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This book shows you how to find the key move that turns a position in your favor. Those key moves are called tesujis. There are about 45 different kinds of tesujis that a dan-ranked go player should be familiar with. This book studies these tesujis with examples and problems
Professionals know that during the course of a game, the value of chess pieces change. And they use this knowledge to decide which pieces to exchange--and when. International grandmaster Andrew Soltis, the author of Bobby Fischer Rediscovered, helps pass this important information on to novices so they can benefit, too. He investigates why the traditional "chart of relative values" or computer analysis so often fails to explain why certain trades and sacrifices work and others just don't. All the typical decisions a player has to make, such as whether to swap two minor pieces for rook and pawn, receive detailed scrutiny. Players will appreciate the insightful analysis.
Tesujis are skillful moves that accomplish some clear tactical objective, such as capturing stones, rescuing one of your own groups, linking up your stones, separating your opponent's stones, making good shape, etc. There are about 45 different kinds of moves that make up tesujis. In this book, examples of every kind of tesuji are presented
In handicap games, the handicap stones are high on the star points and are not efficient in securing territory. It is therefore natural and strategically correct for Black to emphasize influence. However, kyu-level players lack the ability and the confidence to play an influence-oriented game; instead of taking chances.
Good shape is a subject that has received scant attention in Japanese go literature. Although references to shape are made in most books, there is no one book devoted exclusively to this subject. However, understanding and recognizing good shape is important for becoming a strong player and developing intuition that will instantly guide you to find the strongest moves in the opening and the middle-game fighting. Shapes are the building blocks of your groups. They determine whether your stones are working together efficiently or are sitting in each other's way. Good shape is a source of strength to build on, while bad shape often comes back to haunt you. There are two aspects of shape. One is to make good shape for your own stones; the other is to spoil the shape of your opponent's stones. However, good shape is more than a static form; it is dynamic in the way it builds eye shape and stays ahead of the opponent in running battles while building up more eye shape. This book provides an extensive theoretical introduction to shape, beginning with the efficient placement of stones. It illustrates various techniques for making good shape and gives its readers practical experience by presenting 245 problems so that they can hone their skills to find the shape move in their games.
These two volumes of lectures by the best known teacher of go in the US contain very helpful guidance to dealing effectively with several important issues involved in playing go.
The Second Book Of Go takes the reader who has learned the rules and rudiments of strategy and introduces him or her to the fundamental ideas required to get to the 12 kyu level.