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-A ""system agnostic"" fantasy word played and refined since its creation in 1990. Run it using any fantasy or generic/universal RPG rules. We also have tailored rules available. -Intended to overlay your favourite adventures and gazetteers. Strinrath provides the depth needed for immersive play to fully simulate strong personas in a rich milieu. -Distinctive without being so exotic players struggle with it. Cultures are loosely based on the Saxons, Picts, Slavs, Assyrians, Celts and Norse updated to a Viking Age feel. -The mythology of the world has ongoing relevance and internal consistency that is the wellspring from which the workings of gods and heroes arise. Gods are idiosyncratic. -A world of floating islands provides total flexibility. Cultural regions have a consistent tone. -A strong context explains how why heroes are intrinsic to everything. Heroes become larger than life as they become legendary and transform the world. -Flexible magic with strong internal logic expands possibilities.
A 36 page introduction to role-playing the Witcher TRPG
Port Eternity Their names were Lancelot, Elaine, Percivale, Gawain, Mordred, Lynette and Vivien, and they were made people, clone servants who worked aboard The Maid, an anachronistic fantasy of a spaceship. They had no idea of their origins, from those old storytapes of romance, chivalry, heroism and betrayal, until a ripple in the space-time continuum sucked The Maid and her crew into a no-man’s land from which there could be no return, and they were left alone to face a crisis which their ancient prototypes were never designed to master… Wave Without a Shore Freedom was an isolated planet, off the main spaceways and rarely visited by commercial spacers. It wasn’t that Freedom was inhospitable, the problem was that outsiders—tourists and traders—claimed that the streets were crowded with mysterious blue-robed aliens. Native-born humans, however, denied that these aliens existed—until a planetary crisis forced a confrontation between the question of reality and the reality of the question… Voyager in the Night Rafe Murray, his sister Jillian, and Jillian’s husband Paul Gaines, like many other out-of-luck spacers, had come to newly built Endeavor Station to find their future. Their tiny ship, Lindy, had been salvaged from the junk heap, and fitted to mine ore from the mineral-rich rings which circled Endeavor. But their future proved to be far stranger than any of them imagined, when a “collision” with a huge alien vessel provided them with the oddest first contact experience possible!