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Creative Writing in the Digital Age explores the vast array of opportunities that technology provides the Creative Writing teacher, ranging from effective online workshop models to methods that blur the boundaries of genre. From social media tools such as Twitter and Facebook to more advanced software like Inform 7, the book investigates the benefits and potential challenges these technologies present instructors in the classroom. Written with the everyday instructor in mind, the book includes practical classroom lessons that can be easily adapted to creative writing courses regardless of the instructor's technical expertise.
Object Thinking blends historical perspective, experience, and visionary insight - exploring how developers can work less like the computers they program and more like problem solvers.
Marking the tenth anniversary of the New Writing Viewpoints series, this new book takes the concept of an edited collection to its extreme, pushing the possibilities of scholarship and collaboration. All authors in this book, including those who contributed to Power and Identity in the Creative Writing Classroom, which launched the series ten years ago, are proof that creative writing matters, that it can be rewarding over the long haul and that there exist many ways to do what we do as writers and as teachers. This book captures a wide swathe of ideas on pedagogy, on programs, on the profession and on careers.
Programming Languages: Concepts and Implementation teaches language concepts from two complementary perspectives: implementation and paradigms. It covers the implementation of concepts through the incremental construction of a progressive series of interpreters in Python, and Racket Scheme, for purposes of its combined simplicity and power, and assessing the differences in the resulting languages.
With Squeak, developers have a free, complete, portable, high-performance, open source Smalltalk-80 implementation whose virtual machine is written entirely in Smalltalk, making it simple to debug, analyze, and change your code. This book's unique format and bite-size structure makes it easy to learn Squeak -- regardless of your previous experience with objects. Squeak: A Quick Trip to ObjectLand overcomes the traditional Smalltalk learning curve by presenting Squeak in the format of a running conversation between a programmer and an imaginary "Object Wizard." You'll start with the basics of object development, then learn key Squeak concepts that let you write real software almost immediately. Next, build your skills incrementally, mastering numbers, debugging and testing, the class hierarchy, collections, Booleans and blocks, conditional execution, iteration and recursion, streams and files, and more. For every developer who wishes to learn Squeak -- regardless of previous experience.