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I’m a nerd. A nerd for magic. But now I'm buff :P When the Praecants have decided that you're working for them or else, you don't have a lot of choice in the matter. It could be worse. I got beaten into way better shape, learned a lot about tracking and killing magical creatures, and finally made a genuine friend who shares my interest in magical technology. Of course, Babd is still running around spreading her own kind of adorable chaos. All of this stuff -- the other worlds, the proximity to magic, maybe even Babd herself -- is starting to get inside my head. And what's with all the magical creatures that have started popping up? I’m still a nerd at heart, but things are changing... Follow Lincoln, Babd, Fox, Gwen, and some new friends as they try to secure a summit of the world's most powerful Praecants, in Pittsburgh of course. None of them trust each other, so holding it in a place where magic barely works is the only way to get them all in the same room. Will Lincoln stop being so nerdy? Will Fox find a sentient holster and settle down? Will Babd ever eat her kibble?! Download it now! Warnings: language and violence Q&A with the Author LFBD had a strong set of themes. What are the themes for "A Walk In The Park..."? LFBD's over-riding theme was the cycle of "behavior drives biology drives behavior," and I crafted a lot of the arcs to specifically show how that cycle can lead one in different directions, both good and bad. "Walk" takes on something a little bit -- but not entirely -- different, which is what happens when our own psychology and minds collide with and are influenced by those of others around us. And what if those around us aren't merely humans, but magic users, creatures from different planes of existence, and even demigods? I guess the full theme is "How we defend the Self against the influences the Other, and maybe we don't always want to." It's not nearly as succinct as LFBD, but it worked. This book has a lot more magical creatures. How did you come up with them? Well, there's a part of the book where Gwen is telling Lincoln that he's become a "[monster] hunter," and she uses a very specific word instead of "monster". I thought it would be fun to take creatures from that other well known mythology as the descriptive basis for the morphs in "Walk." They aren't actually that, but it was certainly the inspiration. You'll have to get to that part of the book to see exactly what I'm talking about. Some parts of "Walk" touch on the Holocaust. That's a sensitive topic. How did you handle it? From the time I had the idea of how that was going to weave into the story, I wanted to make sure that it did so in a respectful manner. I specifically included some friends from the Jewish community with family ties to that awful point in history in the beta reading group, and asked for their frank feedback. I was prepared to cut or alter the manuscript if it hit them with any level of offense. I'm glad to say that it did not, so that part of the story stayed intact. How do you keep the longer-running action sequences clear and coherent? For the big "set pieces" I usually have a vague idea of how they should flow. To get the details, I drag out action figures and stuffed animals, and then "play" the sequence out physically. Things occur to you when you do it that way that I find hard to hold entirely in my head. It's like "Oh, this person has no idea that other person is there -- how would that change their reaction?" I feel like it lends physical grounding to the scenes, because they are physically grounded. It's solid in my head, and that comes through in the prose. I would still like to buy a Babd. Babd is still not for sale.
In her past, the Important Man took away Jacey's brother. Now Jacey has David, who is sometimes a monster. Together, they hunt those who prey on the vulnerable. But the Important Man is still out there. MONSTERS WALK BESIDE US ALL, AND SOMETIMES LURK WITHIN. In Jacey’s past is the Important Man who took away her brother. Now Jacey has David, who sometimes transforms into a terrifying beast. Together, they’ve found a way to live--and to hunt, sniffing out men who prey on the vulnerable. But Jacey and David are about to run into the Important Man again. From Paul Cornell (Wolverine, Doctor Who, Elementary) and Sally Cantirino (Human Remains; Door to Door, Night by Night; Last Song, We Have To Go Back) comes a haunting story about the monsters that walk beside us all, and sometimes lurk within. Collects the complete six-issue series. "Really looking forward to it." - Neil Gaiman (The Sandman, American Gods, Anansi Boys, Good Omens, Coraline, The Graveyard Book, and more) Named one of "The Best Comic Books and Graphic Novels of 2021"- Thrillist
In this second compilation of Dr. Karl Shuker's popular natural history blog, he examines a wide range of strange creatures and alleged mystery animals, from Australian monkeys and the Big Grey Man, to the fictional zoology of the Dr. Dolittle tales.
In the woods, Robby could sense their presence. The Monsters, with their pale faces and glowing white eyes, watching him. What are they doing here? And what do they want? Come join Robby on his epic adventure! Meet his courageous friends and dark villains in this thrilling fantasy of good versus evil.
Little Monster describes his day at school.
BONUS: This edition contains an excerpt from Jonathan Kellerman's Victims. A second-rate actor is found mutilated in a car trunk. Then a psychologist at a Los Angeles hospital for the criminally insane is murdered in a similar grisly fashion. Suddenly the incoherent ramblings of an inmate at the presumably secure institution begin to make chilling sense—they are, in fact, horrifying predictions. Yet how can a barely functional psychotic locked behind asylum walls possibly know such vivid details of crimes committed in the outside world? Drawn into a labyrinth of secrets, revenge, sex, and manipulation, Dr. Alex Delaware and Detective Milo Sturgis set out to unlock this enigma and put an end to the brutal killings—before the madman predicts their own demise. . . .
From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.
LIMITED PRINT RUN: EXCLUSIVE FIRST EDITION. The first printing includes an exclusive designed case! Available only while stock lasts. *A Book Riot Must-Read South Asian Book of 2022* *A BuzzFeed Highly Anticipated YA Book of Summer 2022* She grew up battling the monsters that live in the black seas, but it couldn't prepare her to face the cunning cruelty of the ruling elite. Perfect for fans of The Hunger Games and These Violent Delights, this South Asian-inspired fantasy is a gripping debut about the power of the elite, the price of glory, and one girl's chance to change it all. Sixteen-year-old Koral and her older brother Emrik risk their lives each day to capture the monstrous maristags that live in the black seas around their island. They have to, or else their family will starve. In an oceanic world swarming with vicious beasts, the Landers—the ruling elite, have indentured Koral's family to provide the maristags for the Glory Race, a deadly chariot tournament reserved for the upper class. The winning contender receives gold and glory. The others—if they're lucky—survive. When the last maristag of the year escapes and Koral has no new maristag to sell, her family's financial situation takes a turn for the worse and they can't afford medicine for her chronically ill little sister. Koral's only choice is to do what no one in the world has ever dared: cheat her way into the Glory Race. But every step of the way is unpredictable as Koral races against competitors—including her ex-boyfriend—who have trained for this their whole lives and who have no intention of letting a low-caste girl steal their glory. As a rebellion rises and rogues attack Koral to try and force her to drop out, she must choose—her life or her sister's—before the whole island burns. Perfect for fans of: Dystopian Fantasy Sea Monsters Exes-to-Rivals-to-? Golden Boy x Pariah Deadly Competition Rebellion Angsty Teenagers Fans of Chloe Gong Female Friendship Praise for Monsters Born and Made: "An exhilarating race of willpower and defiance, set on an utterly unique world filled with glorious monsters." —Xiran Jay Zhao, #1 New York Times bestselling author of Iron Widow "Monsters Born and Made takes well-beloved YA tropes and turns them on their heads, creating an action-packed rallying cry against oppression and a riveting tale of one girl's desperation to survive no matter the odds." —Roseanne A. Brown, New York Times bestselling author of A Song of Wraiths and Ruin
From animals long believed extinct to monsters we thought never existed —a cryptozoologist’s true accounts of his worldwide hunt for legendary creatures. Cryptozoologist Richard Freeman has spent years researching and tracking down mythical monsters. In this book, he recounts more riveting monster hunt stories from his globetrotting adventures: through the dense forests of Sumatra on the trail of a mystery ape known as the orang-pendek, to Tasmania in search of the thylacine or Tasmanian wolf. Every corner of Earth has its own monster —even in the traceless Gobi Desert, where he searches for the Mongolian death worm, a creature so feared by the nomads that it can send a whole community into a panic. Freeman also provides excellent advice on how to carry out your own cryptozoological expeditions from scratch—with information on: what equipment to take inoculations how to choose which mythical animals to hunt planning ahead the importance of getting good local guides, and more
Monsters are more than things that go bump in the night... Monsters are lurking in the woods, beneath the waves, and within our favorite books, films, and games--and there are good reasons why they appear so often. Monsters are manifestations of our fears and symbols of our society--not to mention they're a lot of fun--but each should serve a purpose and enhance the themes and tension in your fiction. In Writing Monsters, best-selling author Philip Athans uses classic examples from books, films, and the world around us to explore what makes monsters memorable--and terrifying. You'll learn what monsters can (and should) represent in your story and how to create monsters from the ground up. Writing Monsters includes: • In-depth discussions of where monsters come from, what they symbolize, and how to best portray them in fiction • Informative overviews of famous monsters, archetypes, and legendary creatures • A Monster Creation Form to help you create your monster from scratch • An annotated version of H.P. Lovecraft's chilling story "The Unnamable" Whether you write fantasy, science fiction, or horror, your vampires, ghouls, aliens, and trolls need to be both compelling and meaningful. With Writing Monsters, you can craft creatures that will wreak havoc in your stories and haunt your readers' imaginations--and nightmares.