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The current study highlights the influence of watching animated cartoon on school students. The study was based on Noida, within the National Capital Region of Delhi. School students between age group of 10 to 15 studying in classes from Vth to XIth grades in secondary schools were studied. The researcher was able to collect data of 300 students aged 10-15 years studying in public and private schools, belonging to different social strata. The researcher has also collected the data of 200 parents to substantiate and enrich the research findings and get their perspective of cartoon watching on students. Several parameters were considered for analysing the data such as gender, time spent on watching, watching behaviour, buying behaviour. Different parameters were taken into consideration while analysing the influence of watching animated cartoon on school students on such as physical, social and emotional development, gender, age, level of education. Previous studies had been done on negative effect of watching television and cartoon. The current study focus on positive effect of watching animated cartoon on school students. The current study indicate that there is significant influence of cartoon networks on school students of specific age groups.
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The past several decades have witnessed thousands of studies into children and the media. Yet, much academic research is still in its infancy when it comes to our knowledge about the uses, preferences, and effects of different media. This distinctive volume moves the field forward in this regard, with its insights into the latest theories and research on children and the media. Author Patti M. Valkenburg explores "screen" media (i.e., television, films, video and computer games, and the Internet), and focuses her study on the most fundamental topics in the study of children and the media. In each chapter, Valkenburg examines an essential topic on children and the media: the effect of media violence, children's emotional reactions to news and entertainment, the intended and unintended effects of advertising, and the uses and effects of computer games and the Internet. She has structured the chapters to provide an overview of existing theories and research on a particular topic, and supplements the work of others with her own ground-breaking research findings. She provides a careful and even-handed treatment of research in children's media, and includes current and noteworthy studies. As a resource for study in children and media and media psychology, this volume provides a timely and thorough examination of the state of theory and research. It will serve as a valuable reference for scholars and as an engaging text for advanced students.
Presents volume two of a three-volume encyclopedia that describes the events, movements, trends, people, sports, science, music, politics, and more of the 1970s listed in alphabetical order.
This study examines the degradation of ethical, academic, and moral subject matter that has been increasing in animation and children’s programing since the 1980s. Prior to that time, cartoons were infused with silly humor, clean jokes, age-appropriate subject matter, and traditional values and morals. However, over the last forty years, cartoons are now including graphic violence and sexual innuendos while promoting the acceptance and tolerance of rebellious behavior, inappropriate language, and crude jokes. Within the last 10 years children’s programing has begun mainstreaming the LGBTQ+ lifestyle while steering away from or even attacking traditional Christian beliefs, principles, and values. Christian animation such as the popular 1950s and 1960s television program Davey and Goliath and the 1990s program VeggieTales deal with subject matter directly from Biblical stories and Scripture. Although these programs illustrate stories and morals from Scripture, they do not portray typical everyday subjects or situations to which non-religious children or families can relate. Although Davey and Goliath did deal with a little boy’s questions and dilemmas, they did this within the format of a Biblical setting. Unfortunately, by their very nature as Christian or religious programs, the format and subject matter of Davey and Goliath and VeggieTales generally has not engaged groups of non-believers, atheists, agnostics, and secular educators and scientists. This study presents the researcher’s characters, the Rollerbots, the Elite 7, and the Librarians of Historical Culture and Knowledge as a viable alternative for the future of animation. A cartoon featuring these characters would fill this void and work together to address these secular worldview issues and situations, not only from a child’s viewpoint but those of an adolescent and adult as well. Topics and information will be brought forth with scholarly answers to questions from a Christian worldview allowing the truth