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In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.
Ask any poker player with a little bit of experience, and they'll tell you poker is a game of people, not of cards. They're absolutely right. But nine times out of ten, these same players get the people part all wrong. They look for the wrong things. They make the wrong adjustments. And they end up paying for it. In Playing the Player, best-selling author Ed Miller shows you how to make the right reads and the devastating adjustments that top pros use to crush their opponents, including: How to get the nits and rocks to let you win pot after pot after pot How to gain the upper hand against tight-aggressive regulars How to use loose players' aggression against them How to systematically profile opponents, spot their weaknesses, and attack Playing The Player will have you thinking about and playing poker in a whole new way. You always knew poker was a people game. Now learn exactly how to play it.
Winning at competitive games requires a results-oriented mindset that many players are simply not willing to adopt. This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
How do the world's best coaches get the best from their athletes? How do top coaches design practices, inspire their players, and build teams that sustain their excellence season after season? Is there a difference between coaching men and women? What about coaching your own child? Most importantly, are these secrets available to the rest of us coaching youth, high school, and college teams? In Every Moment Matters, renowned coach educator John O'Sullivan has collected hundreds of interviews with top coaches, sport scientists, psychologists, and athletes and distilled them into a blueprint for becoming a more effective and inspiring leader. It will reshape your coaching journey by helping you answer four simple questions: Why do I coach?How do I coach?How does it feel to be coached by me?How do I define success? Great coaches realize something that others do not: every moment matters! You must be intentional about everything you do. Whether you are coaching your local youth soccer team, leading your high school football program, or competing for an NCAA Championship, Every Moment Matters will give you the tools and strategies to become the coach you always wished you had, and the coach today's athletes are craving. Get ready to have your best season ever!
Learn to develop a more powerful strategic game. Key squares, bad bishops, pawn structures, other examples appear in ascending difficulty, with cross-references. For players at every level. 495 black-and-white illustrations.
Presents techniques for organizational success that involve embracing such qualities as integrity, authenticity, accountability, and honesty.
This book, written and edited by members of the International Game Developers Association (IGDA) Game Writing Special Interest Group, follows the acclaimed Professional Techniques for Video Game Writing to deliver practical advice from seasoned veterans on the special challenges of writing for first-person shooter games (FPS), role-playing games (R
More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies
“Swiftly moving and utterly engrossing.” —Shelf Awareness Parents’ Choice Recommended From Newbery Award–winning author Avi comes the gripping and amazingly true tale of a boy plucked from the gutter to become the King of England. England, 1486. King Henry VII has recently snatched the English Crown and now sits on the throne, while young Prince Edward, who has a truer claim, has apparently disappeared. Meanwhile, a penniless kitchen boy named Lambert Simnel is slaving away at a tavern in Oxford—until a mysterious friar, Brother Simonds, buys Lambert from the tavern keeper and whisks him away in the dead of night. But this is nothing compared to the secret that the friar reveals: You, Lambert, are actually Prince Edward, the true King of England! With the aid of the deceitful Earl of Lincoln, Brother Simonds sets out to teach the boy how to become the rightful English king. Lambert has everything to gain and nothing to lose, or so he thinks. Yet in this dangerous battle for the throne, Lambert is not prepared for what’s to come—or for what it really means to play at being a king.