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Materials and Design: The Art and Science of Material Selection in Product Design, Second Edition, discusses the role of materials and processes in product design. The book focuses on the materials that designers need, as well as on how and why they use them. The book's 10 chapters cover topics such as function and personality, factors influencing product design, the design process, materials selection, and case studies in materials and design. Appendices for each chapter provide exercises for readers, along with detailed charts of technical attributes of different materials for reference. This book will be particularly useful to both students and working designers. Students are introduced to the role of materials in manufacturing and design, with the help of familiar language and concepts. Working designers can use the book as a reference source for materials and manufacturing. - The best guide ever published on the on the role of materials, past and present, in product development, by noted materials authority Mike Ashby and professional designer Kara Johnson--now with even better photos and drawings on the Design Process - Significant new section on the use of re-cycled materials in products, and the importance of sustainable design for manufactured goods and services - Enhanced materials profiles, with addition of new materials types like nanomaterials, advanced plastics and bio-based materials
This book constitutes the thoroughly refereed proceedings of the 9th International Conference on Design Science Research in Information Systems and Technology, DESRIST 2014, held in Miami, FL, USA in May 2014. The 19 full papers, 7 research-in-progress papers and 18 short papers describing prototype demonstrations were carefully reviewed and selected from 71 submissions. The papers are organized in topical sections on design science; emerging themes; meta issues; methods; supporting business processes; team support; work-in-progress papers and prototypes.
The first encyclopedia in the field, the International Encyclopedia of Ergonomics and Human Factors provides a comprehensive and authoritative compendium of current knowledge on ergonomics and human factors. It gives specific information on concepts and tools unique to ergonomics. About 500 entries, published in three volumes and on CD-ROM, are pre
Teaching is changing. It is no longer simply about passing on knowledge to the next generation. Teachers in the twenty-first century, in all educational sectors, have to cope with an ever-changing cultural and technological environment. Teaching is now a design science. Like other design professionals – architects, engineers, programmers – teachers have to work out creative and evidence-based ways of improving what they do. Yet teaching is not treated as a design profession. Every day, teachers design and test new ways of teaching, using learning technology to help their students. Sadly, their discoveries often remain local. By representing and communicating their best ideas as structured pedagogical patterns, teachers could develop this vital professional knowledge collectively. Teacher professional development has not embedded in the teacher’s everyday role the idea that they could discover something worth communicating to other teachers, or build on each others’ ideas. Could the culture change? From this unique perspective on the nature of teaching, Diana Laurillard argues that a twenty-first century education system needs teachers who work collaboratively to design effective and innovative teaching.
This book provides guidelines for practicing design science in the fields of information systems and software engineering research. A design process usually iterates over two activities: first designing an artifact that improves something for stakeholders and subsequently empirically investigating the performance of that artifact in its context. This “validation in context” is a key feature of the book - since an artifact is designed for a context, it should also be validated in this context. The book is divided into five parts. Part I discusses the fundamental nature of design science and its artifacts, as well as related design research questions and goals. Part II deals with the design cycle, i.e. the creation, design and validation of artifacts based on requirements and stakeholder goals. To elaborate this further, Part III presents the role of conceptual frameworks and theories in design science. Part IV continues with the empirical cycle to investigate artifacts in context, and presents the different elements of research problem analysis, research setup and data analysis. Finally, Part V deals with the practical application of the empirical cycle by presenting in detail various research methods, including observational case studies, case-based and sample-based experiments and technical action research. These main sections are complemented by two generic checklists, one for the design cycle and one for the empirical cycle. The book is written for students as well as academic and industrial researchers in software engineering or information systems. It provides guidelines on how to effectively structure research goals, how to analyze research problems concerning design goals and knowledge questions, how to validate artifact designs and how to empirically investigate artifacts in context – and finally how to present the results of the design cycle as a whole.
It is the aim of this study to present a framework for the design of technical systems. This can be achieved through a general Design Science, a knowledge system in which products are seen as objects to be developed within engineering design processes. The authors have developed this design science from a division of the knowledge system along two axes. One deals with knowledge about technical systems and design processes while the other presents descriptive statements. Relationships among the various sections of the knowledge system are made clear. Well-known insights into engineering design, the process, its management and its products are placed into new contexts. Particular attention is given to various areas of applicability. Widespread use throughout is made of easily assimilated diagrams and models.
Action theory and practical philosophy have their well-grounded tradition both in Finland and in Poland. This text is a collection of PRACTICAL PHILOSOPHY AND ACTION THEORY Praxiology: The International Annual of Practical Philosophy and Methodology Volume 2. This volume is divided into three parts: the first one being, so to speak, a 'business card' of Finland's contemporary practical philosophy, the second one being a 'business card' of the Poland's present praxiology, and a collection of contributions from other philosophical environments related to the topics.