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Foreword by Tim Crothers, author of The Queen of Katwe, now a Disney movie. From her first day in high school April knows she doesn't have what it takes to earn a college scholarship. She encounters a wise school counselor who turns her world upside down and begins to teach April invaluable life skills through a series of encounters...then everything begins to change for April. In this moving tale based on true stories, you will learn how the game of chess can develop a strategic mind-set and produces the rare ability to graciously handle set-backs. This success parable weaves powerful life lessons into a gripping story which you cannot set down. Discover the world beyond what you see and into the realm of possibilities.
Experience chess through the eyes of Prunella, a pawn who desperately wants to become a queen. She discovers chess strategies and teamwork lessons and how every piece, including pawns, has value.
Describes how a children's book can be used as a basis to create a board game.
Inspiration is a divine source of life, especially being raised in the urban hood subculture. Father and son are able to narrate their experiences after navigating their journey from disgrace to dignity. They shine a spotlight on intergenerational incarceration and family reunification.
The Pawn Who Became King is a story of a pawn that dreamed the impossible. In chess a pawn can never become a king. This story is meant to teach the importance of teamwork, studying and having goals. There are colorful images while portrays the pawns' journey.
Profoundly original book demonstrates how basic relationships of one or two pawns constitute winning strategy. Multitude of examples illustrate theory. 182 diagrams. Index of games.
Yuu wants nothing more than to forget the mistakes of her past. The Gods have other plans. Once a renowned strategist and general, five years ago Yuu made a mistake that cost her everything. Now she is on the run, royal bounty hunters snapping at her heels. But what if there was a way to get back what she lost, a way to bring back a murdered prince? Every century, the gods hold a contest to choose who will rule from the Heavenly Jade Throne. Each god chooses a mortal champion, and the fate of all existence hangs in the balance. On a battlefield full of heroes, warriors, assassins, and thieves can Yuu survive long enough to learn the rules of the game, let alone master it? Pawn's Gambit is a stand alone story set in the award-winning Mortal Techniques universe. It's a wuxia adventure filled with heroes, gods, spirits, and magic.
'At the first mention of going to Roumania, a great many people, as I did myself, would take down their atlas and open the map. For Roumania, there can be no question, is among the lesser known lands of Europe.' So begins Sir Sacheverell Sitwell's account of his Roumanian journey, made in the 1930s, when Bucharest was still eight days overland from London. His four-week trip brings him into contact with longhaired gypsies at country fairs as well as the aristocracy in their medieval castles. The natural richness and variety of the landscape-from Transylvania to the Wallachian plains, the Carpathian peaks to the Danube Delta-delight him, as does the diversity of humanity he encounters, while his deep knowledge of European art and architecture makes him the ideal guide to the paintings, frescos, and buildings of Roumania. It is impossible, of course, to read of Roumania in the 1930s without thinking of what lay ahead for that country, but the abiding impression left by the book is of the freshness of Sitwell's perceptions and his unquenchable curiosity in everything he saw.
This is the story of 8 pawns as they go on a journey to become a queen. This story is an also a singalong!