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Originally published in 1992, Music in English Children’s Drama of the Later Renaissance is the first book-length study to examine the Elizabethan and Jacobean children’s drama, not only from a musicological perspective, but also drawing on the histories of literature, culture, and the theater. It gives the children’s companies new historical significance, showing that they were an integral and ultimately influential part of the London theatrical world. These companies originated important features of later drama, such as music before and between acts, and the exploitation of different timbres for specific effects. Those interested in music history, English literature, theater history, and cultural history will find this a comprehensive and fascinating study. Of special note are the appendices, which offer a unique and important reference source by providing the only definitive list of the plays and songs used by the children.
A collection of nineteen plays to be performed for young audiences or by child actors.
(Vocal Collection). A delightful collection of musical theatre songs that kids love to perform, from a variety of shows. Using original scores, the songs have been selected and adapted with the ranges and skills of young singers in mind. Included in this collection are short summaries for each of the musicals, a dramatic and character set-up for each song, audition tips, 16-bar cut suggestions, and audio tracks of piano accompaniments. Songs include: All I Do is Dream of You (from Singin' in the Rain ) * Alone in the Universe (Seussical: The Musical) * Be Kind to Your Parents (Fanny) * Big Blue World (Finding Nemo: The Musical) * Consider Yourself (Oliver) * Different (Honk!) * Doll on a Music Box/Truly Scrumptious (Chitty Chitty Bang Bang) * The Girl I Mean to Be (The Secret Garden) * Good Morning (Singin' in the Rain) * Green Eggs and Ham (Seussical: The Musical) * Heart (Damn Yankees) * I Gotta Crow (Peter Pan) * I Just Can't Wait to Be King (The Lion King) * I Want It Now (Willy Wonka and the Chocolate Factory) * It's Possible (Seussical: The Musical) * Johnny One Note (Babes in Arms) * Part of Your World (The Little Mermaid) * Pure Imagination ( Willy Wonka and the Chocolate Factory) * Shy (Once Upon a Mattress) * Supercalifragilisticexpialidocious (Mary Poppins: The New Musical) * When I Get My Name in Lights (The Boy From Oz) * Wouldn't It Be Loverly (My Fair Lady) . Audio is accessed online using the unique code inside the book and can be streamed or downloaded. The audio files include PLAYBACK+, a multi-functional audio player that allows you to slow down audio without changing pitch, set loop points, change keys, and pan left or right.
During the international coronavirus lockdowns of 2020–2021, millions of children, youth, and adults found their usual play areas out of bounds and their friends out of reach. How did the pandemic restrict everyday play and how did the pandemic offer new spaces and new content? This unique collection of essays documents the ways in which communities around the world harnessed play within the limiting frame of Covid-19. Folklorists Anna Beresin and Julia Bishop adopt a multidisciplinary approach to this phenomenon, bringing together the insights of a geographically and demographically diverse range of scholars, practitioners, and community activists. The book begins with a focus on social and physical landscapes before moving onto more intimate portraits of play among the old and young, including coronavirus-themed games and novel toy inventions. Finally, the co-authors explore the creative shifts observed in frames of play, ranging from Zoom screens to street walls. This singular chronicle of coronavirus play will be of interest to researchers and students of developmental psychology, childhood studies, education, playwork, sociology, anthropology and folklore, as well as to toy, museum, and landscape designers. This book will also be of help to parents, professional organizations, educators, and urban planners, with a postscript of concrete suggestions advocating for the essential role of play in a post-pandemic world.
This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers. Key Features Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media Serves as an invaluable reference for anyone who is designing interactive games for children (or adults) Detailed discussions of how children learn and how they play Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds
The 1st ed. includes an index to v. 28-36 of St. Nicholas.
Presenting web sites from around the world covering much of the world's literature, this book provides creative and interesting thinking activities to enhance student understanding of literature and culture and to promote critical thinking. This book will be very useful to teachers of world history and literature at the senior high school and undergraduate level. Part of a well reviewed series of titles Using Internet Primary Sources to Promote Critical Thinking, carries on the tradition of excellence in instructional tools. Grades 9-12.