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Now in one volume-the first three novels of the Nightside from the New York Times bestselling author. John Taylor was born in the Nightside-a city within the city of London where it's always three A.M. and where inhuman creatures and otherworldly gods walk side-by-side. It's the stomping grounds for the lost and missing-and John Taylor is an expert at finding people and things in the shadows.
In the secret heart of London, under the cover of endless darkness, is the Nightside. But enter at your own risk. The party animals who live here may be as inhuman as their appetites... My name is John Taylor. The Nightside is my home, and I’ve got a brand new full-time job there (in addition to my private eye work) as Walker—the Voice of the Authorities. I’m also marrying the love of my life, Suzie Shooter, the Nightside’s most fearsome bounty-hunter. But nothing comes easy here. Not life. Not death. And for certain, not happily-ever-after. Before I can say “I do,” I have one more case to solve as a private eye—and my first assignment as Walker. Both jobs would be a lot easier to accomplish if I weren’t on the run, from friends and enemies alike. And if my bride-to-be weren’t out to collect the bounty on my head...
The name’s John Taylor. I work the garish streets of the Nightside—the hidden heart of London where it’s always three A.M., where in human creatures and otherworldly gods walk side by side in the endless darkness of the soul. I have a talent for finding things. People…property…no problem. But now I’m after something different. A local diva called the Nightingale has cut herself off from her family and friends, and I’ve been hired to find out the reason. I’m also wondering why her suicide—prone fans think she has a voice to die for. Literally. To get the truth, I’ll have to lend an ear to the most enticingly beautiful and deadly voice in all of the Nightside—and survive.
New York Times bestselling author Simon R. Green returns to the Nightside with this landmark collection of short fiction. Welcome to the Nightside. It's the secret heart of London, beating to its own rhythm, pumping lifeblood through the veins of its streets and alleys hidden in eternal darkness, where creatures of the night congregate and where the sun is afraid to shine. It's the place to go if you're looking to indulge the darker side of your nature--and to hell with the consequences. Tales from the Nightside presents ten macabre mysteries that shine a dim beam into the neighborhood's darkest corners to reveal things that should never come to light. Take a walk with such deadly and dangerous denizens of the Nightside as Razor Eddie, Dead Boy, and Larry Oblivion as they encounter things even more inhuman and inhumane than they are. And join John Taylor, the PI with a knack for finding lost things, as he confronts Sir Francis Varney, King of the Vampires, in a novella-length adventure. There may be nothing to be afraid of in the dark, but there's plenty to be afraid of in the Nightside...
GREEN/UNNATURAL INQUIRER
Private eye John Taylor swore he'd never return to the Nightside, the hellish netherworld under London, but a girl is missing . . . 'A macabre and thoroughly entertaining world' - Jim Butcher, author of the Dresden Files I left the Nightside a long time ago, with my skin and sanity barely intact, and now I make my living in the sunlit streets of London. But business has been slow lately, so when Joanna Barrett showed up at my door, reeking of wealth, asking me to find her runaway teenage daughter, I didn't say no. Then I found out exactly where the girl had gone. The Nightside: that square mile of Hell in the middle of the city, where it's always three a.m. Where you can walk beside myths and drink with monsters. Where nothing is what it seems and everything is possible. I swore I'd never return. But there's a kid in danger and a woman depending on me. So I am going home . . . Something from the Nightside is the first title in Simon R. Green's New York Times bestselling Nightside series.
I’m John Taylor. I was born in the Nightside, that square mile in the hidden center of London where it is always the hour of the wolf, where gods and monsters walk side by side and where every dark question ever asked can be answered—for a price. I left for a while, but I did come back, to make my living doing what I do better than anyone else: finding things—lost or stolen, real or imaginary. Recently, I found the most dangerous thing of all: the true identity of my long-gone mother. Turns out she’s a being who’s been around since before the dawn of history. Then, she created the Nightside—and now, for her own warped reasons, she intends to destroy it. To stop her before she even gets started, I’ve got to do some hard traveling—back in Time, through endless eons, into the very distant—and probably deadly—past…
Welcome to the Nightside. For those foolish enough to seek it out, it’s literal tourist trap, populated by beings, human and otherwise, who have never seen the sun rise. A place where your dreams can come true—as long as your nightmares don’t get you first. My name is John Taylor. I’m a PI with a special talent for finding lost things. I’m also the reluctant owner of a very special—and dangerous—weapon: Excalibur, the legendary sword (which isn’t what you think it is, and never was). Excalibur chose me, and to find out why, I’ll have to consult the last defenders of Camelot, a group of knights who dwell in a place that some find more frightening than the Nightside. London Proper. It’s been years since I’ve been back—and there are good reasons for that…
Rumor Mora fears two things: hellhounds too strong for him to kill, and failure. Jude Welton has two dreams: for humans to stop killing monsters, and for his strange abilities to vanish. But in no reality should a boy raised to love monsters fall for a boy raised to kill them. Nyx Llorca keeps two secrets: the moon speaks to her, and she's in love with her best friend, Dahlia. Braeden Tennant wants two things: to get out from his mother's shadow, and to unlearn his colony’s darkest secret. To save everyone they love, they'll both have to commit treason. During one twenty-seven-hour night, these four runaways must stop the war between the colonies and the monsters from becoming a war of extinction, or the things they fear most will be all that's left.