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This introductory text offers a contemporary treatment of computer architecture using assembly and machine language with a focus on software. Students learn how computers work through a clear, generic presentation of a computer architecture, a departure from the traditional focus on a specific architecture. A computer's capabilities are introduced within the context of software, reinforcing the software focus of the text. Designed for computer science majors in an assembly language course, this text uses a top-down approach to the material that enables students to begin programming immediately and to understand the assembly language, the interface between hardware and software. The text includes examples from the MIPS RISC (reduced instruction set computer) architecture, and an accompanying software simulator package simulates a MIPS RISC processor (the software does not require a MIPS processor to run).
For Computer Systems, Computer Organization and Architecture courses in CS, EE, and ECE departments. Few students studying computer science or computer engineering will ever have the opportunity to build a computer system. On the other hand, most students will be required to use and program computers on a near daily basis. Computer Systems: A Programmer's Perspective introduces the important and enduring concepts that underlie computer systems by showing how these ideas affect the correctness, performance, and utility of application programs. The text's hands-on approach (including a comprehensive set of labs) helps students understand the under-the-hood operation of a modern computer system and prepares them for future courses in systems topics such as compilers, computer architecture, operating systems, and networking.
A variety of programming models relevant to scientists explained, with an emphasis on how programming constructs map to parts of the computer. What makes computer programs fast or slow? To answer this question, we have to get behind the abstractions of programming languages and look at how a computer really works. This book examines and explains a variety of scientific programming models (programming models relevant to scientists) with an emphasis on how programming constructs map to different parts of the computer's architecture. Two themes emerge: program speed and program modularity. Throughout this book, the premise is to "get under the hood," and the discussion is tied to specific programs. The book digs into linkers, compilers, operating systems, and computer architecture to understand how the different parts of the computer interact with programs. It begins with a review of C/C++ and explanations of how libraries, linkers, and Makefiles work. Programming models covered include Pthreads, OpenMP, MPI, TCP/IP, and CUDA.The emphasis on how computers work leads the reader into computer architecture and occasionally into the operating system kernel. The operating system studied is Linux, the preferred platform for scientific computing. Linux is also open source, which allows users to peer into its inner workings. A brief appendix provides a useful table of machines used to time programs. The book's website (https://github.com/divakarvi/bk-spca) has all the programs described in the book as well as a link to the html text.
This easy to read textbook provides an introduction to computer architecture, while focusing on the essential aspects of hardware that programmers need to know. The topics are explained from a programmer’s point of view, and the text emphasizes consequences for programmers. Divided in five parts, the book covers the basics of digital logic, gates, and data paths, as well as the three primary aspects of architecture: processors, memories, and I/O systems. The book also covers advanced topics of parallelism, pipelining, power and energy, and performance. A hands-on lab is also included. The second edition contains three new chapters as well as changes and updates throughout.
The new RISC-V Edition of Computer Organization and Design features the RISC-V open source instruction set architecture, the first open source architecture designed to be used in modern computing environments such as cloud computing, mobile devices, and other embedded systems. With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the x86 (cloud computing) and ARM (mobile computing devices) architectures is included. An online companion Web site provides advanced content for further study, appendices, glossary, references, and recommended reading. - Features RISC-V, the first such architecture designed to be used in modern computing environments, such as cloud computing, mobile devices, and other embedded systems - Includes relevant examples, exercises, and material highlighting the emergence of mobile computing and the cloud
Since the publication of the first edition, parallel computing technology has gained considerable momentum. A large proportion of this has come from the improvement in VLSI techniques, offering one to two orders of magnitude more devices than previously possible. A second contributing factor in the fast development of the subject is commercialization. The supercomputer is no longer restricted to a few well-established research institutions and large companies. A new computer breed combining the architectural advantages of the supercomputer with the advance of VLSI technology is now available at very attractive prices. A pioneering device in this development is the transputer, a VLSI processor specifically designed to operate in large concurrent systems. Parallel Computers 2: Architecture, Programming and Algorithms reflects the shift in emphasis of parallel computing and tracks the development of supercomputers in the years since the first edition was published. It looks at large-scale parallelism as found in transputer ensembles. This extensively rewritten second edition includes major new sections on the transputer and the OCCAM language. The book contains specific information on the various types of machines available, details of computer architecture and technologies, and descriptions of programming languages and algorithms. Aimed at an advanced undergraduate and postgraduate level, this handbook is also useful for research workers, machine designers, and programmers concerned with parallel computers. In addition, it will serve as a guide for potential parallel computer users, especially in disciplines where large amounts of computer time are regularly used.
This book examines computer architecture, computability theory, and the history of computers from the perspective of minimalist computing - a framework in which the instruction set consists of a single instruction. This approach is different than that taken in any other computer architecture text, and it is a bold step. The audience for this book is researchers, computer hardware engineers, software engineers, and systems engineers who are looking for a fresh, unique perspective on computer architecture. Upper division undergraduate students and early graduate students studying computer architecture, computer organization, or embedded systems will also find this book useful. A typical course title might be "Special Topics in Computer Architecture." The organization ofthe book is as follows. First, the reasons for studying such an "esoteric" subject are given. Then, the history and evolution of instruction sets is studied with an emphasis on how modern computing has features ofone instruction computing. Also, previous computer systems are reviewed to show how their features relate to one instruction computers. Next, the primary forms of one instruction set computing are examined. The theories of computation and of Turing machines are also reviewed to examine the theoretical nature of one instruction computers. Other processor architectures and instruction sets are then mapped into single instructions to illustrate the features of both types of one instruction computers. In doing so, the features of the processor being mapped are highlighted.
The computing world is in the middle of a revolution: mobile clients and cloud computing have emerged as the dominant paradigms driving programming and hardware innovation. This book focuses on the shift, exploring the ways in which software and technology in the 'cloud' are accessed by cell phones, tablets, laptops, and more
Computer Programming and Computer Systems imparts a "reading knowledge of computer systems. This book describes the aspects of machine-language programming, monitor systems, computer hardware, and advanced programming that every thorough programmer should be acquainted with. This text discusses the automatic electronic digital computers, symbolic language, Reverse Polish Notation, and Fortran into assembly language. The routine for reading blocked tapes, dimension statements in subroutines, general-purpose input routine, and efficient use of memory are also elaborated. This publication is intended as an introduction to modern programming practices for professional programmers, but is also valuable to research workers in science, engineering, academic, and industrial fields who are using computers.
It is a great pleasure to write a preface to this book. In my view, the content is unique in that it blends traditional teaching approaches with the use of mathematics and a mainstream Hardware Design Language (HDL) as formalisms to describe key concepts. The book keeps the “machine” separate from the “application” by strictly following a bottom-up approach: it starts with transistors and logic gates and only introduces assembly language programs once their execution by a processor is clearly de ned. Using a HDL, Verilog in this case, rather than static circuit diagrams is a big deviation from traditional books on computer architecture. Static circuit diagrams cannot be explored in a hands-on way like the corresponding Verilog model can. In order to understand why I consider this shift so important, one must consider how computer architecture, a subject that has been studied for more than 50 years, has evolved. In the pioneering days computers were constructed by hand. An entire computer could (just about) be described by drawing a circuit diagram. Initially, such d- grams consisted mostly of analogue components before later moving toward d- ital logic gates. The advent of digital electronics led to more complex cells, such as half-adders, ip- ops, and decoders being recognised as useful building blocks.