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Jonathan Starling's father is in an asylum and his home has been attacked when, while running away from kidnappers, he stumbles upon Darkside, a terrifying and hidden part of London ruled by the descendants of Jack the Ripper, where Jonathan is in mortal danger if he cannot find the way out.
In this essential rule book, roleplaying gamers will discover histories of the Sith and other dark side sects, key descriptions of infamous dark side villains, and ideas on how to implement evil player characters into their campaigns.
Susan Michaels was once the hottest reporter on the Beltway Beat until a major scandal ruined her life and left her writing stories about alien babies and Elvis sightings. Life as she once knew it is over, or so she thinks, but then she gets a lead on a story that could salvage her extinct career. She heads to the local animal shelter, expecting a hot news tip, which she gets in the form of a major police cover-up . . . for a ring of soul-sucking vampires out to take over Seattle. So much for saving her credibility. And if that isn't bad enough, she gets talked into adopting a cat and finds she's allergic to it. A cat that turns out to be a shapeshifter who claims to be an immortal vampire slayer on the prowl for the same corrupt cops. Her first thought: seek professional help. But as Susan's drawn into Ravyn's dark and dangerous world, she comes to realize that there's a lot more at stake than just her defunct career. Now it's no longer a question of bringing the truth to her readers; it's a matter of saving their very lives and souls. Ravyn's life was shattered over four hundred years ago, when he mistakenly trusted the wrong human with the truth of his existence. He lost his family, his honor, and his life. Now, in order to save the people of Seattle, he's forced to confront that nightmare all over again, and to trust another woman with the secret that could destroy him. In the world of the Dark-Hunters, life is always dangerous. But never more so than now; when a very human woman can shatter their entire world with just one story. The only question is . . . will she?
Take a Walk on the Dark Side is the ultimate book for today's rock and roll fan: a fascinating compendium of facts, fictions, prophecies, premonitions, coincidences, hoaxes, doomsday scenarios, and other urban legends about some of the world's most beloved and mysterious pop icons. Updating, revising, and expanding on material from his cult classic Hellhounds on Their Trail, Patterson offers up a delectable feast of strange and occasionally frightening rock and roll tales, featuring the ironies associated with the tragic deaths of many rock icons, unsolved murders, and other tales from the "fell clutch of circumstance." Beginning with the fateful place where it all started -- a deserted country crossroads just outside Clarksdale, Mississippi, where Robert Johnson made his deal with the devil -- through the Buddy Holly curse (rock and roll's first great tragedy) and beyond, this incredible volume uncovers some of rock and roll's most celebrated murders, twists of fate, and decades-long streaks of bad luck that defy rational explanation. Inside you'll find: Facts about Jimmy Page and the Zeppelin Curse. Chilling quirks of fate in the fatalities in the Allman Brothers and Lynyrd Skynyrd. Facts about Jimmy Page and the Zeppelin curse Chilling quirks of fate surrounding the deaths of musicians in the Allman Brothers Band and Lynyrd Skynyrd A provocative look at "The Club," membership in which requires an untimely death at age twenty-seven and whose inductees include Kurt Cobain, Jimi Hendrix, and Janis Joplin Cryptic messages in song lyrics that have proved eerily prophetic Carefully researched, wildly enjoyable, and often harrowing, Take a Walk on the Dark Side takes the reader on a mysterious ride through rock and roll history.
A third spine-tingling visit to the secret borough of Darkside... Mrs Elwood has been kidnapped. And Jonathan will do anything to get her back, even if this means breaking in to the home of one of Darkside's most sinister citizens. With the help of a criminal circus troupe, the plan's in place for a dangerous heist - but is this mission impossible from the start?
Irreverent stories about running an alternative, locally owned, independent movie theater in a small Oregon town; appreciations of fiercely loyal patrons; and rants about the peculiar business of dealing with movie studios. Paul also writes about his earlier experiences running movie theaters, some of which are now gone forever, and his forays into the American West, as seen from the seat of his motorcycle. Movies and motorcycles, twin passions for Paul, provide a never-ending supply of inspiration for Paul's creativity.
A midshipman's six-story fall onto a plaza at the United States Naval Academy is classified initially as an accident. The Academy's administration-none-too-affectionately called the 'Dark Side' by the midshipmen-attempts to brush the ensuing controversy under the rug. But a bizarre twist complicates what might otherwise be a tidy cover-up, and pulls Midshipman first class Julie Markham into the incident in a highly embarrassing manner. Suddenly there are rumors of homicide. Julie's flawless reputation, high academic standing, and athletic achievements make her an unlikely suspect, but her father, Ev Markham, an Annapolis graduate who is now a professor there, knows the extremes to which the Dark Side will go to protect the Academy from scandal. Fearing Julie will be sacrificed to appease the rising public outcry, he hires high-powered attorney Liz DeWinter as the Naval Criminal Investigative Service begins an investigation. Meanwhile, Jim Hall, the Academy's civilian security officer, explores a trail of violent pranks in the locked subterranean tunnels connecting the Academy to Annapolis proper-tunnels that lead to an unsolved murder. But as he follows, Jim finds himself becoming the quarry instead of the hunter, pursued by an ingenious predator whose dark secret is hidden deep beneath the Academy's pristine grounds and sterling traditions. Darkside is a twisting, relentless thriller by an Annapolis insider-simply, Deutermann at his best.
In bleak midwinter, the people of Shipcott are shocked by the murder of an elderly woman in her bed. As snow cuts off the village, local policeman Jonas Holly is torn between catching a brutal killer and protecting his vulnerable wife, Lucy. When the inquiry is commandeered by an abrasive senior detective, Jonas finds himself derided by his colleagues and ashamed to admit to Lucy that he’s been sidelined. It seems his first murder investigation may be over before it’s begun. But when he receives a series of increasingly sinister anonymous notes, Jonas is thrust back into the center of the case. Someone in the village is taunting him, blaming him for the tragedy. Someone thinks he’s not doing his job; someone seems to know every move he makes. And soon Jonas has to ask: Who’s hunting who?
For the first time ever, Frank reveals the full story of the legendary Captain of Craps, the man who invented the 5-Count and the Supersystem, from his childhood in Brooklyn during the Great Depression to his adventures in World War II to his postwar business booms and busts, and to his discovery of the 5-Count and his assembling of the Crew.
A chilling chronicle of the often ignored history of vampirism as it has surfaced repeatedly in news articles, historical accounts, and first person interviews, this shocking account of occultist rituals and the inhuman forces that influence them shines a light on the horrifying truth. Revealing that real vampires are not immortal, do not have fangs or sleep in coffins, and have no fear of sunlight or crucifixes, the examination dispels many myths but also confirms the truth behind several traits of real vampires, such as the insatiable thirst for blood and the dream of an eternal soul. Complete with 30 spinetingling tales of the hideous wraiths and creatures that lurk in shadow, this fascinating collection includes the stories of the Mexican prostitute who mesmerized an entire village, convincing them she was an Incan goddess who required human sacrifice for her magic; the three teenagers who left a trail across the South as they conducted blooddrinking rituals with animals; and the mysterious Lady in Black who draws psychic energy from men who dare approach her as she wanders through city streets and parks.