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The major subjects of the book cover modeling, analysis and efficient management of information in Internet of Everything (IoE) applications and architectures. As the first book of its kind, it addresses the major new technological developments in the field and will reflect current research trends, as well as industry needs. It comprises of a good balance between theoretical and practical issues, covering case studies, experience and evaluation reports and best practices in utilizing IoE applications. It also provides technical/scientific information about various aspects of IoE technologies, ranging from basic concepts to research grade material, including future directions.
Readings in Multimedia Computing and Networking captures the broad areas of research and developments in this burgeoning field, distills the key findings, and makes them accessible to professionals, researchers, and students alike. For the first time, the most influential and innovative papers on these topics are presented in a cohesive form, giving shape to the diverse area of multimedia computing. The seminal moments are recorded by a dozen visionaries in the field and each contributing editor provides a context for their area of research by way of a thoughtful, focused chapter introduction. The volume editors, Kevin Jeffay and HongJiang Zhang, offer further incisive interpretations of past and present developments in this area, including those within media and content processing, operating systems, and networking support for multimedia. This book will provide you with a sound understanding of the theoretical and practical issues at work in the field's continuing evolution.* Offers an in-depth look at the technical challenges in multimedia and provides real and potential solutions that promise to expand the role of multimedia in business, entertainment, and education.* Examines in Part One issues at the heart of multimedia processes: the means by which multimedia data are coded, compressed, indexed, retrieved, and otherwise manipulated.* Examines in Part Two the accommodation of these processes by storage systems, operating systems, network protocols, and applications.* Written by leading researchers, the introductions give shape to a field that is continually defining itself and place the key research findings in context to those who need to understand the state-of-the art developments.
With the rapid development of Web-based learning and new concepts like virtual cla- rooms, virtual laboratories and virtual universities, many issues need to be addressed. On the technical side, there is a need for effective technology for deployment of W- based education.On the learning side, the cyber mode of learning is very different from classroom-based learning. How can instructional developmentcope with this new style of learning? On the management side, the establishment of the cyber university - poses very different requirements for the set-up. Does industry-university partnership provide a solution to addressing the technological and management issues? Why do we need to standardize e-learning and what can we do already? As with many other new developments, more research is needed to establish the concepts and best practice for Web-based learning. ICWL 2004, the 3rd International Conference on Web-Based Learning, was held at the Tsinghua University (Beijing, China) from August 8th to 11th, 2004, as a continued attempt to address many of the above-mentioned issues. Following the great successes of ICWL 2002 (Hong Kong) and ICWL 2003 (Australia), ICWL 2004 aimed at p- senting new progress in the technical, pedagogical, as well as management issues of Web-based learning. The conference featured a comprehensive program, including a tutorial session, a keynote talk, a main track for regular paper presentations, and an - dustrial track. We received 120 papers and accepted only 58 of them in the main track for both oral and poster presentations.
This book constitutes the refereed proceedings of the Second International Conference, ICT Innovations 2010, held in Ohrid, Macedonia, in September 2010. The 33 revised papers presented together with 5 invited papers were carefully reviewed and selected. The papers address the following topics: internet applications and services, artificial intelligence, bioinformatics, internet, mobile and wireless technologies, multimedia information systems, computer networks, computer security, e-business, cryptography, high-performance-computing, social networks, e-government, as well as GPU computing.
Continuous media streaming systems will shape the future of information infrastructure. The challenge is to design systems and networks capable of supporting millions of concurrent users. Key to this is the integration of fault-tolerant mechanisms to prevent individual component failures from disrupting systems operations. These are just some of the hurdles that need to be overcome before large-scale continuous media services such as video-on-demand can be deployed with maximum efficiency. The author places the subject in context, drawing together findings from the past decade of research whilst examining the technology’s present status and its future potential. The approach adopted is comprehensive, covering topics – notably the scalability and fault-tolerance issues - that previously have not been treated in depth. Provides an accessible introduction to the technology, presenting the basic principles for media streaming system design, focusing on the need for the correct and timely delivery of data. Explores the use of parallel server architectures to tackle the two key challenges of scalability and fault-tolerance. Investigates the use of network multicast streaming algorithms to further increase the scalability of very-large-scale media streaming systems. Illustrates all findings using real-world examples and case studies gleaned from cutting-edge worldwide research. Combining theory and practice, this book will appeal to industry specialists working in content distribution in general and continuous media streaming in particular. The introductory materials and basic building blocks complemented by amply illustrated, more advanced coverage provide essential reading for senior undergraduates, postgraduates and researchers in these fields.
As the volume of global Internet traffic increases, the Internet is beginning to suffer from a broad spectrum of performance-degrading infrastructural limitations that threaten to jeopardize the continued growth of new, innovative services. In answer to this challenge, computer scientists seek to maintain the original design principles of the Internet while allowing for a more dynamic approach to the manner in which networks are designed and operated. The Handbook of Research on Redesigning the Future of Internet Architectures covers some of the hottest topics currently being debated by the Internet community at large, including Internet governance, privacy issues, service delivery automation, advanced networking schemes, and new approaches to Internet traffic-forwarding and path-computation mechanics. Targeting students, network-engineers, and technical strategists, this book seeks to provide a broad and comprehensive look at the next wave of revolutionary ideas poised to reshape the very foundation of the Internet as we know it.
This book constitutes the thoroughly refereed proceedings of the 23rd International Conference on Computer Networks, CN 2016, held in Brunów, Poland, in June 2016. The 32 full papers and the 4 short papers presented were carefully reviewed and selected from 72 submissions. They are organized in topical sections on computer networks architectures and protocols, teleinformatics and telecommunications, new technologies, queueing theory, and innovative applications.