best books I've ever read’ – Peter Newman, author of The Vagrant The first casualty of war is truth . . . First, Denland’s revolutionaries assassinated their king, launching a wave of bloodshed after generations of peace. Next they clashed with Lascanne, their royalist neighbour, pitching war-machines against warlocks in a fiercely fought conflict. Genteel Emily Marshwic watched as the hostilities stole her family’s young men. But then came the call for yet more Lascanne soldiers in a ravaged kingdom with none left to give. Emily must join the ranks of conscripted women and march toward the front lines. With barely enough training to hold a musket, Emily braves the savage reality of warfare. But she begins to doubt her country's cause, and those doubts become critical. For her choices will determine her own future and that of two nations locked in battle. ‘An engrossing story, beautifully told’ – SFX ‘Moving, gripping and wonderfully paced’ – The Bookbag
The first novel in a new Cold War fantasy series, where the Berlin Wall is made entirely of magic. When a breach unexpectedly appears in the wall, spies from both sides swarm to the city as World War III threatens to spark. AFTER THE WAR, THE WALL BROUGHT AN UNEASY PEACE. When Soviet magicians conjured an arcane wall to blockade occupied Berlin, the world was outraged but let it stand for the sake of peace. Now, after ten years of fighting with spies instead of spells, the CIA has discovered the unthinkable... THE WALL IS FAILING. While refugees and soldiers mass along the border, operatives from East and West converge on the most dangerous city in the world to either stop the crisis, or take advantage of it. Karen, a young magician with the American Office of Magical Research and Deployment, is sent to investigate the breach in the Wall and determine if it can be fixed. Instead, she discovers that the truth is elusive in this divided city--and that even magic itself has its own agenda. THE TRUTH OF THE WALL IS ABOUT TO BE REVEALED.
NEW YORK TIMES BESTSELLER • Experience the first official adventure in Magic: The Gathering’s multiverse in nearly a decade as the ultimate battle begins on Ravnica. Teyo Verada wants nothing more than to be a shieldmage, wielding arcane energies to protect his people from his world’s vicious diamondstorms. When he’s buried alive in the aftermath of his first real tempest, the young mage’s life is about to end before it can truly begin—until it doesn’t. In a flash, a power he didn’t know he had whisks him away from his home, to a world of stone, glass, and wonder: Ravnica. Teyo is a Planeswalker, one of many to be called to the world-spanning city—all lured by Nicol Bolas, the Elder Dragon. Bolas lays siege to the city of Ravnica, hungry for the ultimate prize: godhood itself. His unparalleled magic and unstoppable army appear poised to bring the city to utter ruin. Among those who stand in the way of Bolas’s terrifying machinations are the Gatewatch, Planeswalkers sworn to defeat evil, no matter where it’s found. But as they work to unite the other mages and mount a defense of the city and its people, the terrifying truth of Bolas’s plan becomes clear. The Elder Dragon has prepared a trap to ensnare the most powerful mages from across the Multiverse—and it’s too late to escape. As forces great and small converge on the city and the battle rages, the stakes could not be higher. If the Gatewatch falters and the Planeswalkers fail, the curtain will fall on the age of heroes—and rise on the infinite reign of Nicol Bolas.
A magic show, card tricks, and a disappearing rabbit named Professor Hoffmann--the Treski kids are at it again as they try to put on a show in the face of an approaching hurricane--but nothing prepares them for what blows into town next: their long-lost dad.
Return to the multiverse of Magic: The Gathering as the hunt for Liliana Vess is on in the aftermath of the War of the Spark. The Planeswalkers have defeated Nicol Bolas and saved the Multiverse—though at grave cost. The living have been left to pick up the pieces and mourn the dead. But one loss is almost too great to bear: Gideon Jura, champion of justice and shield of the Gatewatch, is gone. As his former comrades Jace and Chandra struggle to rebuild from this tragedy, their future, like the future of the Gatewatch, remains uncertain. As the Gatewatch’s newest member, Kaya aims to help write that future. In joining, she pledged an oath to protect the living and the dead, but now that oath will be tested. The grieving guild masters of Ravnica have tasked her with a grave mission suited to her talents as a hunter and assassin—a mission she is ordered to keep secret from the Gatewatch. She must track down and exact retribution on the traitor Liliana Vess. But Liliana Vess has no interest in being found. Forsaken by her friends, she fled Ravnica after the defeat of Bolas. She was hostage to his wicked will, forced to assist in his terrible atrocities on pain of death—until Gideon, the last one who believed in her goodness, died in her place. Haunted by Gideon’s final gift, and hunted by former allies, Liliana now returns to a place she’d thought she’d never see again, the only place she has left: home.
Magnificent hardcover art books featuring the incredible images and lore of Magic: The Gathering®! Danger and adventure await in these pages, lavishly illustrated with the award-winning art of Magic: The Gathering®! “Even gods shall kneel.” —Nicol Bolas Centuries of scheming have come to fruition at last. Meet Nicol Bolas: Elder dragon, Planeswalker, God-Pharaoh. He is the ultimate mastermind, whose plots for domination twist through the histories of countless worlds. Now those plots culminate on the shattered streets of Ravnica, with undead armies marching at his command and dozens of Planeswalkers marshaled to oppose him. In these lavishly illustrated pages, featuring art carefully chosen from more than two decades of Magic: The Gathering®, the full scope of Nicol Bolas’s plans is revealed at last. It has all led to this. The greatest heroes of the Multiverse make their stand against the ultimate villain in the War of the Spark!
How widespread belief in fortune-telling, prophecies, spirits, magic, and protective talismans gripped the battlefields and home fronts of Europe during the First World War.
It's 500 years after the nuclear holocaust that devastated the earth's population and left the few survivors dealing with unending winter. At their remote British boarding school, Wellington Jones and Heather McKenna have a lot in common. Both are misfits trying to avoid attention, and both are fascinated by Earl, a tall, calm, older boy with no recollection of his past, but a remarkable knack for showing up when he is needed most. When a blow to the head brings Earl's memory back, he claims that he is actually Merlin . . . a 2000-year-old wizard. Originally published in two volumes in the mid-1980s, Pamela F. Service's creative, futuristic spin on the Camelot legend will appeal to Arthurian purists and fantasy lovers alike.
Take an adventure upon the Magical Earth. The year is 564 AD. The Roman Empire's rule of Europe is being challenged by a fearsome army of goblins. The only power capable of stoping this force is a young wizard named Abacar. Learn how he and his friends travel across Europe in a flying ship, and how they deal with dragons, orcs, witches, and other monsters. They also meet many new friends along the way, including elves, dwarves, and a unicorn named Firemane.